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Haunted Hotel (LTD do Brasil 1983) [Visual Pinball X]

SSF FSS Taito Brazil Rowamet Heavy Metal DOF

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#21 Mrtr32

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Posted 01 November 2021 - 03:58 PM

@teisen

 

You can replace the LeftMagnaSave and RightMagnaSave variables for LeftFlipperKey and RightFlipperKey at lines 344, 356, 438 and 450.

 

This way all flippers are linked to the left and right flippers buttons.


Edited by Mrtr32, 01 November 2021 - 04:39 PM.


#22 wiesshund

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Posted 01 November 2021 - 09:02 PM

 

Excellent job!
 
reviving such a table is very difficult due to the lack of available material and information. congratulations!
 
If there is an update, check the left flipper on the top table, which is different from the others... I tried to change it through the editor but I couldn't... lol
 
One more observation:
 
The top and bottom flippers work with additional buttons correct? Is it possible to configure them to work on the same buttons as the left and right flippers?
 
hugs

 

 

Table is how it should be, do not try to change it, play it how it was designed

if you have no magnasave keys then you will need to set them to same as flipper keys in VPX prefs

but it will play super badly, in fact multiball will pretty much stink as you have to play all 3 playfields at the same time and need independent flipper action

 

And the top left flipper is supposed to be different
 


@teisen

 

You can replace the LeftMagnaSave and RightMagnaSave variables for LeftFlipperKey and RightFlipperKey at lines 344, 356, 438 and 450.

 

This way all flippers are linked to the left and right flippers buttons.

 

No

 

VPX has a keymapper, dont change the script
And the table is pretty much going to be less than half playable during multiball if you combine flipper and magnasave input
since multiball entails all 3 playfields in play at the exact same time


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#23 clyde

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Posted 01 November 2021 - 09:21 PM

Weiss, how can I change to a shiny ball & get rid of the hideous Ghostly Pearl Ball? 



#24 wiesshund

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Posted 01 November 2021 - 10:49 PM

Weiss, how can I change to a shiny ball & get rid of the hideous Ghostly Pearl Ball? 

To get rid of Ghost balls
One must leave the Haunted Hotel.

 

It is after all, Haunted

And some Ghosts have balls

 

 

It is a shiny ball.
Disable LOGO mode
and set environment to Shiny

May also want to try setting environmental emission to .5 or 1.0 etc

 

Or put in any ball texture and environment texture that you wish


Edited by wiesshund, 01 November 2021 - 11:01 PM.

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#25 clyde

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Posted 01 November 2021 - 10:56 PM

TRAIN WRECK? Don't make me send my boys after ya.    dogs.png



#26 Outhere

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Posted 01 November 2021 - 11:28 PM

Nice job on the game
Using 10.7  r338
For whatever reason I use default keys in VP to start the game and for coins but the 5 key will not give me any credits


Edited by Outhere, 01 November 2021 - 11:29 PM.


#27 wiesshund

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Posted 02 November 2021 - 12:53 AM

Nice job on the game
Using 10.7  r338
For whatever reason I use default keys in VP to start the game and for coins but the 5 key will not give me any credits

Because in VPMKeys.vbs by default key 5 is coin slot 3
 

Const keyInsertCoin1	 = 4   '(3)		Insert coin in slot 1
Const keyInsertCoin2	 = 5   '(4)		Insert coin in slot 2
Const keyInsertCoin3	 = 6   '(5)		Insert coin in slot 3
Const keyInsertCoin4	 = 7   '(6)		Insert coin in slot 4

The controller LTD made for this table and Pecmen has no coin 2 slot left (Some other tables too but not LTD ones)
because they literally used up every input the controller had for other things
and so there was no coin 2 input or a coin slot 3
both coin slots were tied to the same input, coin switch 1

 

If your Cab is wired as such that you only have the coin slot (or button) that equates to the 5 key
then edit VPMKeys.vbs and set coin slot 1 to be the 5 key

ALL  pinmame tables will work still if you do it.
I have all 3 coin slots set, just to different keys, on some ROM's i can set then to different denominations with coin 3 usually being a bill changer it seems on later era controllers
if it is anything

 

You could add a coin slot 3 to the LTD4a,vbs if you dont wish to change VPMKeys
I did not give it one because the machine didnt have one, and did not even have coin 2, but i know some peoples coin doors have both slots wired independently
so i gave it 2 coin slots, as well as staged flippers in case a person is using them (Though they will be TERRIBLE on this table)

