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Bram Stoker's Dracula (Williams 1993) [CSILK Mod][Visual Pinball X MOD]

Stoker Bram Dracula Csilk

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#21 wiesshund

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Posted 18 September 2023 - 12:37 AM

 

I apparently don't have permission to access that.   :angry:

 

not sure why it wouldn't let you download, I double checked and looks like download is working for me.

 

 

Because it is Your file.

 

Everyone else has to wait until upload is approved


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#22 Csilk

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Posted 19 September 2023 - 10:22 AM

1.6 is underway

 

' v1.6I
'
' Bugfix a few materials that were missing on items like metal walls
' Bugfix remaining sounds on materials now work...  to see what elements are being hit with callouts use Debug_Voice = 1 :)
' Bugfix a plastic piece not being visible (whoops)
' Bugfix VPW sling corrections can correctly be enabled or disabled (default off)
' Bugfix adjusted ramp materials so that launching ball doesn't fail and enter playfield incorrectly
' Bugfix restored a missing primitive from previous versions of the table (coffin ramp end)
' Added VPW dampening variable to turn on or off rubber dampening (default off)
' Added VPW target bouncer variable to turn on or off target bouncer (default off) this works in conjunction with target bouncer settings
' Added table will turn off trigger zones if inlane roll correction is off (default off) this may save some cycles
' Added wall to block ball shadow when going into the drain
' Added variable table slope support (6 - 7) use gameplay difficulty to set to your liking (50 difficulty is 6.5 slope and is my recommended value)
' Added a few more physics materials to try and replicate correct behaviours in some places
' Adjusted default setting to keep the pop bumper plastic visible
' Adjusted default setting to use the non-brightened plastics for the castle and village
' Adjusted reflection setting to better mirror how the table looks irl
' Adjusted ball reflections default amount
' Adjusted various wall elements
' Adjusted various friction values

Edited by Csilk, 24 September 2023 - 08:59 AM.


#23 Csilk

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Posted 26 September 2023 - 04:46 AM

1.7 is underway but I wanted to talk to the community about some of my research and after playing the table a lot and my latest version

 

it's clear to me that some materials are not at the best possible place and so I will continue to tweak the materials, bringing them more closely inline with VPW numbers as playtests seem to indicate that they are really decent numbers to go off of - if it ain't broken don't fix it.

 

it is also very clear (to me at least) that something is just not right about the table despite a lot of work on it, which is both frustrating as a creator but also frustrating for those who are downloading various versions which play vastly different.

so I think I will be putting together some videos to clearly demonstrate why some of my changes for 1.7 are coming to the table.. I have footage of the real table and it is at odds with the current version and so I want to show you guys the care I am putting into the changes and that I'm not just a mad chef in the kitchen and assure you that future versions will work on improving authenticity.

 

I really love this table and I will not settle with it just looking like the real thing. I want it to play like the real table and If I've come this far I might as well continue to the finishing line. Feedback is all greatly appreciated especially those who have actually played the table, I need some solid ideas as to what people are scoring (is everyone scoring less than 500k? more than 1 billion etc) I don't need exact scores just ballpark. It's easy to say its a tough table irl and excuse it playing like poop but we shouldn't be unable to obtain anything near realistic scores on VPX.







Also tagged with one or more of these keywords: Stoker, Bram, Dracula, Csilk