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Petaco (FS) - VP9 - MRCMRC [VP 9.x Cabinet FS]

VP 9.x FullScreen juegos populares petaco

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#21 wiesshund

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Posted 18 November 2021 - 07:44 AM

Great job so far!

 

You have all the GI lighting baked into the artwork though

 

I have the redrawn playfield and plastics images, without the GI applied. I can send them to you if you think that the final result will look better on VPX.

 

Thanks.

 

Yes, it very much would.
VPX  does lighting differently, and well as does the textures differently as it uses materials

If you have playfield0 and plastics with no baked in lighting that would be great

 

Do you have the bumper caps also?


Edited by wiesshund, 18 November 2021 - 08:04 AM.

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#22 MRCMRC

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Posted 18 November 2021 - 03:35 PM

Hi,

 

Here they are:

 

https://www.mediafir...Images.zip/file

 

By the way, I won't accept you not uploading the file and being credited :). I didn't imagine that converting a table to VPX would be so difficult. Many hours involved on it... It will be a totally different table!

 

Regards


Edited by MRCMRC, 18 November 2021 - 03:40 PM.


#23 wiesshund

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Posted 18 November 2021 - 06:59 PM

Hi,

 

Here they are:

 

https://www.mediafir...Images.zip/file

 

By the way, I won't accept you not uploading the file and being credited :). I didn't imagine that converting a table to VPX would be so difficult. Many hours involved on it... It will be a totally different table!

 

Regards

 

It isnt that it is that difficult, just that i am working 16 / 18 hour days, so sneaking in a little here and there
and get interrupted a lot.


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#24 wiesshund

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Posted 19 November 2021 - 03:44 AM

I might have something for you to play with tomorrow.

Well call it Saturday, because my "Tomorrow" may well be 4am


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#25 wiesshund

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Posted 20 November 2021 - 05:31 AM

Ok, coming to a PM inbox near you
a VPX conversion.

 

You may wish to give it better lighting, i am not super good with lighting yet (or maybe ever LOL)

You should be set to do some high resolution vector recreations of the table art.

 

Most of your parts i left in the table, where i made sense to do so

 

Parts that did not, i swapped out for modern equivalents

For example, VPX has prim 3d model targets, and can do primitive 3d model pegs and pins etc
So i swapped out all the pins and pegs for 3d models as well as the top round bumper caps

 

The ball gate out of the shooter lane i left as you made it, but i did have a 2 part animated 3d model for that i can send you sometime if you want one sometime, after you have played a bit in VPX editing

 

Drop wall bumpers are swapped out for VPX bumpers

 

All objects have materials, which do a couple things
1) They dictate how a thing will look, is it shiny, is it transparent, can light pass through it etc
2) They also dictate what kind of physics properties an object has, plastic, metal, rubber, what kind of rubber how bouncy is it etc.

 

VPX has round wire ramps, so all the stacked flat ramps are swapped for round wire ramps and assigned a shiny metal material, so they are actually using no texture at all right now.

they are most using a muted chrome finish material i made, it looks a bit less gaudy than everything being triple dipped car show plated

 

The lighting is changed that VPinMAME is in 1 to 1 control of the lights with the excepting of
1) The multiplexer, vpm runs it, but the script calculates what the answer is
2) GI lighting which if the table has a controlled GI circuit, i dont know what it is, so it just follows the gameon solenoid's state

 

Parts of the script should look familiar, but simplified
Some of the things you did, you no longer have to do
For example, you will find the whole rollover thing chopped way down

And a number of the switchon calls were eliminated, but some remain where i was not changing anything there anyways, they are not needed though

 

flat ramp stacks for rubberbands are swapped for rubber bands
and the slingshots you will find slightly changed in animation, but it should still be familiar
They now have a 3d model of the actuator foot, that moves as the slingshot fires.

 

The ball has a variable shadow, it is very subtle
it will shrink or grow as the ball gets near GI lights

 

You have SSF/DOF compliant sound, still your sounds.
I added some sounds, as the table has velocity/location based sound for impact into various things
and a ball rolling sound

 

I also added new physics based from JP's physics

 

I redid the apron graphic, mostly i just changed the canvas size, so i could apply the graphic direct to the apron with no decal needed.

The extra ball light you will find changed entirely, but it should be pretty self explanatory

The insert lights are also changed in the same fashion, VPX lets you have a much better affect, for much less work.

 

Since you made this table to begin with and knew it inside and out, i figure you can look at this, and very easily figure out how to do a table in VPX, or convert an existing one.

Anyways, you can look this over, add more to it, change it etc, then upload it if you like, or pitch it if you dont, but at least it will give you an intro to vpx as opposed to vp9.

 

Table in forth coming PM

 

And no, my name isnt in the table any place
I didnt really make anything, just changed it over, and gave you some extra stuff, which I did not invent, so you have some things to refer to, should you decide to convert or make a vpx table

 

the B2S backglass, well, that is simple, doubt you need me to explain that.


Edited by wiesshund, 20 November 2021 - 05:34 AM.

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#26 wiesshund

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Posted 20 November 2021 - 05:41 AM

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#27 MRCMRC

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Posted 20 November 2021 - 12:22 PM

Thank you very much for your hard work on this conversion.

 

Since you made this table to begin with and knew it inside and out, i figure you can look at this, and very easily figure out how to do a table in VPX, or convert an existing one.

Anyways, you can look this over, add more to it, change it etc, then upload it if you like, or pitch it if you dont, but at least it will give you an intro to vpx as opposed to vp9.

 

This is my first time downloading, installing and running VPX. I will take your conversion, and try to understand how VPX works, following your explanations and advices. If someone is in a hurry, maybe we can release your VPX table as is. If not, I will take my time learning the basic VPX stuff. Then, maybe I could fine tune your table, and make it look closer to the original pinball machine. I've also downloaded JP's Faeton VPX table, which uses similar components than Petaco.

 

And no, my name isnt in the table any place

I didnt really make anything, just changed it over, and gave you some extra stuff, which I did not invent, so you have some things to refer to, should you decide to convert or make a vpx table

 

Well, we can discuss that later on, before releasing the vpx table. Of course your name should appear credited. This is YOUR table. Look at your last post: you changed almost everything!

 

Thanks!


Edited by MRCMRC, 20 November 2021 - 09:54 PM.


#28 wiesshund

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Posted 21 November 2021 - 12:15 AM

.

This is my first time downloading, installing and running VPX. I will take your conversion, and try to understand how VPX works, following your explanations and advices. If someone is in a hurry, maybe we can release your VPX table as is.

 

 

 

 

It is your table, you may do as you see fit with it

 

 

Well, we can discuss that later on, before releasing the vpx table. Of course your name should appear credited. 

 

Had a meeting with the board, and the share holders.
They feel that we can not afford the liability should someone slip and fall and spill their beer while playing

So at this juncture, we must decline a commercial endorsement.

 

How ever, Angelina Jolie has expressed interest
Her people will contact your people.


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow






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