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Hardest Pinball You've Ever Played????


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#21 grapper

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Posted 29 March 2010 - 07:08 AM

I agree that Addams family is a tough one. Big distance between flippers and the ball always seems to want to drain on the sides.

#22 Tomcat Leader

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Posted 29 March 2010 - 03:30 PM

Xenon. No matter what, I can't get over a mil. And the Tube Shot when you WANT to hit it, fagetaboutit. Not going to happen. You have to damn near body slam the table to get it and then....... TILT!!!!! This table is an abomination. As for F-14, I LOVE it! 4-ball multiball, how can you not love it? smile.gif

Edited by Tomcat Leader, 29 March 2010 - 03:31 PM.

‎"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd

#23 Shockman

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Posted 29 March 2010 - 05:03 PM

The hardest real pinball I have played, knowing the rules, is King Pin, though many from that era are hard. Get up above 4 inches between flippers and how could it get any harder than that?

#24 danothediscoking

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Posted 30 March 2010 - 09:30 PM

All I can say about Spy Hunter is damn, that game is bloody hard. At least I can feel myself improving by leaps and bounds! Just the type of game I was looking for.

#25 Joe

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Posted 31 March 2010 - 04:51 AM

QUOTE (Theguyoverthere @ Mar 29 2010, 01:06 AM) <{POST_SNAPBACK}>
QUOTE (Joe @ Mar 28 2010, 10:36 PM) <{POST_SNAPBACK}>
Try playing beat down games with weak flippers now that can be hard.


I once got a replay on a Tales from the Crypt that had a broken left flipper... that was fun laugh.gif

How Broken? 100% dead? super weak? Sticking? Will not hold up?

#26 Tomcat Leader

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Posted 31 March 2010 - 06:32 AM

How about holding the button in and the flipper just keeps going up and down rapidly?
‎"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd

#27 chas

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Posted 31 March 2010 - 07:56 PM

QUOTE (danothediscoking @ Mar 27 2010, 11:44 AM) <{POST_SNAPBACK}>
It dawned on me today as I was playing Frankenstein how freaking hard some pinball tables really are. Yes, there are those tables that are just drain monsters and/or just totally unfair. However, I was wondering what everyone else thought were some really challenging tables that were a fair overall play. For example, Frankenstein has some phenomenally hard shots to make (that you need to make to advance at all) but I can keep the ball going for ages; I just can't hit any of the shots consistently.lol

My fiancee and I are looking to open a cafe and pinball arcade in Chicago and I'm trying to get some ideas of what machines to get. As I plan to have it double-up as my gameroom, I want to find some tables that I know that I can keep coming back to again and again. Being somewhat of a novice, I'd also love to find a table or two that I can really hone my skills in on. Don't get me wrong, AFM is an awesome game that I love to play and completing everything is a challenge. Yet, there is a different feel I get on a table like Frankenstein where nothing is a given.

Would love to hear everyone's thoughts (or just feel free to complain about tables that whooped you.lol)

-D.M.L.
<<<r u talking about real tables or the recreated tables on the forum?.....if u want to put an edge on your skills try these..... 8 ball deluxe by JP.....it is a freaky hard table.....canasta86.....250cc.....capt fantastic by greywolf at 70's irpb plays tough.....cosmic princess.....apollo1967 at ir pinball.....1858 powerplay plays tough.....amazon hunt.....bow and arrow 102.....cyclopes.....disamaggedon at pb nirvana originals.....8 ballremix by LH or megapin.....hanglider at irpb.....kickoff......kiss by JP,....pheonix....pop a card2008....3 stooges pbnirvana originals....vulcan at irpb......those r just a few of some of my fav tough tables.....


#28 Joe

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Posted 01 April 2010 - 04:10 AM

QUOTE (Tomcat Leader @ Mar 31 2010, 01:32 AM) <{POST_SNAPBACK}>
How about holding the button in and the flipper just keeps going up and down rapidly?

that must of been a odd how did it play?

#29 Theguyoverthere

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Posted 01 April 2010 - 07:25 AM

QUOTE (Joe @ Mar 30 2010, 09:51 PM) <{POST_SNAPBACK}>
QUOTE (Theguyoverthere @ Mar 29 2010, 01:06 AM) <{POST_SNAPBACK}>
QUOTE (Joe @ Mar 28 2010, 10:36 PM) <{POST_SNAPBACK}>
Try playing beat down games with weak flippers now that can be hard.


