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Rolling Stones VP9 1.01


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#21 Flying Dutchman

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Posted 15 August 2010 - 11:47 AM

Thanks! Still a Very Enjoyable Table! wink.gif

Cheers,
FD.

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#22 RipleYYY

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Posted 16 October 2010 - 12:27 PM

first of all, great release, as always

as said in the hi-score topic, the table is really too fast on my PC...
since VP9, lots of table have this, sometime its clearly the slope, for this one, i dont know
how all this must be set compare the diverses PC specifications of each guys here ??? impossible to say... seems its different for lots of us
(while i DONT have a end-user-powerfull-war-machine lol : PE 6500, GF9800 GT, 2 gigas RAM on XP, playing on FS 1280*1024 ... )

to me, i've just set the min & max at 5 for the slope : its remain quite fast (& incontrolable when slingshots are going side by side for example), but its playable as it, and quite near to what i can remember of the real table

++ wink.gif

Edited by RipleYYY, 16 October 2010 - 12:29 PM.

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#23 RipleYYY

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Posted 16 October 2010 - 12:53 PM

well, i read that standard setting for VP9 slop "must be" between 6 > 7...
just checked you MEDUSA table, which run perfect, its 4.5 for min & max !?

btw, what does the GLOBAL DIFFICULTY LEVEL ? and PBW ACCELEROMETER ?

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#24 Wizards_Hat

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Posted 16 October 2010 - 02:45 PM

QUOTE (RipleYYY @ Oct 16 2010, 01:53 PM) <{POST_SNAPBACK}>
well, i read that standard setting for VP9 slop "must be" between 6 > 7...
just checked you MEDUSA table, which run perfect, its 4.5 for min & max !?

btw, what does the GLOBAL DIFFICULTY LEVEL ? and PBW ACCELEROMETER ?

Global Difficulty Level – sets a modifying value to the table for table slope, scatter angle and scatter velocity of playfield objects. Altering the Global Difficulty Level alters the general difficulty of the game. The default value means that nothing is changed from individually specified editor settings of each object. Range of values 0.0000001 to 1.0000000. Table slope is calculated using: Slope = SlopeMin + ((SlopeMax – SlopeMin) x GlobalDifficulty)
PBW Accelerometer – enables polling the PinballWizard, MotionIO Device, Ushock Board, and the Microsoft Freestyle USB Game Controller to determine table sloping and react to nudges.

Regards,
Dan (who really must get the vp9 documentation finished soon!).
A wizard only needs one ball...but can handle six.

#25 RipleYYY

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Posted 16 October 2010 - 08:35 PM

wow ! we quite need a mathematic licence to understand that wink.gif

tanx dblthumb.gif

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#26 faralos

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Posted 17 October 2010 - 12:49 AM

QUOTE (RipleYYY @ Oct 16 2010, 04:35 PM) <{POST_SNAPBACK}>
wow ! we quite need a mathematic licence to understand that wink.gif

tanx dblthumb.gif


well, he did ask. it's something we as table authors don't really need to know. ok put it this way, do you drive a car? do you fully understand every gear inside your transmission? or do you just hope it shifts when it's supposed to? see?
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#27 Itchigo

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Posted 17 October 2010 - 02:19 PM

ok put it this way, do you drive a car? do you fully understand every gear inside your transmission? or do you just hope it shifts when it's supposed to? see?
[/quote]

Having built my motorcycle and worked on many cars, I can say yes, yes I do. rofl.gif

Edited by Itchigo, 17 October 2010 - 02:20 PM.

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#28 Wizards_Hat

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Posted 17 October 2010 - 03:56 PM

QUOTE (faralos @ Oct 17 2010, 01:49 AM) <{POST_SNAPBACK}>
well, he did ask. it's something we as table authors don't really need to know. ok put it this way, do you drive a car? do you fully understand every gear inside your transmission? or do you just hope it shifts when it's supposed to? see?

Errr...I would've thought table authors were exactly the people that needed to know the options in the editor - when I change gear in my car I at least hope that the engineer that designed it knew what to put in & what to leave out! smile.gif

Regards,
Dan.
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#29 mssmison

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Posted 04 March 2014 - 01:57 AM

Thanks for this!

 I owned this table in the 80s and early 90's and it plays extremely close to my experience with the original. One thing I noticed is there are quite a few sounds missing from the table. I'm really new to this, but is there a way to add them



#30 gtxjoe

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Posted 04 March 2014 - 04:42 AM

Press F6 to access the table settings including sound options