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Psycho Pinball: Wild West


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#21 Slash2084

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Posted 18 October 2010 - 10:02 AM

thank you jerry
thank you to all for the comments
thank you to sebek and jerry for the exellent table and the many hours of work (script, snd, gfx, ... ) unbezahlbar wink.gif (priceless wink.gif) <- i hope it's right word for unbezahlbar smile.gif
thank you to the people for testing the table
i hope all have fun to play the WW , i have fun smile.gif
sorry for my shxx english




#22 rascal

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Posted 18 October 2010 - 03:53 PM

Just got a chance to check this out. Awesome work! I'm normally a VP guy, but this is a nice piece of work you made here. Very entertaining. Both thumbs up. dblthumb.gif

Posted Image


#23 BibleTalker

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Posted 18 October 2010 - 05:20 PM


i hope all have fun to play the WW , i have fun smile.gif

My most favorite table!!!!!!!!!! I have played this thing for hours upon hours and it is just as fun now as when I first started, the graphics are first rate. You guys did a great job on every aspect of this table. Thanks again. BT

#24 TTB

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Posted 19 October 2010 - 09:44 AM

The table runs very slow, what can i do?


German: Mein Englisch ist leider auch nicht so gut, daher nochmal auf deutsch. Bei mir läuft der Flipper sehr langsam, mit anderen Tischen hab ich da keine Probleme z.B. laufen die Blindmankind-Tische alle flüssig. Habt Ihr ein paar Tipps, wie ich den genialen Tisch flüssiger spielen kann?

#25 Sebek74

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Posted 19 October 2010 - 10:09 AM

QUOTE (TTB @ Oct 19 2010, 11:44 AM) <{POST_SNAPBACK}>
The table runs very slow, what can i do?


German: Mein Englisch ist leider auch nicht so gut, daher nochmal auf deutsch. Bei mir läuft der Flipper sehr langsam, mit anderen Tischen hab ich da keine Probleme z.B. laufen die Blindmankind-Tische alle flüssig. Habt Ihr ein paar Tipps, wie ich den genialen Tisch flüssiger spielen kann?


Search the forum for Future Pinball speed issues. The table contains many gfx, lighting effects & timers - they can cause problems on slower machines. You can lower the quality of gfx. But first uncheck loading images into table editor.
What is your machine configuration?

Edited by Sebek74, 19 October 2010 - 02:52 PM.

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Visit http://futurepinball.mm.com.pl/ for my tables download: Ignition, Beat-Box, Nightmare, Billion Dollar Gameshow, Wild West
http://futurepinball...om.pl/Gfx2DmdF/ for Gfx2DmdF font conversion
http://picasaweb.google.com/sebek74 - personal photo gallery

#26 TTB

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Posted 19 October 2010 - 11:16 AM

I try your hints. My Configuration:

Windows XP SP3

Intel Core 2 CPU

2 GB RAM

NVIDIA GeForce 7600 GT with 256 MB RAM


#27 neo234

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Posted 22 October 2010 - 12:05 PM

Very very thx, Jerry Winter, Sebek74, Slash2084 good work no bug.

ps : Train games is too easy...

#28 Sebek74

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Posted 22 October 2010 - 12:16 PM

QUOTE (neo234 @ Oct 22 2010, 02:05 PM) <{POST_SNAPBACK}>
Very very thx, Jerry Winter, Sebek74, Slash2084 good work no bug.

ps : Train games is too easy...


Have you seen that you can test it in servive mode?
What level of train game can you win with no problem?
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Visit http://futurepinball.mm.com.pl/ for my tables download: Ignition, Beat-Box, Nightmare, Billion Dollar Gameshow, Wild West
http://futurepinball...om.pl/Gfx2DmdF/ for Gfx2DmdF font conversion
http://picasaweb.google.com/sebek74 - personal photo gallery

#29 neo234

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Posted 22 October 2010 - 12:39 PM

yes

difficulty normal( no change) no hard to finish game.

#30 Sebek74

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Posted 22 October 2010 - 12:46 PM

QUOTE (neo234 @ Oct 22 2010, 02:39 PM) <{POST_SNAPBACK}>
yes

difficulty normal( no change) no hard to finish game.


Oh.. the first normal difficulty level is easy indeed. Try next levels. Every time you play dodge the train game - it's harder & harder.
There is 27 levels in total: 9 easy, 9 medium & 9 hard. The higher level makes the trains faster, often doubled and with less pauses between them. The game is also longer - the given points as well. You can test it in service mode. Try 9th level hard difficulty biggrin.gif

Btw. have you noticed that you can play Dodge The Train just watching on table lights with no dmd watching? wink.gif


Sebek74
Visit http://futurepinball.mm.com.pl/ for my tables download: Ignition, Beat-Box, Nightmare, Billion Dollar Gameshow, Wild West
http://futurepinball...om.pl/Gfx2DmdF/ for Gfx2DmdF font conversion
http://picasaweb.google.com/sebek74 - personal photo gallery

#31 neo234

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Posted 22 October 2010 - 01:07 PM

Ok merci/thx biggrin.gif

Edited by neo234, 22 October 2010 - 01:07 PM.


