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switch to AMD - missing textures


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#21 loganchihuahua

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Posted 02 October 2021 - 02:27 AM

Major strange update on this.  Dexjee try this. In VPX. Visual pinball. Start the game it table edit mode. Go to Table Interactive Table Edit on Congo. It displays correctly. Right? But in normal mode it doesn't right? Wonder what it is turning on that is off that isn't compatible with the 6700xt drivers. Not old AMD cards. The 6000s series. 


Edited by loganchihuahua, 02 October 2021 - 02:28 AM.


#22 wiesshund

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Posted 02 October 2021 - 02:30 AM

Major strange update on this.  Dexjee try this. Go to Table Interactive Table Edit on Congo. It displays corrrectly. Right? But in normal mode it doesn't right?

Interactive i do not believe fully pre renders everything, though i may be wrong.

 

Did you try the tables i suggested as a test yet?

I wonder if it could be the models VPW used and how made them?
Or a table graphics setting override?


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#23 loganchihuahua

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Posted 02 October 2021 - 05:24 AM

Yep whole background texture is missing from Alien Warrior and for that matter i downloaded and tried the latest Twister and it has the same problem. Hmmm. I am thinking AMD 6000s series driver problem and the the latest couple version of beta's of VPX 10.7.  Its been doing it awhile for me through a few versions of the 10.7 beta.  Before that i had an nvidia card.  Bummer. 



#24 wiesshund

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Posted 02 October 2021 - 06:49 AM

Yep whole background texture is missing from Alien Warrior and for that matter i downloaded and tried the latest Twister and it has the same problem. Hmmm. I am thinking AMD 6000s series driver problem and the the latest couple version of beta's of VPX 10.7.  Its been doing it awhile for me through a few versions of the 10.7 beta.  Before that i had an nvidia card.  Bummer. 

show me screen shot of F5 start and F6 start


run regedit

 

go to hkey current user / software

look for visual pinball on the left.

 

RIGHT click visual pinball and choose export

Pick your desktop and name it something like vpx backup or what not

 

Once it exports, delete the entire key (dont worry, that is why we exported it)

 

once key is deleted close regedit

 

run vpx, dont do any settings or anything just leave it at default a minute
open alien warrior and hit F5

Is it still fucked up?

 

to put you old settings back just dbl click the exported file on your desktop
but if the table works now, DONT import the settings as something be fubar with them


Edited by wiesshund, 02 October 2021 - 06:50 AM.

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#25 loganchihuahua

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Posted 02 October 2021 - 07:50 AM

Deleting the regkey for visual pinball doesn't help.  Same Problem. If i throw a nvidia card in the same rig it works fine. There is something with the 6700xt drivers or the vpx 10.7 compatibility with them.



#26 wiesshund

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Posted 02 October 2021 - 08:48 AM

Deleting the regkey for visual pinball doesn't help.  Same Problem. If i throw a nvidia card in the same rig it works fine. There is something with the 6700xt drivers or the vpx 10.7 compatibility with them.

not sure, there are other people here with 6700's and 6900's but they aren't popping into the thread

 

you can re-import that reg key back if you have not already

 

Maybe @Toxie can find something out


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#27 loganchihuahua

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Posted 02 October 2021 - 09:33 AM

Yep i imported again, otherwise i will be hitting yes endlessly each time i start a table for awhile. Thanks for your efforts. I wanted to also report on this so maybe some other people with 6700xt's can test these tables etc.. I am sure it will eventually iron out.  Its really strange. Thank you. 


Edited by loganchihuahua, 02 October 2021 - 09:38 AM.


#28 iaakki

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Posted 02 October 2021 - 09:51 AM


Major strange update on this.  Dexjee try this. Go to Table Interactive Table Edit on Congo. It displays corrrectly. Right? But in normal mode it doesn't right?

Interactive i do not believe fully pre renders everything, though i may be wrong.
 
Did you try the tables i suggested as a test yet?

I wonder if it could be the models VPW used and how made them?
Or a table graphics setting override?

Graphics are totally broken with Radeon 6000-series in pretty much every table. Subways are shown through PF if game started with F5. All is good if started with F6 or in vpvr. I'm about to swap my 6900xt to some nvidia soon.

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#29 wiesshund

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Posted 02 October 2021 - 10:22 AM

 

I'm about to swap my 6900xt to some nvidia soon.

 

 

If the 6900 is causing trouble at home, i can give it a place to stay for a while


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#30 wiesshund

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Posted 03 October 2021 - 10:21 PM

Yep i imported again, otherwise i will be hitting yes endlessly each time i start a table for awhile. Thanks for your efforts. I wanted to also report on this so maybe some other people with 6700xt's can test these tables etc.. I am sure it will eventually iron out.  Its really strange. Thank you. 

Try this 10.7 executable

It is an older one, Revision 4356, it was the last 10.7 beta before 10.7 became no longer compatible with 10.6

 

 

https://drive.google...iew?usp=sharing

 

Curious if the issue exists in that tone or not?


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#31 loganchihuahua

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Posted 04 October 2021 - 04:15 PM

It does.  Besides it erroring out saying the table is made for 10.7, the tables loads anyway and the missing textures are still there. The 6700xt wasn't even out back then, but nevertheless the textures are still missing. 



#32 wiesshund

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Posted 04 October 2021 - 08:51 PM

It does.  Besides it erroring out saying the table is made for 10.7, the tables loads anyway and the missing textures are still there. The 6700xt wasn't even out back then, but nevertheless the textures are still missing. 

 

Hmm, that is a very very old version of 10.7 too

it was still 100% compatible with 10.6 at that time

 

Have you filed a bug report with AMD yet?


