- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Star Wars Episode 1
Started By
destruk
, Jun 22 2010 11:03 PM
184 replies to this topic
#23
Posted 25 June 2010 - 09:26 PM
QUOTE (destruk @ Jun 25 2010, 07:16 PM) <{POST_SNAPBACK}>
I'm not stopping you from making the game, go for it Highrise. I told you before, I'm not going to use EMReels for this so please stop pushing.
what??? sorry, I didn't mean to mention reels and I most certainly wasn't pushing. What I was suggesting, was that you did an overlay of the table over the gifs you are using, as this would make it appear semi-transparent, that was all. Sorry for the misunderstanding.
#24
Posted 25 June 2010 - 10:03 PM
I'm fully aware of what emreels can do, how they can be used, and how the ball interacts with them. TAB and I thought about using EMReels originally ( over a year ago ), but now, for attract mode, with over 4000 individual frames of animation (20fps x 4 minutes = 4800) for simply a few minutes of attract mode - with features like scrolling panoramic backgrounds and interactive text that changes and moves and changes colors on the fly, like I told you in PM, Reels are not any way to deal with this amount of data. It is a lot more advanced than a 16-frame image of a Scared Stiff Spider, or even more advanced than your score and overlays you did for the Spiderman game. If you want to create a working solution with reels for yourself - go right ahead - I just think after you fully understand the problems involved you'll understand why it's unacceptable to me for this purpose. I can accomplish that with fewer than 300 images - while taking advantage of features VP doesn't have and that Reels just can't handle - but if you're relying on emreels to do everything you're going to run out of memory even before getting 1/10th of the amount of data used and you're going to have to cut out a bunch of effects like scrolling multicolor variable sized text to do it. VPPlus would be my second choice - it provides true window overlay opacity but it swaps images too slow. Plain GIF transparency looks very bad - you get dots all over - opacity would be the ticket if the feature was possible so you can shade and make it look cleaner.
I'm not really upset about this - just I have a bunch of other things to worry about too like my home and a job. I am making what I think is significant progress on the game though - got another 3 stages of attract mode done last night.
I'm not really upset about this - just I have a bunch of other things to worry about too like my home and a job. I am making what I think is significant progress on the game though - got another 3 stages of attract mode done last night.
Build a fire, vipers love the heat.
#25
Posted 25 June 2010 - 10:46 PM
well let me just be clear - I heard you the first time when you said you didn't want to use reels. I already ran some tests, I wasn't being stubborn or trying to make you change your mind or pushing for anything. It's really not my way so please, forget I mentioned reels, I didn't mean to.
This is what I meant:
I assume you are using a graphic program to convert the movie frames into an animated gif. What I am suggesting is that you use the graphic program to blend the part of the table that is BEHIND the movie with the GIFS. What you would do is take a snapshot of the rendered table with no movie, and then blend that part over the frames. if you do this with every frame, it will make it appear as though you can see the table underneath it. Probably the best effect to use for this would be a linear burn, as you can see from this attached image, it looks a lot like the real thing. All you have to do is get your image positioned correctly so the image of the table you have in your frames lines up with the one on the table, and it will look like the screen is semi-transparent. It's not ideal, but it would look nice.
But don't worry about it, it's not a big deal, just a little idea, and nothing to do with reels
As I said in my previous post, I mentioned them by mistake, it wasn't what I was suggesting. I was just trying to be helpful.
HR
p.s I still think impossible is an imposter though
This is what I meant:
I assume you are using a graphic program to convert the movie frames into an animated gif. What I am suggesting is that you use the graphic program to blend the part of the table that is BEHIND the movie with the GIFS. What you would do is take a snapshot of the rendered table with no movie, and then blend that part over the frames. if you do this with every frame, it will make it appear as though you can see the table underneath it. Probably the best effect to use for this would be a linear burn, as you can see from this attached image, it looks a lot like the real thing. All you have to do is get your image positioned correctly so the image of the table you have in your frames lines up with the one on the table, and it will look like the screen is semi-transparent. It's not ideal, but it would look nice.
