- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Breakshot VP9 UR/NF 1.2
Started By
Noah Fentz
, Aug 23 2010 04:17 AM
94 replies to this topic
#27
Posted 23 August 2010 - 06:31 PM
Thanks Guys - nice job UR and Noah are showing the way !!
Cheers Buzz
Cheers Buzz
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#28
Posted 23 August 2010 - 07:41 PM
Thanks everyone. We spent a lot of time on this puppy. 
It's a Capcom. Different era and powerful everything, so it will play differently. I strive to make every table physically accurate to its real-life counterpart. If only I could power up the bumpers, but then the ball would never leave that area.
QUOTE (Johanpsu @ Aug 23 2010, 08:43 AM) <{POST_SNAPBACK}>
Superb table
...The flipperphysics gives a little odd shotingangles then and then, i am not sure
if i like it as much as the Sorcerer physics but anyway its great great great.
...The flipperphysics gives a little odd shotingangles then and then, i am not sure
if i like it as much as the Sorcerer physics but anyway its great great great.
It's a Capcom. Different era and powerful everything, so it will play differently. I strive to make every table physically accurate to its real-life counterpart. If only I could power up the bumpers, but then the ball would never leave that area.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#30
Posted 24 August 2010 - 05:02 AM
QUOTE (Noah Fentz @ Aug 23 2010, 12:41 PM) <{POST_SNAPBACK}>
Thanks everyone. We spent a lot of time on this puppy. 
It's a Capcom. Different era and powerful everything, so it will play differently. I strive to make every table physically accurate to its real-life counterpart. If only I could power up the bumpers, but then the ball would never leave that area.

QUOTE (Johanpsu @ Aug 23 2010, 08:43 AM) <{POST_SNAPBACK}>
Superb table
...The flipperphysics gives a little odd shotingangles then and then, i am not sure
if i like it as much as the Sorcerer physics but anyway its great great great.
...The flipperphysics gives a little odd shotingangles then and then, i am not sure
if i like it as much as the Sorcerer physics but anyway its great great great.
It's a Capcom. Different era and powerful everything, so it will play differently. I strive to make every table physically accurate to its real-life counterpart. If only I could power up the bumpers, but then the ball would never leave that area.
lol the ball already stays in the bumper area forever it seems
I understand what you mean sometimes Johan. Often I find my ball shooting backwards when it doesn't look like it should have. Take a lesson from Breakshot though... "Ahwell"
32million is my highscore so far
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#31
Posted 24 August 2010 - 05:13 PM
Finally....A new VP9 release I can play on my laptop....Plays great but the flippers feel odd at times...Makes shots sometimes that are horrible and mushy feeling and other times hit with great power....
Overall,it's just nice to be able to play a new VP9 release.
Thanks to all those involved,
Rocko720
Overall,it's just nice to be able to play a new VP9 release.
Thanks to all those involved,
Rocko720
#32
Posted 24 August 2010 - 07:23 PM
I haven't had any odd flipper behavior myself. They feel like flippers to me. I'm starting to wonder just how differently these tables behave on various setups with all that I have been hearing lately.
I'll have an update coming to fix the SDTM problem. It's a rare occurrence, but the post doesn't come up sometimes and the center pocket kicker drops the ball SDTM.
I'll also take the opportunity to add a few sounds I seem to have forgotten, most notably the knocker (I seem to do that often).
I'll have an update coming to fix the SDTM problem. It's a rare occurrence, but the post doesn't come up sometimes and the center pocket kicker drops the ball SDTM.
I'll also take the opportunity to add a few sounds I seem to have forgotten, most notably the knocker (I seem to do that often).

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#34
Posted 24 August 2010 - 07:53 PM
QUOTE (bent98 @ Aug 24 2010, 03:46 PM) <{POST_SNAPBACK}>
wow 4:3 table plays great. I can't wait for you to release FS version as its going to be a great hi quality additon to my cab.
Thank You!!!
Thank You!!!
I'm just waiting on my DVI to HDMI converter, so I can take a hi res shot for the flasher reel. I should have it in the next couple days, then I'll mod and release it. After that, I'll work on modding all of the tables UncleReamus and I have done to FS. (Dreading T2
Glad you like it.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#35
Posted 24 August 2010 - 08:05 PM
QUOTE (Noah Fentz @ Aug 24 2010, 08:53 PM) <{POST_SNAPBACK}>
QUOTE (bent98 @ Aug 24 2010, 03:46 PM) <{POST_SNAPBACK}>
wow 4:3 table plays great. I can't wait for you to release FS version as its going to be a great hi quality additon to my cab.
Thank You!!!
Thank You!!!
I'm just waiting on my DVI to HDMI converter, so I can take a hi res shot for the flasher reel. I should have it in the next couple days, then I'll mod and release it. After that, I'll work on modding all of the tables UncleReamus and I have done to FS. (Dreading T2
Glad you like it.
Sweet. Thats great news. Now you really got me excited. I can't wait for Whirlwind
#36
Posted 24 August 2010 - 08:06 PM
Great work Noah - looking forward to those FS mods
Now you just need to get that cab up and running
Cheers Buzz
Now you just need to get that cab up and running
Cheers Buzz
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#37
Posted 24 August 2010 - 08:06 PM
QUOTE (Noah Fentz @ Aug 24 2010, 01:53 PM) <{POST_SNAPBACK}>
I'm just waiting on my DVI to HDMI converter, so I can take a hi res shot for the flasher reel.
Your screenshot should be the same regardless of how you have your monitor attached?? Theoretically, couldn't you take the screenshot without a monitor even hooked up?
............
Ok.. I just thought about it more.. and I guess if you cannot force VP to go to 1920x1080 then, you can only take as high resolution screenshot as your monitor will display.
... Still 1024x1024, and 2048x4096 resolution playfield images, look exactly the same to me on my 1920x1080 display.
#38
Posted 24 August 2010 - 08:11 PM
The best I can do is 1024 (1360) x 768 with my VGA connection.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#39
Posted 24 August 2010 - 09:19 PM
Update v1.2
- Corrected SDTM issue when post doesn't pop up (Rare).
- Added Pinball Wizard Controller support.
- Added more sounds.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.



Top






Contributor














are all trademarks of VPFORUMS.