Looks awesome! I noticed that the bigfoot head isn't turning smoothly. Are you using cvpmMech? I have a "drop in" replacement class that allows for full 60fps motion. I really ought to get the change into core.vbs but if you're interested you can use the following code:
https://pastebin.com/79D1u5sW
And just change "cvpmMech" to "cvpmMyMech", no other changes should be required unless the number of steps are low.
I checked and it is just a normal script sub. So I upped the bigfoot turning FPS from 20 to 60, already in, looks better now! Turning timer was at 50ms, is now at 17ms.
Will the light/darkness be adjustable?
If the question is: is this not too dark? In the evening on my cab (with a samsung 40" TV) it looks very good, with the room lights turned off. But you can up the day night slider and/or maybe raise the playfield material brightness a bit. The playfield material is now quite dark, see for reference the post of Wrd1972's experience on a tradeshow with a virtual pin, in comparison to real pins. I will also include another LUT, which has less contrast.
This is with day night slider on 5 instead of 2 and the playfield material color raised from 60,60,60 to 100,100,100 (left=like in the video, right=with raised settings):
I know it’s a personal preference & I prefer a slightly brighter table in order to see all the colors & make them “pop”. I frequently adjust the day night slider in order to accomplish that.
I just tried to experiment with the playfield material color on a couple tables but cannot find the setting.
In the Editor screen I go to Properties > Table > Playfield Graphics > Material. The tables I looked at have this selected as “Playfield” but don’t show anything regarding material color, and I looked at all the Table tabs.
Where is the playfield material color setting found?
Thanks





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