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#33 loganchihuahua

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Posted 04 October 2021 - 10:54 PM

I did, I sent an AMD bug report linking this forum feed to look at the examples provided.  Thanks for all your efforts. I hope they fix it. Not sure they are going to be able to test it.  


Edited by loganchihuahua, 04 October 2021 - 11:05 PM.


#34 wiesshund

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Posted 04 October 2021 - 11:37 PM

I did, I sent an AMD bug report linking this forum feed to look at the examples provided.  Thanks for all your efforts. I hope they fix it. Not sure they are going to be able to test it.  

 

They could test it if they really wanted to, should take them no longer than 5 minutes to find out how.

 

Can you remember at any point in time running 10.7 successfully?

 

The EXE i gave you, if you open a 10.7 table with it, do save as, and save it as a copy, the copy will open with 10.6 and not be white

but OGG sounds will of course not play, as 10.6 doesnt OGG

and elasticity fall off on walls will be ignored as 10.6 does not have that

and webp format graphics will no load because 10.6 does not have that

but other than that, the saved copy should run under 10.6, and one could convert an OGG to wave and a webP to PNG if a table uses any of those

the physics may be a little off though, is worth a try.

 

If nothing else, perhaps maybe it is possible for the Devs to add a rendering option that allows falling back to 10.6's rendering
i assume 10.6 does render properly?

 

I wonder if it could be one of the image handler DLL's?
does a 10.6 exe running in a 10.7 folder render properly?


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#35 loganchihuahua

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Posted 05 October 2021 - 01:15 AM

Most of my tables run fine in 10.7 The new monkey island is flawless. I love it by the way.  Most tables are just fine.  Hook is fine from vpw, so is nba fastbreak,  but congo is not, the latest twister release is not good. If you were lucky enough to get Knorr and Clark's release of Starship Troopers. 10.7 table. That table works fine on the 6700xt.  Its been a few VPW tables, twister latest, alien warrior. Basically all the tables that are on this forum chain. Not many. So its weird. I am living with it, and playing the other tables on my nvidia rig in the garage which is not as fabulous, but whatever.  So certain 10.7 tables work, others don't.  And the ones others mention are the same ones i have problems with.  Sooo. not sure where the problem sits? 



#36 wiesshund

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Posted 05 October 2021 - 01:26 AM

Most of my tables run fine in 10.7 The new monkey island is flawless. I love it by the way.  Most tables are just fine.  Hook is fine from vpw, so is nba fastbreak,  but congo is not, the latest twister release is not good. If you were lucky enough to get Knorr and Clark's release of Starship Troopers. 10.7 table. That table works fine on the 6700xt.  Its been a few VPW tables, twister latest, alien warrior. Basically all the tables that are on this forum chain. Not many. So its weird. I am living with it, and playing the other tables on my nvidia rig in the garage which is not as fabulous, but whatever.  So certain 10.7 tables work, others don't.  And the ones others mention are the same ones i have problems with.  Sooo. not sure where the problem sits? 

 

That is what i do not get.
I purposely suggested alien warrior because i knew that i was not doing any fancy or special stuff on it

No playfield meshes or uv maps etc,  just wall, png texture, ramp, material with no texture.
A few stock prims (pegs and drop targets)

But you say the playfield vanishes on you?
could you do a screen shot of that?

 

Being that alien warrior is a pretty simple table, we could try different stuff, see what makes the playfield display again

not like it will matter if we break the table, but it might give some insight as to what is going on?

 

Question though, are any of the tables that work right created IN 10.7?

10.7 has no issue reading and running a table made in 10.6, but that table and one made in 10.7 will not be the same
even opening a 10.6 table and changing nothing and just hitting save will result in a table that is much different under the hood.

 

In 10.7, what do you get out of clicking file new and picking the demo table?
Does that work?


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#37 mfuegemann

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Posted 05 October 2021 - 05:34 AM

Maybe it is about texture image size? Can You try to downsize the images and reimport them for a test?

And maybe play a bit with the "Max Texture Dimension" and the other settings in the "Performance and Troubleshooting" section of the video options.

 

Sometimes forcing a powerful card down helps.



#38 wiesshund

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Posted 05 October 2021 - 07:19 AM

Say that is an idea

Even though it will hose the table, resize playfield image to 1920x1080 or 1366x768
both standard sizes.

Maybe even yank max texture dimension all the way down in prefs

Just to see if there is any change

 

might even try swapping the playfield image to like a 256 x 256 green square
just to see what happens

 

could also try setting playfield reflection to 0?

 

I would still like to see a good full rez screen shot
i wanna see what is vanishing and what is not


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#39 loganchihuahua

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Posted 05 October 2021 - 08:29 PM

Running at 1920 x 1080 natively right now.  Tried 1366x768 and it is the same thing. Here is a screenshot from congo. Mine looks the same as this.  Imgur: The magic of the Internet

 

Here is Twister

Imgur: The magic of the Internet


Edited by loganchihuahua, 05 October 2021 - 08:52 PM.


#40 wiesshund

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Posted 05 October 2021 - 11:18 PM

Running at 1920 x 1080 natively right now.  Tried 1366x768 and it is the same thing. Here is a screenshot from congo. Mine looks the same as this.  Imgur: The magic of the Internet

 

Here is Twister

Imgur: The magic of the Internet

show me alien warrior, i do not have nor did not make the other tables
so i dont know how they are put together

 

also you did not answer some of the needed info

 

like do you have Any table, created IN 10.7 that works at all ?


Edited by wiesshund, 05 October 2021 - 11:19 PM.

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