'Last Updated in VBS v3.58
' Written by Wiesshund to run Haunted Hotel ROM, feel free to improve this
Option Explicit
LoadCore
Private Sub LoadCore
	On Error Resume Next
	If VPBuildVersion < 0 Or Err Then
		Dim fso : Set fso = CreateObject("Scripting.FileSystemObject") : Err.Clear
		ExecuteGlobal fso.OpenTextFile("core.vbs", 1).ReadAll    : If Err Then MsgBox "Can't open ""core.vbs""" : Exit Sub
		ExecuteGlobal fso.OpenTextFile("VPMKeys.vbs", 1).ReadAll : If Err Then MsgBox "Can't open ""vpmkeys.vbs""" : Exit Sub
	Else
		ExecuteGlobal GetTextFile("core.vbs")    : If Err Then MsgBox "Can't open ""core.vbs"""    : Exit Sub
		ExecuteGlobal GetTextFile("VPMKeys.vbs") : If Err Then MsgBox "Can't open ""vpmkeys.vbs""" : Exit Sub
	End If
End Sub

'-------------------------
' LTD System 4 Data
'-------------------------
' Cabinet switches
Const swSelfTest    = 9
Const swTilt        = -6
Const swCoin1       = 13
Const swCoin2       = 13
Const swCoin3       = 13
Const swStartButton = 14
Const swEnter       = 10
Const swDown        = 11

Const swURFlip      = 3
Const swULFlip      = 4
Const swLRFlip      = 84
Const swLLFlip      = 82

' Help Window
vpmSystemHelp = "LTD System 4 keys:" & vbNewLine &_
  vpmKeyName(keyInsertCoin2) & vbTab & "Insert Coin #1" & vbNewLine &_
  vpmKeyName(keyInsertCoin3) & vbTab & "Insert Coin #2" & vbNewLine &_
  vpmKeyName(keyEnter) & vbTab & "Enter (Coin Door)" & vbNewLine &_
  vpmKeyName(keySelfTest) & vbTab & "Self Test"

' Dip Switch / Options Menu
Private Sub LTDShowDips
	If Not IsObject(vpmDips) Then ' First time
		Set vpmDips = New cvpmDips
		With vpmDips
			.AddForm 150, 245, "DIP Switches"
			.AddFrame  0,0, 60, "", 0,_
			  Array("DIP  1",&H00000001,"DIP  2",&H00000002,"DIP  3",&H00000004,"DIP  4",&H00000008,_
			        "DIP  5",&H00000010,"DIP  6",&H00000020,"DIP  7",&H00000040,"DIP  8",&H00000080,_
			        "DIP  9",&H00000100,"DIP 10",&H00000200,"DIP 11",&H00000400,"DIP 12",&H00000800,_
			        "DIP 13",&H00001000,"DIP 14",&H00002000,"DIP 15",&H00004000,"DIP 16",32768)
			.AddFrame 80,0, 60, "", 0,_
			  Array("DIP 17",&H00010000,"DIP 18",&H00020000,"DIP 19",&H00040000,"DIP 20",&H00080000,_
			        "DIP 21",&H00100000,"DIP 22",&H00200000,"DIP 23",&H00400000,"DIP 24",&H00800000,_
			        "DIP 25",&H01000000,"DIP 26",&H02000000,"DIP 27",&H04000000,"DIP 28",&H08000000,_
			        "DIP 29",&H10000000,"DIP 30",&H20000000,"DIP 31",&H40000000,"DIP 32",&H80000000)
		End With
	End If
	vpmDips.ViewDips
End Sub
Set vpmShowDips = GetRef("LTDShowDips")
Private vpmDips

