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Xenon vp9
Started By
unclewilly
, May 26 2010 05:51 PM
58 replies to this topic
#23
Posted 27 May 2010 - 02:11 AM
Supertable!!
There is however one thing that dont work. When the ball is kicked out from the tubehole
there should be a very characteristic soundeffect played but doesnt work. Really miss that sound
would be very nice if its something that can be fixed.
See example this video in 0:22....
http://www.youtube.c...feature=related
I also thought the capture light and others didnt shine enough so i used colorbalancing in photoshop a lot
and turned out very nice to add up the nighteffect
Thanks.
#24
Posted 27 May 2010 - 02:54 AM
This is a great looking table, and more importantly it plays great. You are one of the authors I like seeing new tables from, all of your work is top notch. This table performs well on my someone aging system (3.6ghz single-core w/1.5gb ram & nvidia 9800). Thanks for all of the great tables.
"Pinball is the absolute pinnacle of human achievement, the perfect union of art and science, the purpose of mankind's creation and the answer to its greatest mystery, the very meaning of life its self."
#25
Posted 27 May 2010 - 03:48 AM
i'll try and get that saucer eject sound in there for you.
there may be a problem with the pinwizard support, hopefully i have it fixed and updated soon. obviously no one is using a pinwizard.
Maybe you can help me out with this Noah?
there may be a problem with the pinwizard support, hopefully i have it fixed and updated soon. obviously no one is using a pinwizard.
Maybe you can help me out with this Noah?
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#26
Posted 27 May 2010 - 05:13 AM
QUOTE (Johanpsu @ May 27 2010, 03:11 AM) <{POST_SNAPBACK}>
Supertable!!
There is however one thing that dont work. When the ball is kicked out from the tubehole
there should be a very characteristic soundeffect played but doesnt work. Really miss that sound
would be very nice if its something that can be fixed.
There is however one thing that dont work. When the ball is kicked out from the tubehole
there should be a very characteristic soundeffect played but doesnt work. Really miss that sound
would be very nice if its something that can be fixed.
Thank you unclewilly that you try to fix the missing sound, because I miss this great sound too.
#29
Posted 27 May 2010 - 10:54 AM
Finally, I got around to downloaded it today.
I would have downloaded it yesterday but I have reached my 5 limit downloads.
Excellent job UW,
Now finally, I can get a multiball play in your version thanks to the powerful pop bumpers so that makes it more easier to get the ball in the top saucer.
Nice infinty lights too, that is so cool.
Now I'm off to see If I can beat my highscore of over 1 million which I scored in the PacDude version.
Again UW I thankl you for recreated one of my favorite tables of all time.
I would have downloaded it yesterday but I have reached my 5 limit downloads.
Excellent job UW,
Now finally, I can get a multiball play in your version thanks to the powerful pop bumpers so that makes it more easier to get the ball in the top saucer.
Nice infinty lights too, that is so cool.
Now I'm off to see If I can beat my highscore of over 1 million which I scored in the PacDude version.
Again UW I thankl you for recreated one of my favorite tables of all time.
SHOOT THE CORE
#30
Posted 27 May 2010 - 11:44 AM
QUOTE (vic viper @ May 27 2010, 11:54 AM) <{POST_SNAPBACK}>
Finally, I got around to downloaded it today.
I would have downloaded it yesterday but I have reached my 5 limit downloads.
Excellent job UW,
Now finally, I can get a multiball play in your version thanks to the powerful pop bumpers so that makes it more easier to get the ball in the top saucer.
Nice infinty lights too, that is so cool.
Now I'm off to see If I can beat my highscore of over 1 million which I scored in the PacDude version.
Again UW I thankl you for recreated one of my favorite tables of all time.
I would have downloaded it yesterday but I have reached my 5 limit downloads.
Excellent job UW,
Now finally, I can get a multiball play in your version thanks to the powerful pop bumpers so that makes it more easier to get the ball in the top saucer.
Nice infinty lights too, that is so cool.
Now I'm off to see If I can beat my highscore of over 1 million which I scored in the PacDude version.
Again UW I thankl you for recreated one of my favorite tables of all time.
I made this one specificallyor you Vic, so I'm glad you like itf
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#31
Posted 27 May 2010 - 12:00 PM
Runs sweet here on me ol' 3 year ol' rig...AMD single core Sempron 3100+ (1.8Ghz), Nvidia 6800GS (256MB) @ 1600x1200x16bit. 
Nice one UW, plays a treat.
Nice one UW, plays a treat.
#32
Posted 27 May 2010 - 01:25 PM
+1 -vicviper and stevoz !
BIG respect for Mr UNCLEWILLY !!!
Your tables are always beautifull and playable!
I'm a fan, +1 for french sound
Thank you very much UNCLE ,very great job!!!
BIG respect for Mr UNCLEWILLY !!!
Your tables are always beautifull and playable!
I'm a fan, +1 for french sound
Thank you very much UNCLE ,very great job!!!
#34
Posted 27 May 2010 - 02:30 PM
QUOTE (Shooby Doo @ May 27 2010, 02:45 PM) <{POST_SNAPBACK}>
Dang it... it crashes on me. As soon as it loads everything on the screen, it immediately throws up the error "VP9.07 has stopped working". This is with the low-res version, HR off, vista. 1st table ever that I can't play. Looks really good though!
hey shooby doo, are you using a pinwizard? or a diy motion adapter with plunger?
if so an error has been reported with the plunger code that is crashing vp.
let me know,
I will post the line of code to comment out, until I get it fixed and updated
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#36
Posted 27 May 2010 - 02:52 PM
QUOTE (unclewilly @ May 27 2010, 10:30 AM) <{POST_SNAPBACK}>
hey shooby doo, are you using a pinwizard? or a diy motion adapter with plunger?
if so an error has been reported with the plunger code that is crashing vp.
let me know,
I will post the line of code to comment out, until I get it fixed and updated
if so an error has been reported with the plunger code that is crashing vp.
let me know,
I will post the line of code to comment out, until I get it fixed and updated
Nope, first I tried my laptop, which was that error. Then I tried on my other PC, using a keyboard. First I got this before any graphics load:

