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JUDGE DREDD FS HIGH RES


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#21 Maxixxl

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Posted 30 December 2011 - 10:05 AM

Nice table but too slow (

#22 CaptainNeo

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Posted 30 April 2012 - 10:28 AM

table looks fantastic. Plays good, flippers were a little short. Seems to play better now.

2 things I'm having problems with. In the beginning, your suppose to be able to select modes. Unable to do that, even with a 4 button flipper cabinet. Is there a way I can alter the script so I can use my other buttons for the secondary real buttons?

Also, plunger is very weak. Won't shoot the ball all the way around. Tried clicking on the plunger unit, and seems to not exist. How can I locate it so I can increase the strength to about double of whatever it is?

smile.gif


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#23 koadic

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Posted 30 April 2012 - 11:30 AM

QUOTE (CaptainNeo @ Apr 30 2012, 05:28 AM) <{POST_SNAPBACK}>
table looks fantastic. Plays good, flippers were a little short. Seems to play better now.

2 things I'm having problems with. In the beginning, your suppose to be able to select modes. Unable to do that, even with a 4 button flipper cabinet. Is there a way I can alter the script so I can use my other buttons for the secondary real buttons?

Also, plunger is very weak. Won't shoot the ball all the way around. Tried clicking on the plunger unit, and seems to not exist. How can I locate it so I can increase the strength to about double of whatever it is?

smile.gif


To select 'Super Game', you need to hit the minus key '-' (unless you are talking about something else), you can change that in the table script if you want though, just look for the line:

CODE
If keycode = 12 Then Controller.Switch(44) = True ' Super Game        (-)

and change 'keycode = 12' to something like 'keycode = RightMagnaSave' or something, just make sure you change it under both the KeyUp and KeyDown Subs.


Now, to change the Plunger strength, you need to find the following line in the table script:

CODE
Const IMPowerSetting    = 27.5  ' Plunger Power

then change it to whatever you want, like 40 or something.

Edited by koadic, 30 April 2012 - 11:33 AM.


#24 CaptainNeo

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Posted 30 April 2012 - 11:31 PM

Not talking about super mode. Just in the beginning of the game. JD uses 4 flipper buttons, at the beginning you can select which mode you want the game to start with. (beyond super mode) Super mode just starts you off 2 ball multiball. What i'm talking about is selecting blackout or sniper right away before you launch the ball.

smile.gif

btw, thanks for the tip on the autoplunger, that will help with JP too.
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#25 koadic

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Posted 01 May 2012 - 12:45 AM

QUOTE (CaptainNeo @ Apr 30 2012, 06:31 PM) <{POST_SNAPBACK}>
Not talking about super mode. Just in the beginning of the game. JD uses 4 flipper buttons, at the beginning you can select which mode you want the game to start with. (beyond super mode) Super mode just starts you off 2 ball multiball. What i'm talking about is selecting blackout or sniper right away before you launch the ball.

smile.gif

btw, thanks for the tip on the autoplunger, that will help with JP too.


In that case, I think you are referring to the Fire buttons (since there isn't a plunger or standard launch button on the front of the actual cab). Add the following to the table script (in red)...
CODE
Sub JudgeDredd_KeyUp(ByVal keycode)
If vpmKeyUp(keycode) Then Exit Sub
If keycode = PlungerKey Then Controller.Switch(12) = False ' Right Fire Button
If keycode = RightMagnaSave Then Controller.Switch(12) = False ' Right Fire Button
If keycode = LeftMagnaSave Then Controller.Switch(11) = False ' Left Fire Button

...

Sub JudgeDredd_KeyDown(ByVal keycode)
If vpmKeyDown(keycode) Then Exit Sub
If keycode = PlungerKey Then Controller.Switch(12) = True ' Right Fire Button
If keycode = RightMagnaSave Then Controller.Switch(12) = True ' Right Fire Button
If keycode = LeftMagnaSave Then Controller.Switch(11) = True ' Left Fire Button



#26 CaptainNeo

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Posted 01 May 2012 - 01:47 AM

that code worked great. Plus, helped me learn a little bit on some of the script. Awesome..thank you.


