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Interview: Vito, Co-founder of SlamIt Pinball!


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#21 lupine

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Posted 08 June 2010 - 07:56 PM

Woah... SlamIt Pinball editor!

It looks like time is truly up for Future Pinball...

The idea to bring this ideal to consoles is very intriguing. Games built on User Generated Content like LittleBigPlanet and ModNation Racers are a great interest to me, so I'd love to have this on my PS3. Will the business model be like the Apple App Store, in that once a Pinball Machine is created in the editor it can be sent to the Store for submission, and then a percentage of the profits will go to the creator, or will it be pay once for game and editor and then free for all?

And how deep will the editor go? Will there be easy to create DMD effects? Custom DMD fonts? What variety of toys are available? Can you create custom models? Magnets and diverters activated by extra buttons? (examples: The Shadow, World Cup Soccer).

Please give news soon!
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#22 007

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Posted 10 June 2010 - 05:11 PM

QUOTE (Rawd @ Jun 7 2010, 02:12 PM) <{POST_SNAPBACK}>
QUOTE (7 @ Jun 7 2010, 06:25 AM) <{POST_SNAPBACK}>
I bought the Big Score Collectors Edition, and I must say that I wasn't very impressed. With all the hype, I had expected something extraordinary, but what I found was a bug-ridden game, which doesn't have more to offer than VP physically and FP graphically. Sure, there are settings to fidget about with, but in the end, not as fantastic as is sounded, far from it. And it sure wasn't worth paying for.

Let's stick to free editors and free tables. This is a hobby with heart and soul. Not a marketing project.


I don't know what game you were playing. I completely disagree. Maybe you were expecting too much.


I stand corrected. It is a truly amazing simulation both physically and visually - when it works.
I have just installed the English version of Windows XP Professional, for reasons having to do with Future Pinball's manual ball mover. Anyway, it seems that Slamit Pinball didn't like my old non-English Windows. It really was as awful as I described, but when I run it under English Windows, it is brilliant! otvclap.gif

I don't particularly like the table though, but the graphics and physics are outstanding.

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#23 Rawd

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Posted 10 June 2010 - 05:17 PM

QUOTE (7 @ Jun 10 2010, 11:11 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jun 7 2010, 02:12 PM) <{POST_SNAPBACK}>
QUOTE (7 @ Jun 7 2010, 06:25 AM) <{POST_SNAPBACK}>
I bought the Big Score Collectors Edition, and I must say that I wasn't very impressed. With all the hype, I had expected something extraordinary, but what I found was a bug-ridden game, which doesn't have more to offer than VP physically and FP graphically. Sure, there are settings to fidget about with, but in the end, not as fantastic as is sounded, far from it. And it sure wasn't worth paying for.

Let's stick to free editors and free tables. This is a hobby with heart and soul. Not a marketing project.


I don't know what game you were playing. I completely disagree. Maybe you were expecting too much.


I stand corrected. It is a truly amazing simulation both physically and visually - when it works.
I have just installed the English version of Windows XP Professional, for reasons having to do with Future Pinball's manual ball mover. Anyway, it seems that Slamit Pinball didn't like my old non-English Windows. It really was as awful as I described, but when I run it under English Windows, it is brilliant! otvclap.gif

I don't particularly like the table though, but the graphics and physics are outstanding.


Interesting. I'm glad it is working for you now. I was wondering why you were so hard on your review the software! smile.gif



 


#24 Greywolf

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Posted 21 July 2010 - 01:05 AM

The thing that worries me would be the inability to recreate some of the older tables. I would love to see those works get a nice physics makeover, but since money is in play, there is no way I would be able to release what I have done in the theme of recreation, which is my entire reason for pursuing this hobby in the first place.

If I knew what modeling was available, I'd likely put up more money for a version of the editor in order to be able to release tables freely.



#25 007

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Posted 22 July 2010 - 05:27 AM

QUOTE (Greywolf @ Jul 21 2010, 02:05 AM) <{POST_SNAPBACK}>
The thing that worries me would be the inability to recreate some of the older tables. I would love to see those works get a nice physics makeover, but since money is in play, there is no way I would be able to release what I have done in the theme of recreation, which is my entire reason for pursuing this hobby in the first place.

If I knew what modeling was available, I'd likely put up more money for a version of the editor in order to be able to release tables freely.

I would love to play your EM's on Slamit's engine!
If you release them freely, there shouldn't be any legal worries, correct?
Heck, I'd even chip in on the editor, if it would help. (Within reason rolleyes.gif )

EDIT:
Actually, I would prefer to play your tables on an updated release of Future Pinball. dblthumb.gif

Edited by 7, 23 July 2010 - 09:15 AM.

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#26 lio

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Posted 30 January 2013 - 03:34 PM

funny how i only found this interview now by chance... i guess nothing ever came off of this... care to contact Vito again for a follow up interview about any plans that might still be there or why it never happened?



#27 destruk

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Posted 30 January 2013 - 04:50 PM

Their main programmer died in a car wreck, so they scrapped the project.

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#28 EalaDubhSidhe

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Posted 31 January 2013 - 07:30 AM

Well *shit*. When did that happen? :/


Edited by EalaDubhSidhe, 31 January 2013 - 07:30 AM.


#29 destruk

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Posted 31 January 2013 - 11:39 AM

Maybe two or three months (at most) after the last official reply to this thread? It's been a long time. It's why the 'beta test the editor' thing never happened, as nobody on their team had the skills or drive to continue.

Edited by destruk, 31 January 2013 - 11:39 AM.

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