When I comment out that line, it starts to play, but when I press 1 and a ball is about to load I get this:

When I comment out that line, I can play, but when a ball drains I get this:

And when I comment that out, the ball drains and nothing happens. I'm sure that tells it the ball has drained and to start a new one. Really, I have no idea what I'm doing. I can play one ball, so getting through a game seems possible.
If anything, I'm past due for a new PC, so I'm not sweating it.
#37
Posted 27 May 2010 - 03:00 PM
shooby, thanks, easy fix. the ball collision vbs included in the zip needs to go in your table directory.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#40
Posted 15 June 2010 - 02:16 AM
QUOTE (Johanpsu @ May 27 2010, 02:11 AM) <{POST_SNAPBACK}>
Supertable!!
There is however one thing that dont work. When the ball is kicked out from the tubehole
there should be a very characteristic soundeffect played but doesnt work. Really miss that sound
would be very nice if its something that can be fixed.
See example this video in 0:22....
http://www.youtube.c...feature=related
I also thought the capture light and others didnt shine enough so i used colorbalancing in photoshop a lot
and turned out very nice to add up the nighteffect
Thanks.
There is however one thing that dont work. When the ball is kicked out from the tubehole
there should be a very characteristic soundeffect played but doesnt work. Really miss that sound
would be very nice if its something that can be fixed.
See example this video in 0:22....
http://www.youtube.c...feature=related
I also thought the capture light and others didnt shine enough so i used colorbalancing in photoshop a lot
and turned out very nice to add up the nighteffect
Thanks.
Updated to version 1.1, the sound is in there now
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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