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Jurassic Park (Data East 1993)_Bigus(MOD)[Visual Pinball X MOD]


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#21 storyark12

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Posted 29 April 2023 - 12:57 AM

Anyone know a fix? So theres a spot that the ball can land on where the TRex eats it, but during multiballs if a ball lands there, the ball gets stuck and can't get out unless you tilt to the point of losing that ball.

#22 chris1128

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Posted 04 May 2023 - 06:29 PM

I seem to have a minor issue where every time I start up the game, I get a switch failure indicator then for the rest of the game the Rex is very slow in picking up the ball, resulting in the table activating the ball retrieval. I also am wondering how I can get the unofficial patch to work with this table? Thanks.



#23 chris1128

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Posted 04 May 2023 - 08:20 PM

Also, how can I have this table run the 6.0 patch?



#24 Tesla

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Posted 04 May 2023 - 09:02 PM

I seem to have a minor issue where every time I start up the game, I get a switch failure indicator then for the rest of the game the Rex is very slow in picking up the ball, resulting in the table activating the ball retrieval. I also am wondering how I can get the unofficial patch to work with this table? Thanks.

 

I also recently installed this Table (current posted v1.1).

 

Working fine for me here. As usual, in PinMame options, leave the "Self Test" option enabled.

I start the Table, I wait for TRex to do his animated self-test. He moves at normal speed. It shows on DMD and then shows a dinosaur "running past the DMD". About then it finishes and then I insert coins, Start the game, and Launch the first ball. All works fine and pretty cool.

 

Maybe download a fresh copy or double-check your ROM-Set. I'm using jupk_513.zip


Edited by Tesla, 04 May 2023 - 11:33 PM.


#25 chris1128

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Posted 05 May 2023 - 05:31 PM

Could it be a tech issue? I have vpx installed on my gaming pc as well to test out things before moving them over to my cabinet which is a much more basic model. I just started up JP on here and like you it works fine. The Rex is moving at the correct speed and no switch failure is happening on startup.



#26 Tesla

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Posted 05 May 2023 - 07:31 PM

Could it be a tech issue? I have vpx installed on my gaming pc as well to test out things before moving them over to my cabinet which is a much more basic model. I just started up JP on here and like you it works fine. The Rex is moving at the correct speed and no switch failure is happening on startup.

 

Sounds like it and good troubleshooting there.



#27 SmilesLikeJoker

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Posted 05 May 2023 - 11:19 PM

I've had this issue too, but it's not every time.  Normally, a quick restart of VPX fixes it for me though.  I wish I could get a failure to trigger on purpose so we could at least pinpoint a contributing factor to it.  

I can still play just fine so it's a minor nuisance if it happens.
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#28 bigus1

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Posted 16 August 2025 - 02:45 AM

Thanks to JPSalas for the help with the playfield mesh for the 2.0 rebuild :)



#29 gossman

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Posted 31 October 2025 - 04:43 AM

Thanks Bigus1! Nice work and plays well. I have an issue with no balls to start the game unless I hit F3 to restart emulation. Anyone have any ideas?


Edited by gossman, 31 October 2025 - 04:43 AM.