Hey Rob.. Check out a post from Noah this morning.. "Nudge demo 2". He implemented a full code for nudging in a demo that is easy to read and understand. My nudge system was just based on the idea of less nudge at the top. You may get lossed in my messy code as well.
I own the real Triple Strike, and it is suprising how much variance that kicker has. The problem I was having with the
VP version, was actually a kicker..to..middle bumper..to left side...and straight down the right outlane. This also happens on the real machine, but not quite as often as it was happening before. I think I got the problem licked. The real kicker will sometimes hit the ball straight down to the left slingshot, and sometimes it will hit the bumper directly center. I think it is because of a wide space where the pin comes out.
Check out Noahs system. You can change the % of nudge from top to bottom, and the center nudge can be seperate.
http://www.vpforums....p;hl=nudge demoCool, that nudge system sounds awesome. I'll have to get caught up on that. I also like the new system JP is working on where how long you hit a key controls strength. If he can get that perfected, & it can be merged in with this system where side to side nudging can get toned down at the top of a table, then dare I say
VP has maybe gets the best nudging system in the history of virtual pinball! & having a great nudge system accurate to real life goes a long way in making games play more accurately, harder to cheat on them, etc.
As for your kicker, it is interesting that it would have that much variance in real life.
You know, it is an older machine, those kicker arms can get a little loose over time, I suppose, & get a little wiggle from side to side. Could definitely be a fixable thing. I think the wide space you metion would only be an issue if the arm had a bit too much play in it.
Does the kicker fire after triggered more quickly than in other games? Maybe the ball isn't fully settled. Or, check those ball holder metal things inside the kicker, maybe they aren't level or something like that, to where the ball isn't settling properly.
To get as much variance as you say, it seems like something might be off. On the real pin I might actually not mind the variance, shakes things up a bit! But I think when the pin was new it likely didn't have that much variance.
I definitely notice in real life that kickers can seem to get weak or not quite kick where the manual says it should. Though I think often times this is due to a coil sleeve needing changed as the old one probably has some grime in it, slowing the rod down.
But while even that might cause slower kicks, it shouldn't change variance too much. Then again, it might. All stuff you can look at if you want. I always make sure I have new coil sleeves on my old games cuz I'm big into having the games play as like new as possible.