' Keyboard handlers
Function vpmKeyDown(ByVal keycode)
	On Error Resume Next
	vpmKeyDown = True ' Assume we handle the key
	With Controller
		Select Case keycode
			Case RightFlipperKey .Switch(swLRFlip) = True : vpmKeyDown = False
				If keycode = RightMagnaSave then 
					.Switch(swURFlip) = True 
					vpmKeyDown = False
				End If
			Case LeftFlipperKey  .Switch(swLLFlip) = True : vpmKeyDown = False
				If keycode = LeftMagnaSave Then
					.Switch(swULFlip) = True
					vpmKeyDown = False
				End If
			Case RightMagnaSave .Switch(swURFlip) = True : vpmKeyDown = False
			Case LeftMagnaSave  .Switch(swULFlip) = True : vpmKeyDown = False
			Case keyStagedFlipperL .Switch(swULFlip) = True : vpmKeyDown = False
			Case keyStagedFlipperR .Switch(swURFlip) = True : vpmKeyDown = False
			Case keyInsertCoin1  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
			Case keyInsertCoin2  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin2'" : Playsound SCoin
			Case keyInsertCoin3  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin3'" : Playsound SCoin
			Case StartGameKey    .Switch(swStartButton) = True
			Case keySelfTest     .Switch(swSelfTest)    = True
			Case keyEnter        .Switch(swEnter)       = True
			Case keyBangBack     vpmNudge.DoNudge   0, 6
			Case LeftTiltKey     vpmNudge.DoNudge  75, 2
			Case RightTiltKey    vpmNudge.DoNudge 285, 2
			Case CenterTiltKey   vpmNudge.DoNudge   0, 2
			Case keyVPMVolume    vpmVol
			Case Else            vpmKeyDown = False
		End Select
	End With
	On Error Goto 0
End Function

Function vpmKeyUp(ByVal keycode)
	On Error Resume Next
	vpmKeyUp = True ' Assume we handle the key
	With Controller
		Select Case keycode
			Case RightFlipperKey .Switch(swLRFlip) = False : vpmKeyUp = False
				If keycode = RightMagnaSave then 
					.Switch(swURFlip) = False 
					vpmKeyUp = False
				End If
			Case LeftFlipperKey  .Switch(swLLFlip) = False : vpmKeyUp = False
				If keycode = LeftMagnaSave Then
					.Switch(swULFlip) = False
					vpmKeyUp = False
				End If
			Case RightMagnaSave .Switch(swURFlip) = False : vpmKeyUp = False
			Case LeftMagnaSave  .Switch(swULFlip) = False : vpmKeyUp = False
			Case keyStagedFlipperL .Switch(swULFlip) = False : vpmKeyUp = False
			Case keyStagedFlipperR .Switch(swURFlip) = False : vpmKeyUp = False
			Case StartGameKey    .Switch(swStartButton) = False
			Case keySelfTest     .Switch(swSelfTest)    = False
			Case keyEnter        .Switch(swEnter)       = False
			Case keyShowOpts     .Pause = True : .ShowOptsDialog GetPlayerHWnd : .Pause = False
			Case keyShowKeys     .Pause = True : vpmShowHelp : .Pause = False
			Case keyAddBall      .Pause = True : vpmAddBall  : .Pause = False
			Case keyShowDips     If IsObject(vpmShowDips) Then .Pause = True : vpmShowDips : .Pause = False
			Case keyReset        .Stop : BeginModal : .Run : vpmTimer.Reset : EndModal
			Case keyFrame        .LockDisplay = Not .LockDisplay
			Case keyDoubleSize   .DoubleSize  = Not .DoubleSize
			Case Else            vpmKeyUp = False
		End Select
	End With
	On Error Goto 0
End Function


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Spend it on Hookers and Blow


#28 STAT

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Posted 02 November 2021 - 02:58 PM

... btw i think you meant: pedator ;)

 

I made a quick Full directb2s for my own, nothing special but you also can fit the Screen with a B2S Settings File, i can't remember what it was ... i only use Full Fit Screens whatever the BG should be ;)



#29 scutters

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Posted 02 November 2021 - 05:28 PM

@weisshund

 

Here you go mate, a quick flexdmd update for the real dmd users that want it. No fancy fonts or anything just the standard flex fonts and one logo image added to the table file, so no flexdmd folder needed to be distributed with the table.

 

All yours to use/ignore/amend or whatever as you wish..

 

https://www.dropbox.... Hotel.vpx?dl=0



#30 Mike DA Spike

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Posted 02 November 2021 - 05:54 PM

I gave it already a try scutters. And looks much, much, much better than freezy's dll.
Thank you so much !