Ball locks still arn't working. Had the left ramp locks lit, hit it 10 times, still wouldn't lock a ball. Is there something else in the code I should look for that?
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#27 xio

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Posted 01 May 2012 - 08:45 AM

I added the red lines but it looks like the "fire" buttons still don't work : when it says press fire button to launch ball, hitting my magnasave buttons doesn't do anything

#28 koadic

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Posted 01 May 2012 - 05:55 PM

QUOTE (xio @ May 1 2012, 03:45 AM) <{POST_SNAPBACK}>
I added the red lines but it looks like the "fire" buttons still don't work : when it says press fire button to launch ball, hitting my magnasave buttons doesn't do anything


Did you add both sets of red lines in their appropriate places? Just asking because you have to scroll down in the codebox to see both sets... (I used [ codebox ] instead of [ code ] to use the red color) If you want, copy/paste what you added so I can look at it, might be able to see if there is anything wrong with your additions.

Edited by koadic, 01 May 2012 - 06:07 PM.


#29 CaptainNeo

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Posted 01 May 2012 - 06:36 PM

ball launch works for me on the right upper flipper button. Mode select upper left. Anyone else having problems with the balls not locking?
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#30 xio

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Posted 01 May 2012 - 07:55 PM

QUOTE (koadic @ May 1 2012, 07:55 PM) <{POST_SNAPBACK}>
QUOTE (xio @ May 1 2012, 03:45 AM) <{POST_SNAPBACK}>
I added the red lines but it looks like the "fire" buttons still don't work : when it says press fire button to launch ball, hitting my magnasave buttons doesn't do anything


Did you add both sets of red lines in their appropriate places? Just asking because you have to scroll down in the codebox to see both sets... (I used [ codebox ] instead of [ code ] to use the red color) If you want, copy/paste what you added so I can look at it, might be able to see if there is anything wrong with your additions.


Here's what the script looks like :


#31 koadic

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Posted 01 May 2012 - 08:04 PM

QUOTE (xio @ May 1 2012, 02:55 PM) <{POST_SNAPBACK}>
Here's what the script looks like :
(snip)


The only difference I can see is that they aren't tabbed over like the others, but I wouldn't think that would effect it (but not really sure). Does it work if you replace the existing left and right fire buttons, 'PlungerKey' and '44', with 'RightMagnaSave' and 'LeftMagnaSave' respectively?

#32 rob046

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Posted 01 May 2012 - 09:44 PM

This whole table is a problem for me. Bug city. Both visual & functional bugs galore. The 4:3 version is even worse. That is fine, but people should just know that this recreation is nothing like the real thing at all. I hope people aren't judging the most excellent real life game by this vpm version, please don't. However I'd be happy to make this version play very much like the real thing, even make visual improvements, but again bmiki needs to get a lot of these bugs sorted out because despite trying there is 1 or 2 that I can't figure out.
Btw I'm running only 1 desktop display & have a new 1.5gb GTX 680, so vid memory shouldn't be an issue, & I have top of the line everything else. 4.4ghz i7 cpu, 16gb of DDR3, & so on.

Edited by rob046, 01 May 2012 - 09:55 PM.


#33 thewool

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Posted 01 May 2012 - 10:34 PM

QUOTE (rob046 @ May 1 2012, 10:44 PM) <{POST_SNAPBACK}>
This whole table is a problem for me. Bug city. Both visual & functional bugs galore. The 4:3 version is even worse. That is fine, but people should just know that this recreation is nothing like the real thing at all. I hope people aren't judging the most excellent real life game by this vpm version, please don't. However I'd be happy to make this version play very much like the real thing, even make visual improvements, but again bmiki needs to get a lot of these bugs sorted out because despite trying there is 1 or 2 that I can't figure out.
Btw I'm running only 1 desktop display & have a new 1.5gb GTX 680, so vid memory shouldn't be an issue, & I have top of the line everything else. 4.4ghz i7 cpu, 16gb of DDR3, & so on.


I pm'd bmiki not so long back and his life is full at the moment. We might have to wait a while until he has chance to work in VP again.