I once got a replay on a Tales from the Crypt that had a broken left flipper... that was fun laugh.gif

How Broken? 100% dead? super weak? Sticking? Will not hold up?


So weak that it could only pass the ball over to the right flipper, and sometimes it couldn't even do that.

My friend had that flipper up and down rapidly problem on his Escape from the Lost World once. He fixed it now, but it was cool to play, as it made trapping difficult and made a cool jackhammer type sound.

#30 Nevik

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Posted 01 April 2010 - 08:51 AM

Found both these pinballs to be tough Vector and No Fear, in their real forms, especially with narly rubbers and slightly sticky flippers.

Perhaps Randi can consider introducing a optional module / special code / scripting that randomly introduces various levels and types of wear or faults as may be found on older machines, might even be a database of engineers known faults that could be applied, for added realism, just to make the high score a little more difficult to obtain yahoo.gif

#31 Joe

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Posted 01 April 2010 - 11:11 PM

QUOTE (Nevik @ Apr 1 2010, 03:51 AM) <{POST_SNAPBACK}>
Found both these pinballs to be tough Vector and No Fear, in their real forms, especially with narly rubbers and slightly sticky flippers.

Perhaps Randi can consider introducing a optional module / special code / scripting that randomly introduces various levels and types of wear or faults as may be found on older machines, might even be a database of engineers known faults that could be applied, for added realism, just to make the high score a little more difficult to obtain yahoo.gif

Vp is now open source so any one can add that if they want.

#32 Tomcat Leader

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Posted 02 April 2010 - 12:24 AM

Not good at all. The flipper would't allow you a good shot as it was so weak nor could you hold the ball on it.
‎"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd

#33 danothediscoking

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Posted 03 April 2010 - 01:26 AM

QUOTE (chas @ Mar 31 2010, 07:56 PM) <{POST_SNAPBACK}>
QUOTE (danothediscoking @ Mar 27 2010, 11:44 AM) <{POST_SNAPBACK}>
It dawned on me today as I was playing Frankenstein how freaking hard some pinball tables really are. Yes, there are those tables that are just drain monsters and/or just totally unfair. However, I was wondering what everyone else thought were some really challenging tables that were a fair overall play. For example, Frankenstein has some phenomenally hard shots to make (that you need to make to advance at all) but I can keep the ball going for ages; I just can't hit any of the shots consistently.lol

My fiancee and I are looking to open a cafe and pinball arcade in Chicago and I'm trying to get some ideas of what machines to get. As I plan to have it double-up as my gameroom, I want to find some tables that I know that I can keep coming back to again and again. Being somewhat of a novice, I'd also love to find a table or two that I can really hone my skills in on. Don't get me wrong, AFM is an awesome game that I love to play and completing everything is a challenge. Yet, there is a different feel I get on a table like Frankenstein where nothing is a given.

Would love to hear everyone's thoughts (or just feel free to complain about tables that whooped you.lol)

-D.M.L.
<<<r u talking about real tables or the recreated tables on the forum?.....if u want to put an edge on your skills try these..... 8 ball deluxe by JP.....it is a freaky hard table.....canasta86.....250cc.....capt fantastic by greywolf at 70's irpb plays tough.....cosmic princess.....apollo1967 at ir pinball.....1858 powerplay plays tough.....amazon hunt.....bow and arrow 102.....cyclopes.....disamaggedon at pb nirvana originals.....8 ballremix by LH or megapin.....hanglider at irpb.....kickoff......kiss by JP,....pheonix....pop a card2008....3 stooges pbnirvana originals....vulcan at irpb......those r just a few of some of my fav tough tables.....


That Kiss table is a good challenge. I think one of the instances where the VP table is harder than the real one.


#34 razors78

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Posted 18 April 2010 - 07:16 PM

The three hardest I've played so far are Addams Family, Roadshow and Demolition Man. Real drainer tables those, not to mention Funhouse! Grrrrr!

#35 ravenriser

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Posted 19 April 2010 - 03:32 PM

Embryon is the one that grates me...It's hard, the most difficult pin for me by far: http://www.ipdb.org/...ine.cgi?gid=783

James Bond 007 is also very hard: http://www.ipdb.org/...ne.cgi?gid=1286



A pin is only fun for me if it's hard. Alot of the newer pins are just way to easy, too many ramps, extra balls, and bonuses make a table ultra boring. My favorite tables are ones that challenge- LOTR, Addams family, AFM, Theatre of Magic, TOTAN, are all gorgeous tables but they are not challenging.