Edited by Mike DA Spike, 02 November 2021 - 05:54 PM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#31 wiesshund

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Posted 02 November 2021 - 06:08 PM

... btw i think you meant: pedator ;)

 

 

No, PedatEr

 

Because...
...Intructions


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#32 wiesshund

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Posted 02 November 2021 - 07:54 PM

... btw i think you meant: pedator ;)

 

I made a quick Full directb2s for my own, nothing special but you also can fit the Screen with a B2S Settings File, i can't remember what it was ... i only use Full Fit Screens whatever the BG should be ;)

 

Did you make new Backglass Art?
Can i see???

 

As noted, the included backglass is simply the best photo i had, de-skewed
It works, but i would not call it lovely


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#33 STAT

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Posted 02 November 2021 - 09:49 PM

Sorry no new BG Image, i just used yours for my 1st Version ...
 
But i thought about a mix with ...
https://www.vpforums...&showfile=10551 and
https://www.vpforums...&showfile=16220
... i didn't find time to work on that, but this two Parts would be my first choice.

Edited by STAT, 02 November 2021 - 09:50 PM.


#34 wiesshund

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Posted 02 November 2021 - 11:55 PM

Sorry no new BG Image, i just used yours for my 1st Version ...
 
But i thought about a mix with ...
https://www.vpforums...&showfile=10551 and
https://www.vpforums...&showfile=16220
... i didn't find time to work on that, but this two Parts would be my first choice.

 

Eventually i will get the backglass art re-created
So we can have a correct, but decent looking backglass
Would not be hard to generically pad the scene out for a 16:9 version, except for the fact that my art skills are lacking


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#35 wiesshund

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Posted 03 November 2021 - 12:27 AM

@weisshund

 

Here you go mate, a quick flexdmd update for the real dmd users that want it. No fancy fonts or anything just the standard flex fonts and one logo image added to the table file, so no flexdmd folder needed to be distributed with the table.

 

 

 

Nope, No can do, No dice

See the sign on the door?

Read the sign

"No Author Credits, No Dice"

Learn it, Live it

Now if the DMD had looked like this
dmdbyscutters.png

Well then, things would be much different
bogus-totally-bogus.jpg


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Spend it on Hookers and Blow


#36 Mike DA Spike

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Posted 03 November 2021 - 03:29 AM

And thats what I love about this community,
An author creates with his team a table , an end user (me), asked functionality.
Another great guy (scutter) fulfilled my request and will be added to the code
Great work guys and thanks to everybody !

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#37 wiesshund

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Posted 03 November 2021 - 04:07 AM

Another great guy (scutter) fulfilled my request and will be added to the code
 

But will it?

 

Which reminds me

DOF

 

Any i have a few PM's stating "Hey table no haz DOFz!!"

The Table doesn't have or not have DOF
The table is 100% ROM operated with following exception
 

GameOver detection, used for LTD fastflips (thanks Mfeugman) and to control upper playfield GI lighting
which is because fastflips does not support LTD ROM's because they have no means of signaling GAME OVER, no lamp or solenoid etc
And the upper GI lighting on the table simply never ever shut off unless you yanked the electric cord.

I am more than happy to provide the DOF guys any info on the ROM they need to include it in DOFconfig
And even happy to add a DOF line to do something in sync with the upper playfield lighting, they just gotta say what line they want added

 

But it does little good for me to throw a bunch of DOF calls into the script itself, being a ROM driven table unless for some reason they say that they are not going to add it

at which point, i will, but i dont foresee that happening.


Oh and lastly

Table update has been uploaded

So now the download is unavailable til reapproved

 

You can all blame MIKE
He had to have his DMD
Yes, that's right, it is all Mike's fault, he forced me to do it!


index.php?app=downloads&module=display&s


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#38 wiesshund

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Posted 03 November 2021 - 04:49 AM

************************************** WHAT DID ALL THESE PEOPLE DO? *******************************************

 

So the list of names attached to the table, in no order of importance

 

 

CARLOSGUIZZO:

He provided tons of photographs, of probably what was the only table left in existence that had not returned to dust and rotted wood
Pictures of nearly every aspect of the table, not pretty scans for use as a playfield etc, but pictures that more importantly showed detail of the table assembly
and provided scale and reference points for various objects and mechanical pictures which were extremely helpful in learning how to make the ROM start the damned thing
 

 

HALEN:

He was able to some how scrounge up the only partial documentation in existence.
It was only a few pages, but it provided me with a playfield schematic.
It was from this that i was actually able to make monumental headway on actually controlling the ROM and wiring the table to it

