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Scared Stiff VP91x v1.4.4 [VP 9.x Desktop]


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#21 StevOz

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Posted 18 February 2010 - 10:04 AM

QUOTE (rschudej @ Feb 18 2010, 09:27 AM) <{POST_SNAPBACK}>
The sound is still messing up (stuttering/echoing) after a few minutes of gameplay....this is what I have...


Intel®Core™@ CPU Processor
1.6GHz, 1GB of Ram
NiVidea GeForce 6800 GS
RealTek AC'97 Audio Sound Card


Can SOMEONE Please help me as to how to get this Pinball sounds to play smoothly???

Thanks in advance,
Richard


Perhaps adding the yieldtime command to the script might help.

To manually add Yieldtime to the script, you generally add it right below the table init routine which would look something like:

Sub Fishtales_Init()

The text you would add is:
Fishtales.Yieldtime=0

0 to disable it. Other values like 1 or 2 would add the yieldtime function.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#22 The Loafer

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Posted 18 February 2010 - 01:36 PM

Flippers not showing: resolved (cross posted to other Scared Stiff release threads)


Played a few games of this on my PC of late and everything was fine graphics wise. Played this on my arcade cab last night and noticed the flippers were invisible under the boney flippers.

Tried HW off: table becomes too sluggish
Tired the reorder option: fixes the flippers but then other plastics disappear

That's so bizarre as its fine on my pc. I then tried another table, JPS's Spider-man and noticed the fonts looked odd (missing segments). What the heck? Is my 9400 starting to flake up? I was thinking "drivers" but I'm running the same version. So I took a look at the resolution and noticed I was running in 16 bit color, while my VP on the desktop was running at 32bit.

So I ran it at 32bit and voila, everything shows up well in the Spider-man table. I then ran Scared Stiff and voila, the flippers reappear.

So anyone with the invisible flipper problem under the boney reels, double-check you are indeed running it in 32bit color, give it a try and let me know if it works ok now. I had assumed as many did that there wasn't much difference in running 16bit but in some cases, that does not seem to be accurate.

note: this may be inherent of a driver issue. This doesn't mean everyone has to run in 32bit color, just saying if you are having a problem, try this solve out, might fix your issue.

Rob

#23 cmd

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Posted 25 February 2010 - 07:48 PM

After many games, I discovered it's the leaper dropwall animation that garbles the sound on my comp. With every leaper hit, the sound would get worse and worse to the point the sound was very distorted and echo-laden. Disabling the leaper animation instantly cured the sound problem. (Now, if I could just make some reels for the leaper animation!)

Next was the fading light system. During multiball, the ball movement would get very choppy whenever I got Jackpot, which makes the lights go crazy. Edited the fading light system so that the lights are simply on or off (very tedious process) and now it's much more playable. Ball still slows down a tiny bit with Jackpot, but not enough to kill gameplay. I haven't figured out how to remove fading from the GI yet without getting script errors, so for now I just turn it off completely.

I'm not posting this as a complaint, but to help others who may be experiencing similar problems. Buying a high-end comp just isn't in the cards at the moment. My VP issues appear to be unique within the community, so as long as tables remain unlocked and I can fix 'em myself, I'm happy. wink.gif

Thank you JP for another great table!

cmd.

#24 highrise

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Posted 26 February 2010 - 03:51 AM

there is a way to do this if you really want to try it. Most of the images are set up to be high resolution, optimised to run at 1600 x 1200. If you export them, resize down by 50% and then re-import them, you should reduce the load on the graphics card. You will, of course, also lose a lot of detail but there you go smile.gif

#25 destruk

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Posted 26 February 2010 - 06:21 AM

QUOTE (highrise @ Feb 25 2010, 08:51 PM) <{POST_SNAPBACK}>
there is a way to do this if you really want to try it. Most of the images are set up to be high resolution, optimised to run at 1600 x 1200. If you export them, resize down by 50% and then re-import them, you should reduce the load on the graphics card. You will, of course, also lose a lot of detail but there you go smile.gif


A lot of detail is relative to just how much of the image is shown at the client display resolution. For a 4:3 table, you lose resolution at the back of the table already by 30%, simply due to the squishing as it goes to the back, then if you're running the table at 1024x768 you lose resolution as 1600x1200 is higher res than your display is showing you. I don't really think it's all that bad, at 1024x768 to be using 800x600 images. Of course if the card can handle it, I prefer them larger than I need too. smile.gif

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#26 Decidetto

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Posted 07 December 2010 - 06:58 AM

Anyone had this problem?