An arcade needs the tables that dazzle, like those I mentioned, but the hardcore Pinball players won't stay long if those are all you offer.

-Todd

Edited by ravenriser, 19 April 2010 - 03:32 PM.


#36 TheKeef

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Posted 19 April 2010 - 04:10 PM

QUOTE (ravenriser @ Apr 19 2010, 10:32 AM) <{POST_SNAPBACK}>
Embryon is the one that grates me...It's hard, the most difficult pin for me by far: http://www.ipdb.org/...ine.cgi?gid=783

James Bond 007 is also very hard: http://www.ipdb.org/...ne.cgi?gid=1286



A pin is only fun for me if it's hard. Alot of the newer pins are just way to easy, too many ramps, extra balls, and bonuses make a table ultra boring. My favorite tables are ones that challenge- LOTR, Addams family, AFM, Theatre of Magic, TOTAN, are all gorgeous tables but they are not challenging.

An arcade needs the tables that dazzle, like those I mentioned, but the hardcore Pinball players won't stay long if those are all you offer.

-Todd


Hrmm, that's just silly smile.gif , I can't even be around a pin without wanting to play it, no matter the game most times. I would say I am hardcore about pinball, and I disagree totally. I might have to give a game to a kid if I get bored, but if the tables are working the way they are meant to I won't stop playing till I empty my pocket or get my fill. And that's the WHOLE point right?

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#37 Crazy DarnFool Duck

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Posted 31 October 2010 - 06:14 PM

I personally would have to say Monopoly. Maaaan, that sucker drains like a toilet! wacko.gif

#38 Practicedummy

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Posted 31 October 2010 - 10:45 PM

QUOTE (Greywolf @ Mar 28 2010, 03:43 PM) <{POST_SNAPBACK}>
I tend to stick with the tables which were apparently around before those who fondly remember ST-TNG from their childhood were born smile.gif, so hardest tables?
Williams in general were unkind; OXO is not an easy table to play. Old Chicago (Bally) is an evil table, and Gottlieb tables were wicked: You'd lose your last ball JUST before you managed to light the specials...

I can really see how Old Chicago is an EVIL table. The placement of the two lower bumpers is just superhumanly cruel. biggrin.gif

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#39 tiltjlp

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Posted 31 October 2010 - 10:59 PM

QUOTE (Joe @ Mar 29 2010, 01:36 AM) <{POST_SNAPBACK}>
Try playing beat down games with weak flippers now that can be hard.


I'm old enough to have played everything from commercial coin-op flipperless and Gottlieb's Fairy Tale tables with three sets of small flippers running up the sides of the playfield to EMs and SS, The newest table I've played in person is Pinbot, which a friend owns. Of them all, 3 stand out as the most challenging and fun to play, and there's just 1 flipper, on the 1954 Williams Skyway, which is challenging, and an addictive blast to play. The VP versions, which I'm hoping to update to VP9, which beat you to a pulp if you don't have nudging skills.

Genco's 1941 Seven Up is tough, because the 1st 7 bumpers need to be lit in sequence before hitting bumper 8 and then 9 will award you replays. And it has a sensitive Tilr Meter.

But the most challenging is one that you'll marvel at if you ever have the chance to play it in person. Gottlieb's 1934 Flying Trapeze Senior has two diamond shaped sections where your balls can land, and if you hit the top most kicker, any balls in the 2 diamond sections will move down the table to the next position. Of course there are other saucers to grab your ball , but if you land a few in the diamonds, and then hit that top spot, the ball movement would amaze you. There was even a yellow ball offering double points if you made that impossible shot.

All three of these are VP tables, although not all of them play in VP9. I think if your VPM only folks gave these a try, you'd see that ramps aren't required for a fun abd challenging game. The only trade off is you won't score 58, 000, 000, 000 000, 000 points. But then points never seemed a good indicator of how much fun I was having,

Edited by tiltjlp, 01 November 2010 - 08:31 AM.

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#40 DJ Wheels

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Posted 01 November 2010 - 05:34 AM

Black Hole. The table is so freakin heavy and plays like molasses. I have several slipped discs from attempting to nudge. Love it though, always a great challenge.
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