But don't worry about it, it's not a big deal, just a little idea, and nothing to do with reels
HR
p.s I still think impossible is an imposter though
Attached Files
#28
Posted 25 June 2010 - 11:54 PM
Looks cool.
That's what it should look like. Between 90% opacity and opaque isn't all that much difference IMO. Maybe I'll just ask TAB to make all the graphic darker and then you won't notice the difference in the window itself as much.
That's what it should look like. Between 90% opacity and opaque isn't all that much difference IMO. Maybe I'll just ask TAB to make all the graphic darker and then you won't notice the difference in the window itself as much.
Build a fire, vipers love the heat.
#29
Posted 25 June 2010 - 11:56 PM
What's the plan for dealing with dynamic elements? Like the gun that moves back and forth that you have to hit with a ball in one mode (Where amidala is constantly saying "Get to your shi*"). You'd have to do every frame of the hit animation for every single position of the moving gun so that it could blow up anywhere.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
/"I'm high on Gin"
Nucore proves that you can emulate the hardware. Not that the developers of that would be willing to help free emulation since they're trying to make money. But maybe they'd consider adding hooks for Vp (like pinmame has) into the commercial product.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
/"I'm high on Gin"
QUOTE (destruk @ Jun 25 2010, 06:54 PM) <{POST_SNAPBACK}>
Looks cool.
That's what it should look like. Between 90% opacity and opaque isn't all that much difference IMO. Maybe I'll just ask TAB to make all the graphic darker and then you won't notice the difference in the window itself as much.
That's what it should look like. Between 90% opacity and opaque isn't all that much difference IMO. Maybe I'll just ask TAB to make all the graphic darker and then you won't notice the difference in the window itself as much.
Nucore proves that you can emulate the hardware. Not that the developers of that would be willing to help free emulation since they're trying to make money. But maybe they'd consider adding hooks for Vp (like pinmame has) into the commercial product.
#30
Posted 26 June 2010 - 12:12 AM
QUOTE (epthegeek @ Jun 25 2010, 05:56 PM) <{POST_SNAPBACK}>
What's the plan for dealing with dynamic elements? Like the gun that moves back and forth that you have to hit with a ball in one mode (Where amidala is constantly saying "Get to your shi*"). You'd have to do every frame of the hit animation for every single position of the moving gun so that it could blow up anywhere.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
Um, no. You have a single image of the gun and then vpdisco can move or display it wherever you want in realtime. With an EMReel that would be a hassle. You'll just have to wait - I've almost done attract mode and will be ready to move on to other sections soon. I wouldn't even be posting demos or discussing it if I saw any real problems that can't be handled as far as the game goes - and these pinball 2000 games without a working display would suck.
Build a fire, vipers love the heat.
#32
Posted 26 June 2010 - 01:29 AM
*absolutely speechless*
What are the specs on your rig? We've gotta know how much horsepower it's gonna take to run this! This table looks like it could be the Crysis of VP!
What are the specs on your rig? We've gotta know how much horsepower it's gonna take to run this! This table looks like it could be the Crysis of VP!
Edited by diskoboy, 26 June 2010 - 01:31 AM.
Pinball players do it by flipping their balls.
#33
Posted 26 June 2010 - 02:37 AM
TAB and Noah can run it on their systems. Mine is kinda fast, but anything just using VP without roms should run fine as long as VP9 works for you you'll be ok. Right now I'll be branching in the second 'alternate' attract mode section - the "Thanks to Hasbro" one is done and working. The game design credits is the other one that sometimes isn't displayed - sometimes it is - on the real machine too. But when one is displayed, the other is always displayed - so they are linked somehow. And then you should be able to quick step through the display sections with the flipper buttons.
Build a fire, vipers love the heat.
#34
Posted 26 June 2010 - 02:52 AM
QUOTE (destruk @ Jun 25 2010, 07:12 PM) <{POST_SNAPBACK}>
QUOTE (epthegeek @ Jun 25 2010, 05:56 PM) <{POST_SNAPBACK}>
What's the plan for dealing with dynamic elements? Like the gun that moves back and forth that you have to hit with a ball in one mode (Where amidala is constantly saying "Get to your shi*"). You'd have to do every frame of the hit animation for every single position of the moving gun so that it could blow up anywhere.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
It makes for an extremely cool demo, no doubt. But the dynamic scenes would just be far, far too much to actually do.