#32 DJ Wheels

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Posted 22 October 2010 - 03:01 PM

Great table! Has anyone made a wheel image yet ?
Quit talking and start chalking!

#33 BarryS

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Posted 22 October 2010 - 06:57 PM

QUOTE (DJ Wheels @ Oct 22 2010, 08:01 AM) <{POST_SNAPBACK}>
Great table! Has anyone made a wheel image yet ?


I exported a logo from the game and used that as the Wheel Image. I can uploade it if you are interested...



Is there a way to programatically remove the 2nd DMD from the playfield? I deleted it and commented out the code calling it, but if there is a way to remove it gracefully, I would rather do that.

#34 DJ Wheels

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Posted 22 October 2010 - 07:52 PM

QUOTE (BarryS @ Oct 22 2010, 02:57 PM) <{POST_SNAPBACK}>
QUOTE (DJ Wheels @ Oct 22 2010, 08:01 AM) <{POST_SNAPBACK}>
Great table! Has anyone made a wheel image yet ?


I exported a logo from the game and used that as the Wheel Image. I can uploade it if you are interested...



Is there a way to programatically remove the 2nd DMD from the playfield? I deleted it and commented out the code calling it, but if there is a way to remove it gracefully, I would rather do that.


Please upload! Thanks
Not sure about removing the 2nd DMD. Someone more advanced may be able to answer that.

Quit talking and start chalking!

#35 BarryS

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Posted 22 October 2010 - 07:56 PM

QUOTE (DJ Wheels @ Oct 22 2010, 12:52 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Oct 22 2010, 02:57 PM) <{POST_SNAPBACK}>
QUOTE (DJ Wheels @ Oct 22 2010, 08:01 AM) <{POST_SNAPBACK}>
Great table! Has anyone made a wheel image yet ?


I exported a logo from the game and used that as the Wheel Image. I can uploade it if you are interested...



Is there a way to programatically remove the 2nd DMD from the playfield? I deleted it and commented out the code calling it, but if there is a way to remove it gracefully, I would rather do that.


Please upload! Thanks
Not sure about removing the 2nd DMD. Someone more advanced may be able to answer that.


Will try to remember tonight... send me a PM so that I see it. smile.gif

#36 Sebek74

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Posted 22 October 2010 - 08:00 PM

QUOTE (BarryS @ Oct 22 2010, 08:57 PM) <{POST_SNAPBACK}>
QUOTE (DJ Wheels @ Oct 22 2010, 08:01 AM) <{POST_SNAPBACK}>
Great table! Has anyone made a wheel image yet ?


I exported a logo from the game and used that as the Wheel Image. I can uploade it if you are interested...


What is wheel image, and what is it used for?

QUOTE (BarryS @ Oct 22 2010, 08:57 PM) <{POST_SNAPBACK}>
Is there a way to programatically remove the 2nd DMD from the playfield? I deleted it and commented out the code calling it, but if there is a way to remove it gracefully, I would rather do that.


You can switch HUD DMD off in service mode.

Edited by Sebek74, 22 October 2010 - 08:01 PM.

Sebek74
Visit http://futurepinball.mm.com.pl/ for my tables download: Ignition, Beat-Box, Nightmare, Billion Dollar Gameshow, Wild West
http://futurepinball...om.pl/Gfx2DmdF/ for Gfx2DmdF font conversion
http://picasaweb.google.com/sebek74 - personal photo gallery

#37 BarryS

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Posted 22 October 2010 - 08:44 PM

QUOTE (Sebek74 @ Oct 22 2010, 01:00 PM) <{POST_SNAPBACK}>
What is wheel image, and what is it used for?


HyperPin. A front end for Future Pinball and Virtual pinball to allow the selection of games via a menu controlled by the flippers... www.hyperspin-fe.com

QUOTE (Sebek74 @ Oct 22 2010, 01:00 PM) <{POST_SNAPBACK}>
You can switch HUD DMD off in service mode.


Thank you. much easier.

#38 BarryS

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Posted 23 October 2010 - 01:15 AM

Here you go. Not perfect, but I threw it together real quick. I will clean it up...

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#39 DJ Wheels

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Posted 23 October 2010 - 05:10 AM

QUOTE (BarryS @ Oct 22 2010, 09:15 PM) <{POST_SNAPBACK}>
Here you go. Not perfect, but I threw it together real quick. I will clean it up...



Looks good Barry. Thank you much!
Quit talking and start chalking!

#40 BarryS

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Posted 23 October 2010 - 05:29 AM

QUOTE (DJ Wheels @ Oct 22 2010, 10:10 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Oct 22 2010, 09:15 PM) <{POST_SNAPBACK}>
Here you go. Not perfect, but I threw it together real quick. I will clean it up...



Looks good Barry. Thank you much!


My pleasure. Need any others?