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Gilligans Island VP9 FS v1.1


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#21 pinball buzz

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Posted 18 July 2010 - 09:16 PM

thanks for the hard work you guys put into this one.
Never played the real deal before, but your version is loads of fun, and plays fine on my 2 screen rig with a gtx-260 card.

Thanks for the release. cool.gif cool.gif

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#22 bitupset

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Posted 18 July 2010 - 09:24 PM

I love it when my desktop gets the off-screen video error, it means the table is going to look fantastic on my cab...and it does, plays great. thanks for the effort!! HP Video has been posted....
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#23 wtiger

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Posted 19 July 2010 - 01:03 AM

epthegeek,
Great job! The ball is nice and smooth rolling around and I love the details you put into this. Thanks for also releasing a LowRes version! dblthumb.gif

#24 Rawd

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Posted 19 July 2010 - 03:58 AM

Just played a bunch more games with no errors. It is a really fun table. The flippers take some getting used to, but I like them. The right outlane is a killer, still havent beat 15 million.


 


#25 rschudej

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Posted 19 July 2010 - 04:58 AM

is there a 4:3 version yet?

#26 mwong168

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Posted 19 July 2010 - 06:15 AM

Thanks for the low res version of this table epthegeek. Still get that error with HD Rendering checked off but at least with it not checked off the graphics appear to look just fine. If it wasn't 2:15am right now I would play it longer but I've had a very long day and playing tag at the park with my nieces and nephews today.

#27 1up

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Posted 19 July 2010 - 03:08 PM

great job on this table! looks and plays great.
now that i've got that theme tune in my head it makes me want to watch the tv show again smile.gif

#28 epthegeek

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Posted 19 July 2010 - 03:49 PM

QUOTE (Pin-Pete @ Jul 18 2010, 11:12 AM) <{POST_SNAPBACK}>
QUOTE (bolt @ Jul 18 2010, 06:45 PM) <{POST_SNAPBACK}>
Looks awesome but i need the 4:3 version to play this beauty too, please.

Yeah! Me too.This version plays well too,but 4:3 version woul be cool too. smile.gif


I would actually really like it if someone else would volunteer to do the 4:3 conversion for the table. It should be pretty easy. Only the volcano would need adjustment/alignment. But it needs a backdrop, and cabinet sides to look nice also.

This is probably going to sound retarded, but, the only PC I have that is good enough to run VP well is my pinball cabinet. My other computers are macs. So I built gilligans island entirely on my pincab - standing next to it, working on the glass. So I don't really have a good way to test 4:3, or all that much interest. But I do understand lots of other people do.

#29 Rawd

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Posted 19 July 2010 - 08:57 PM

Mameman23 posted this video in his Doctor Who cabinet thread. If you watch at the end of the video he gets the ball stuck the same way that I did in Gilligans island. I have now probably played aboout 20 games, and it only happened once. Here is the video:






 


#30 kruge99

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Posted 19 July 2010 - 09:59 PM

Perhaps moving the "kicker" closer to the gate would prevent this? The bottom kicker that destroys the ball doesn't need to be directly "under" the one that kicks the ball up into the VUK to work properly IMHO.


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#31 unclewilly

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Posted 20 July 2010 - 05:44 AM

Very nice. I just played a few games as i have jet lag and can't get to sleep. I did manage to get the ball behind the dropramp during gameplay while the dropramp was down.
I'm doing the same thing on the pinbot dropramp. I actually perfer it without the semitransparent part of the textture. But that's just my opinion.

If your interested in adding gi to the table, i'd be willing to help you out with it. we could also eliminate a lot of the dropwalls from the island.
I have a new system for doing gi lighting that uses all lights for the pf gi and for the plastics gi. It will also work for the base of the island. it is what i am going to use for the bride of pinbot face animation.

If you want to see how the gi system works, check out the night mod of jp's tom i just updated.

