The new 2.0 update is now available!
- converted most
FP models to BAM models (MUCH faster "processing models", now its almost instant)
- converted ALL textures to power of two (MUCH faster "injecting textures", half the loading time)
- updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version)
- updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now)
- updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features)
- new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls
- new ball rolling sound mode options: OFF,
FP, SSF (TABLE OPTIONS)
- new volume settings for ball rolling /
FP Mech Sounds / PUP SSF (TABLE OPTIONS)
- new pup-pack and pup dmd v2.0 code with real time shader effects and new alpha videos! (TABLE OPTIONS)
- new Cabinet_Mode_Preset automatically hides items not needed for cabinet mode (TABLE OPTIONS)
- new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS)
- new
FP DMD color options (TABLE OPTIONS)
- new Yoda Topper and Yoda Playfield options! (TABLE OPTIONS)
- new VR Room options for Attract mode and Gameplay (TABLE OPTIONS)
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
- new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
- new Ball settings (TABLE OPTIONS)
- new Lighting settings (TABLE OPTIONS)
- new GI_Color options of normal, warm, cool (TABLE OPTIONS)
- new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
- made r2d2 smaller, added new fully animated head, and positioned c3p0 beside him
- updated Vader lighting, reduced Vader animations
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new art for playfield, plastics, cabinet
- new gas segment displays on playfield for Time Attack and Tie Fighters
- lots of fixes and other things not covered here!
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The ball is now set to normal chrome ball by default. You can set it back to BB-8 ball in TABLE OPTIONS
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=== Future Pinball-BAM ===
This table REQUIRES the newest
FP and BAM Essentials AIO update (3.6). This has the newest BAM 408 which is required! This update will also allow this table to load MUCH faster due to the newest BAM being rebuilt to process BAM stuff much quicker on loading / startup!
For Baller Installer users, you can use the PinUPdater app to update your
FP-BAM. Be sure to choose "Future Pinball and BAM Latest" in the drop down menu to get the new
FP-BAM updates!
For everyone else...
Manual install / update for
FP-BAM:
Guides
I have updated my latest "PinEvent V2 Guide" and "Popper and Baller Installer Tips" with new information regarding PUP v2.0 and the new PUP SSF v2.0 which this table now uses! If you use a second audio device for your SSF, then give the PUP SSF sections a read. (important!)
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=== Pinup Player v2.0 ===
NEW! PUP v2.0 support for Shader Effects, Alpha Videos, PUP SSF 2.0, hardware acceleration
- new pupdmd shader effects that show realtime animated effects for lighting, fire, fog, fireworks, shaking, and more
- new pupdmd fullscreen animated alpha videos that splash on the screen! Full support for alpha blending effects!
- new pup ssf 2.0 sound engine! Positional Ball Rolling sounds now supports up to 10 balls, multiple materials, and each ball changes sound on ramps now!
This table makes use of all these new features of PUP v2.0. If you wish to use "any" pup dmd or pup ssf features you MUST install the latest pup v2.0 update!
For Baller Installer users, you can use the PinUPdater app to update your PuP to the latest v2.0 Beta. Be sure to choose "Pinup Baller v2.0 Beta" in the drop down menu to get the new PUP v2 updates!
For everyone else...
Manual install of PUP:
Update to latest 1.52 beta 3:
Pup v2.0 beta files (install AFTER you have a proper working PUP 1.52 install):
If you use SSF with a second audio device, then you require setting your audio device ID for pup v2 (which uses its own settings). Read the included "Install Instructions" (the SSF section) to learn how to properly setup PUP SSF v2.0 for your setup!
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=== NEW Pup-Pack for 2.0 ===
This new table updates REQUIRES the use of the updated pup-pack for pup dmd and pup ssf 2.0 features!
REMOVE any previous pup-pack and only install the new pup-pack (and run the Option xx BAT for your setup). DO NOT mix old and new pup-pack files!
If the incorrect pup-pack is installed (and you have pup features set to true), you will be told on table startup its wrong, and pup features will be disabled!
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If you do not have PUP installed, or if you do not have the new pup-pack installed, the table will automatically disable all PUP
DMD and PUP SSF features, and the table will operate and play like any other
FP table.
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=== New 2.0 features in TABLE OPTIONS ===
Take a moment to look at some of the new features in TABLE OPTIONS (at top of the table script), such as:
- ball rolling sound mode options: OFF,
FP, SSF
- volume settings for ball rolling /
FP Mech Sounds / PUP SSF
- pup dmd v2.0 realtime shader effects and new alpha videos
- Cabinet_Mode_Preset
- Normal Map options
- Attract mode flyby camera sequence (desktop mode only)
- new
FP DMD color options
- new Yoda Topper and Yoda Playfield options!
- new VR Room options for Attract mode and Gameplay
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroopers
- new Mega / MR (mixed reality) / Minimal choices for VR room
- new Ball settings
- new Lighting settings
- new GI_Color options of normal, warm, cool
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new Mega and Minimal room will change lighting to red for alarms, beacons, events
There are MANY settings in TABLE OPTIONS you can change for your preference! Take a look!
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=== Startup Cleanup ===
I completely updated the table's startup code for BAM and PinEvent, which allows BAM proper detection of modes (in VR especially), which allows both BAM and PinEvent to apply settings correctly
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=== Massive Table Optimizations ===
- replaced some
FP models with BAM models (faster "processing models")
- replaced textures with proper "power of two" textures (faster "injecting textures")
This has resulted in the table loading MUCH faster (especially with BAM v408)
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.7 Table (Trilinear Filtering) = 55 seconds
2.0 Table (Trilinear Filtering) = 28 seconds
2.0 Table (Bilinear Filtering) = 18 seconds
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Edited by TerryRed, 26 May 2026 - 01:05 AM.