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New monitor and lost config for pinmame. How to fix?


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#21 Tesla

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Posted 21 November 2023 - 10:13 PM

OK I'll get tom and jerry.  BTW, I was trying this in Visual Pinball 5 I think.  Not Visual Pinball X

 

What version of Visual Pinball are you running exactly?


Edited by Tesla, 21 November 2023 - 10:21 PM.


#22 kruuth

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Posted 21 November 2023 - 11:12 PM

I've got Visual PinballX, Visual Pinball 10, And the Physmod one as well as FuturePin I think.



#23 Tesla

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Posted 21 November 2023 - 11:41 PM

I've got Visual PinballX, Visual Pinball 10, And the Physmod one as well as FuturePin I think.

 

Good. You previously posted something about Visual Pinball 5 ? I do not know anything useful about vp5-vp9.

 

As long as it's a VPX-Table running under Visual Pinball X v7.2 (or higher) I can continue to try helping you. 


Edited by Tesla, 21 November 2023 - 11:51 PM.


#24 Tesla

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Posted 22 November 2023 - 12:47 AM

I told you I would try once more, so here you go. This one fits the format of your original 12-number one (but with what I think to be the proper numbers plugged in). If you take a look, you can see it is actually pretty simple and easy to decipher.

 

 

# This is a ScreenRes.txt file for an old version of B2SBackglassServer 
# Common VPX 3-Screen Cabinet config
# Full Landscape Aspect-Ratio (16:9) Backglass with Full Landscape 3rd-Screen
# In Windows, Left-most display is Primary and Portrait - All 3 Displays are top-edge aligned
# Playfield Screen resolution & size - width/height (Portrait 9:16)
1080
1920
# Backglass Screen resolution & size - width/height (Landscape 16:9)
1366
768
# Backglass Display DeviceName screen number. Usually 0, 1, or 2
1
# Backglass x/y position start relative to the upper left corner of the PLAYFIELD screen.
1080
0
# width/height of the LCD-Panel used for DMD display
# resolution of 3rd-Screen
1360
510
# DMD x/y position of the DMD area relative to the upper left corner of the BACKGLASS screen
1366
0
# Y-flip, flips the LED display upside down. Use 0 or 1.
1

Edited by Tesla, 22 November 2023 - 05:39 AM.


#25 kruuth

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Posted 22 November 2023 - 04:41 AM

OK I think I found one big facet of the problem.  I have B2S 1.0 not the later.  I need to obviously update or get this working with the v1 config



#26 Tesla

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Posted 22 November 2023 - 05:02 AM

OK I think I found one big facet of the problem.  I have B2S 1.0 not the later.  I need to obviously update or get this working with the v1 config

 

Tom and Jerry works for me with B2S-Server v1.4 and VPX v7.2

 

That final ScreenRes.txt file will work with that version (or newer) also.

Just change to:

# Y-flip, flips the LED display upside down. Use 0 or 1.

1
0
0
0
0

Edited by Tesla, 22 November 2023 - 05:36 AM.


#27 kruuth

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Posted 22 November 2023 - 05:31 AM

I'm going to try T&J.  I ran another one and it is working but the backglass and DMD are offset and the wrong size:

 

20231122_002153_t.jpg

 

This is the config that the generator created:

# V2.0.3-a1b7e6d
# This is a ScreenRes file for the B2SBackglassServer.
# From release 1.3.1.1 comment lines like this starting with a '#' are supported.
# Playfield Screen resolution width/height
1920
1080
# Backglass width/height
476
356
# Define Backglass screen using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x)
2
# Backglass x/y position relative to the upper left corner of the screen selected
792
420
# width/height of the B2S (or Full) DMD area
1357
504
# x/y position of the B2S (or Full) DMD area - relative to the upper left corner of the backglass window
2800
-200
# Y-flip, flips the LED display upside down
0
# Background x/y position - relative to the backglass screen - has to be activated in the settings
1920
0
# Background width/height
1366
768
# path to the background image (C:\path\Frame) or black if none selected

# This line would turn off B2SWindowPunch if activated
#B2SWindowPunch=off



#28 kruuth

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Posted 22 November 2023 - 05:48 AM

OK, went back and realized it was using the screenres in the tables directory, and replaced it with this:

# V2.0.3-a1b7e6d
# This is a ScreenRes file for the B2SBackglassServer.
# From release 1.3.1.1 comment lines like this starting with a '#' are supported.
# Playfield Screen resolution width/height
1920
1080
# Backglass width/height
1366
761
# Define Backglass screen using Display Devicename screen number (\\.\DISPLAY)x or screen coordinates (@x) or screen index (=x)
1
# Backglass x/y position relative to the upper left corner of the screen selected
2
7
# width/height of the B2S (or Full) DMD area
1357
510
# x/y position of the B2S (or Full) DMD area - relative to the upper left corner of the backglass window
1372
208
# Y-flip, flips the LED display upside down
0
# Background x/y position - relative to the backglass screen - has to be activated in the settings
1920
0
# Background width/height
1366
768
# path to the background image (C:\path\Frame) or black if none selected

# This line would turn off B2SWindowPunch if activated
#B2SWindowPunch=off

When I do that, the backglass is in the right position but the DMD is nowhere to be seen.



#29 kruuth

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Posted 22 November 2023 - 06:25 AM

So far messing with the numbers really doesn't move the DMD, no matter what I do.  If I set the backglass position to 100,100 then I can start to see the DMD in the 3rd screen but it's off to the left and no matter what numbers I put in the the x/y pos of the DMD area it doesn't seem to change



#30 kruuth

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Posted 27 May 2024 - 07:36 PM

Ok, finally bit the bullet and started messing with this.  Solution?  Kill the configs inside of regedit, and then manually "fix" the default resolution settings to match the correct size/position then once each one starts up then it starts working correctly again and make the changes to the needed tables stored in the registry.