Um, no. You have a single image of the gun and then vpdisco can move or display it wherever you want in realtime. With an EMReel that would be a hassle. You'll just have to wait - I've almost done attract mode and will be ready to move on to other sections soon. I wouldn't even be posting demos or discussing it if I saw any real problems that can't be handled as far as the game goes - and these pinball 2000 games without a working display would suck.
Oh, I didn't realize you could do sprites with vpdisco. That makes a big difference.
FWIW, I emailed Chuck Hess, the nucore guy, and ask if he'd consider including hooks in the retail nucore to interact with VP and he said he's got other things to work on for the software now, but would consider it in the future.
E
#35
Posted 26 June 2010 - 04:17 AM
QUOTE (epthegeek @ Jun 25 2010, 08:52 PM) <{POST_SNAPBACK}>
Oh, I didn't realize you could do sprites with vpdisco. That makes a big difference.
FWIW, I emailed Chuck Hess, the nucore guy, and ask if he'd consider including hooks in the retail nucore to interact with VP and he said he's got other things to work on for the software now, but would consider it in the future.
E
FWIW, I emailed Chuck Hess, the nucore guy, and ask if he'd consider including hooks in the retail nucore to interact with VP and he said he's got other things to work on for the software now, but would consider it in the future.
E
Good luck with that - since VP doesn't work on Linux, and Windows runs 8 times too slow to interface with NuCore.
Build a fire, vipers love the heat.
#36
Posted 26 June 2010 - 01:59 PM
QUOTE (destruk @ Jun 25 2010, 04:54 PM) <{POST_SNAPBACK}>
That's what it should look like. Between 90% opacity and opaque isn't all that much difference IMO. Maybe I'll just ask TAB to make all the graphic darker and then you won't notice the difference in the window itself as much.
Indeed. Speaking from experience, the video portion of the playfield, though semi-transparent, is almost so opaque that seeing anything behind the screen is nearly impossible. Same thing on the Revenge. Whenever the ball goes behind the screen, it just vanishes for a bit. While semi-transparency would be nifty, it's far from necessary.
Mary Elizabeth's Sock
It's About A Girl. And Crime. But Mostly About A Girl.
It's About A Girl. And Crime. But Mostly About A Girl.
#37
Posted 26 June 2010 - 03:26 PM
QUOTE (destruk @ Jun 25 2010, 11:17 PM) <{POST_SNAPBACK}>
Good luck with that - since VP doesn't work on Linux, and Windows runs 8 times too slow to interface with NuCore.
Oh, Ha. I hadn't thought about that fact. My bad.
#39
Posted 26 June 2010 - 04:42 PM
Anyway, today I got the flipper keys in for advancing/reversing the attract mode pieces like the real machine does. You can flip ahead to what you want to see, and it works to back up too.
http://vpforums.org/...attractdone.avi
This is just a video of the display to save bandwidth.
In reality it looks a bit clearer than this even.
All attract modes are done, including the full table playfield effects for the lamps. So I think I can start on the actual game now.
Media size for vpdisco for this is 7.5mb so I can estimate the rest of the game's media should be about 4 times more than that.
http://vpforums.org/...attractdone.avi
This is just a video of the display to save bandwidth.
All attract modes are done, including the full table playfield effects for the lamps. So I think I can start on the actual game now.
Build a fire, vipers love the heat.
#40
Posted 26 June 2010 - 05:01 PM
Looks awesome, Destruk!. I bet this table will be a hell of alot of fun to play once it's done!. Keep the great work up!. Also, it will be very intersting to see how you come about with the sound and music for the game later on. And speaking of in-game music & effects, are they of high quality? Just curious!

This topic is locked


Top















are all trademarks of VPFORUMS.