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p.s. I'm more than willing to help you out with the gi and cutting down the dropwalls on the island if you would like


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#32 Dazz

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Posted 20 July 2010 - 05:51 AM

I too have gotten the ball behind the drop ramp a couple times, but the ramp lifted up and released the ball without a problem.
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#33 mameman23

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Posted 20 July 2010 - 07:59 AM

QUOTE (Dazz @ Jul 20 2010, 06:51 AM) <{POST_SNAPBACK}>
I too have gotten the ball behind the drop ramp a couple times, but the ramp lifted up and released the ball without a problem.


I can recall playing the real thing and I think this happend on it also. like you said after a few seconds the machine checked all it's 'holes' and released the ball.
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#34 epthegeek

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Posted 20 July 2010 - 11:42 AM

QUOTE (Dazz @ Jul 20 2010, 12:51 AM) <{POST_SNAPBACK}>
I too have gotten the ball behind the drop ramp a couple times, but the ramp lifted up and released the ball without a problem.


Yeah, if the system knows where the ramp is - the switches back there make the ramp lift up to let the ball through. It should normally happen right away without even waiting for a ball search. Perhaps if you get the ball in there early enough in a game and the system hasn't tried to move the ramp yet, it isn't sure if it should be up or down.

QUOTE (unclewilly @ Jul 20 2010, 12:44 AM) <{POST_SNAPBACK}>
If your interested in adding gi to the table, i'd be willing to help you out with it. we could also eliminate a lot of the dropwalls from the island.
I have a new system for doing gi lighting that uses all lights for the pf gi and for the plastics gi. It will also work for the base of the island. it is what i am going to use for the bride of pinbot face animation.
p.s. I'm more than willing to help you out with the gi and cutting down the dropwalls on the island if you would like


The base of the island actually does use lights already. It wouldn't render properly if the top cover and bottom cover were both drop walls. I had experimented with doing the top cover as a light stack too, but the transparency didn't quite work right (especially without HD checked) - so as it came out: The base is a solid circle, then there's 1 drop wall for each island wall, and 1 drop wall for each section of roof over the paths. 11 pieces per position.

The only extra lights I tried adding where the inlane flashers, and I could see the light section drawing in top to bottom as it flashed, like it was going slow for some reason, so I backed off and left it out for now.

Edited by epthegeek, 20 July 2010 - 11:49 AM.


#35 Grizz

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Posted 20 July 2010 - 02:35 PM

Great Table man!
Thanks
here is wheel also!

Attached Files


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

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By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#36 Rawd

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Posted 20 July 2010 - 02:52 PM

QUOTE (Grizz @ Jul 20 2010, 08:35 AM) <{POST_SNAPBACK}>
Great Table man!
Thanks
here is wheel also!


Thanks for the wheel Grizz!


 


#37 alessio

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Posted 21 July 2010 - 06:49 AM

Hi all!!!!!! A question: for play gilligans island 4:3 mode?! Help me please

#38 Dazz

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Posted 21 July 2010 - 07:41 AM

QUOTE (alessio @ Jul 21 2010, 01:49 AM) <{POST_SNAPBACK}>
Hi all!!!!!! A question: for play gilligans island 4:3 mode?! Help me please

The creator said that he was not going to release a 4:3, but he said anyone could convert it to 4:3 if they wanted.
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#39 epthegeek

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Posted 21 July 2010 - 12:03 PM

QUOTE (Dazz @ Jul 21 2010, 02:41 AM) <{POST_SNAPBACK}>
QUOTE (alessio @ Jul 21 2010, 01:49 AM) <{POST_SNAPBACK}>
Hi all!!!!!! A question: for play gilligans island 4:3 mode?! Help me please

The creator said that he was not going to release a 4:3, but he said anyone could convert it to 4:3 if they wanted.


I didn't say I wouldn't. I would just prefer if someone else would jump in and offer to do it. If nobody else chimes in, it will wait until at least the first update. Which so far only needs to fix the seltzer hole I guess. Haven't heard from anybody else on issues.

I'll probably update it this weekend. Then I'll see about doing a 4:3 version I guess.

#40 bolt

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Posted 21 July 2010 - 12:10 PM

Sounds very good epthegeek,

makes the FS version to 100% and then give us a 4:3 version, please.
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