This is the original prototype build from that little scrap of manual (In fact, the manual IS the playfield)
YOuRLoP.png

 

And this was the 1st fully functional test
Yes, it is a real mechanical ball trough

yMjtmMB.png

Gaston:

His expertise with VpinMAME, behind the scenes and in the code.
His help in decoding the LTD matix and how it related to pinmame ID's
Also for not brushing me off when i would say something does not look right or add up, and not taking a hard line about manuals often being wrong
which led to discovering some previously not represented switches, which led to him updating VpinMAME to support this ROM

PedatEr:
because Intructions! Obviously
And countless hours recreating completely from scratch, by hand the vector art used in most of the table, i only made some small trivial art pieces.
And this entailed cutting and snipping various photos, un-skewing them and getting a proper scale image to build a proper layout from with the right dimensions etc
and then creating all new art to fit that (All table art is hand created, nothing used from photos) And his HDD crashed during this as well.

 

mfuegemann:

For letting me borrow his fast flips routine he designed for LTD tables he made
And for information on writing machine translations, because Haunted Hotel uses an LTD controller, which i do not know the real name of, so i called it a 4A controller
But it is not really an LTD IV controller, and the controller only exists in Haunted Hotel and Pecmen and has a much different matrix.
With out me writing the machine translation, this table would be very difficult to have it run normally

JP Salas:

Help with questions on lighting and physics and stuff.
Use of his balls
Use of his physics 3.01 template

Toxie:

Bringing people like Gaston and Halen into a discussion about the table.
Making changes to VPX when i would run into something that would not work right because VPX was actually not doing it right
And adding the machine translation to VPX

Fuzzel:

Making changes to VPX when i would run into something that would not work right because VPX was actually not doing it right
And adding the machine translation to VPX

Cyberperez:

Donation of the Ramp model, since LTD pretty much just flat out copied Gottlieb's ramp, and i am not capable of making a 3d ramp model that will look good
He pretty much offered me haunted house to tear apart and reskin, but there are too many major table differences, and i wanted Hotel to be all it's own parts
But i did partially rig up haunted house on haunted hotel's ROM and wrecked his script, just to see the rom work for a few minutes, and it worked
It played all kinds of wrong, but it worked, then prototyping began

Wiesshund:

Nothing useful at all, the guy is a fucking bum
He eats all the food, drinks all the beer, burps and farts and scratches his ass, makes a mess, then leaves.
No idea why he is listed

DMD by Scutters Inc:

Because the table had no DMD as it was before that era, and LTD never made a DMD table at all
But Mike had the feels bad's man, because his DMD was all blank and lonely and sobbing great gobbly tears, while everyone else was eating eggiewegs

and lovely ticks of toast and There was me and my three droogs, that is Pete, Georgie, and Dim..........
......... Sorry, wrong hallway
Anyways, Scutters felt bad for his boohoo hooing and soggy electronics, and made a DMD display for it.

And tomorrow, i am going to update the DMD to display all of this and not let you play until it has all scrolled by
But only if your name is Mike, everyone else gets a Cancel and dont show me again button


Edited by wiesshund, 03 November 2021 - 04:51 AM.

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Spend it on Hookers and Blow


#39 Mike DA Spike

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Posted 03 November 2021 - 05:12 AM

Euh .. think I need to change my name  ..... does Wiess da Spike be a good name, or Scutters Da Spike ?

But, look son real DMD pretty awesome !
Don't forget to turn off the Vpinmame externall DLL usage to use FlexDMD



891de89736982d0ee2af63f833ce09c3.jpg


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#40 wiesshund

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Posted 03 November 2021 - 05:17 AM

Euh .. think I need to change my name  ..... does Wiess da Spike be a good name, or Scutters Da Spike ?

But, look son real DMD pretty awesome !
Don't forget to turn off the Vpinmame externall DLL usage to use FlexDMD


 

 

Or...

Mykal de poepende tulpeneter met de klompen?
Oder mit? hmmm one of the two

 

 

And the DMD i just uploaded is much cooler

 

goVRIDJ.png


Edited by wiesshund, 03 November 2021 - 05:28 AM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow






Also tagged with one or more of these keywords: SSF, FSS, Taito, Brazil, Rowamet, Heavy Metal, DOF