Sometimes the ball gets stuck under the Boney Beast ramp. I believe it happens when two balls enter the Deadhead kickout hole. One goes under the Boney Beast ramp and stays there (it also remains visible), while the other one just gets kicked out, like normally.
This has made me quit a 50Mil+ game, on my first ball, as I didn't know about the add/remove ball option... sad.gif
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#27 Sabbat

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Posted 12 April 2011 - 07:27 PM

Thank you JP for the update!!!
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#28 jpsalas

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Posted 12 April 2011 - 07:33 PM

Ok, take a look at this version, and take a look at the flippers: no reels smile.gif

This is version 1.3 updated for VP91x, with alpha ramps, new flippers, new settings, ++
This version is based on the reduced version, this means there aren't the big graphics Highrise made for the spider and lights. This is to keep the table as playable as possible and as fast as possible smile.gif The old table with Highrise graphics is still available as a separate download.

JP

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#29 TheMcD

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Posted 12 April 2011 - 07:56 PM

You might want to look at the kickout to the lower left side of the crate - I got two kickouts that bounced off the right sling-thingy near the bumpers and then smeared straight for the left outlane. A slight change might help. Otherwise, the table is top notch.

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#30 bolt

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Posted 12 April 2011 - 09:04 PM

Thank you for this release.
Posted Image

#31 billyrjse

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Posted 12 April 2011 - 09:40 PM

Thank you for the upate, JP. Nice adjusts! tup.gif
But I think the ball released by the kicker SW37 would be better if it was randomly. I can still hold the ball in a trick easily during crate multiball.

Thank you very much, Master!!!
Worship.gif

Interesting youtube video... Can help to adjust physics. smile.gif




Greetings!

Edited by billyrjse, 12 April 2011 - 10:02 PM.


Big Thanks to my friend Hassanchop for this very nice dmd.

#32 jpsalas

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Posted 13 April 2011 - 02:32 AM

The kick from sw37 is already random smile.gif It is random enough to not always be the same but it is not too much random.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#33 serpiko

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Posted 13 April 2011 - 04:52 AM

thank for this update

#34 koi kitsune

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Posted 13 April 2011 - 08:05 PM

Thanks for the update JP. This is a really fun table. Love it a lot.

#35 Liteuser

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Posted 14 April 2011 - 06:26 AM

I like Scared Stiff too!

Thanks for the update JP and Thanks to Highrise as well. smile.gif

#36 mach2

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Posted 14 April 2011 - 03:51 PM

Thank you for the update JP, Splendid dblthumb.gif looks and plays great!!

#37 ANDROID

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Posted 15 April 2011 - 06:41 AM

Hey JP,
Great Table, I have played it for hours. It is so much fun, but it has an issue stated in post #25 of this thread by Decidetto, and that most players who have been juggling two/three balls for million dollar shots into the crate, that the eject hole, located under the boney beast ramp from the crate will eat one ball, so you are left with one ball. Could it be something in the script?, because I believe it happens at times during regular multiball. It seems to happen when two enter near the same time. Maybe some kind of routine or check for a ball drain. I haven't noticed the ball like deicdetto just laying there, but somehow the script should maybe count the balls on the table during multiball and subtract balls that have gone through the drain after the initial multiball grace period. Then when juggling two or three if no balls are drained and two enter it will eventually spit two out and keep multiball/scared stiff multiball going.
Bolt, Karlojoule, Slam, myself and others have noticed this, and its a major bummer after reaching 236 million or so and successfulling juggling a few million only to have it go down to one and search for 15-20 seconds with nothing or have 'Million Multiball" end prematurely.
I in means trying to put a damper on this beatifully playing table. I just thought you ought to know that its not getting played as much as it should by the diehards who have experienced this anomaly.

Peace,
Andy

#38 jpsalas

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Posted 15 April 2011 - 08:47 AM

I had forgotten that error smile.gif I'll make a fix now smile.gif

PS: Now that I read the post clearly, dou you mean that if you put 2 balls after each other in the crate, then only one of them comes out? (the kicker that kicks tha ball is the one called sw37). Is this right?

PS2:When a ball dissapears to any of you, could you hit the key "o" to see where the ball is?

Edited by jpsalas, 15 April 2011 - 09:47 AM.

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#39 jpsalas

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Posted 16 April 2011 - 04:14 AM

Update 1.3.1:

- Tried to fix the ball disappearing issue. I have checked all the kickers and change some of the code to be sure that the balls don't disappear. I also checked the ramps for holes. So let's see if it is better now.
- Make the flipper lanes smoother, so the ball doesn't hit the curved plastic and jump. Now the flow is smoother smile.gif
- Made the crate kickout a little more random.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#40 Sabbat

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Posted 16 April 2011 - 04:29 AM

thanks for the update jp
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link