Flex - 1.8.1 as in the pic
VPX 10.7 rc300
Freezys 1.9 from GitHub just installed on DT once again for giggles.
Same error. Let me ask you...are you seeing the DMD? I know you play DT, correct? I ask this because I could play the game if I back down the FlexDMD build...but no DMD.
DMD comes up and errors out on that line. Does Flex reference dmddevice? Maybe something in there...shoot me your dmddevice if it does and I'll compare.
Ok almost the same besides VPX and like i said, i went back down a few revisions, so you are good there
I have a DMD in both DT and cab

Yes, FlexDMD does use dmddevice.ini and dmddevice.dll, it makes full use of freezy's
i will try to paste my full INI
the error scene object required ....... get label
It means the flexDMD object is not present IIRC
meaning flexDMD did not initialize for some reason
at least that is what i get out of it
My INI did not paste i will try again
[global]
; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretchresize = fit; flips the image horizontallyfliphorizontally = false; flips the image verticallyflipvertically = false; enable or disable frame-by-frame colorization (inactive in VPX bundle)colorize = true; a DMD that renders with nice dots on a computer monitor[virtualdmd]enabled = true; virtual dmd stays on top of all other windowsstayontop = True; ignore the aspect ratio of the rendered dots when resizingignorear = false; use VPM's registry values when positioning the virtual dmduseregistry = false; x-axis of the window positionleft = 0; y-axis of the window positiontop = 0; width of the dmd in monitor pixelswidth = 1024; height of the dmd in monitor pixelsheight = 256; style to apply to games where it's not explicitly setstyle = default; scale the dot size (set to 0.8 for same size as pre-1.6.0)style.default.dotsize = 0.56; rounding of the dots (0 is square, 1 is circle)style.default.dotrounding = 1; scale the brightness of the dotsstyle.default.brightness = 1.75487804878049; amount of glow to add around the dotsstyle.default.dotglow = 0.3; amount of glow of the dots background (very blurry diffuse glow)style.default.backglow = 0.4; gamma correction (1.0 to disable, a value around 2.2 should be used)style.default.gamma = 1; amount of lighting of unlit dotsstyle.default.unlitdot = #00000000; texture path for the DMD glassstyle.default.glass =; Amount and color of lighting of the glass coming from the roomstyle.default.glass.color = #00000000; Amount of lighting of the glass coming from the DMDstyle.default.glass.lighting = 0; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding)style.default.glass.padding.left = 0style.default.glass.padding.top = 0style.default.glass.padding.right = 0style.default.glass.padding.bottom = 0; texture path for an overlay framestyle.default.frame =; padding of the glass under the framestyle.default.frame.padding.left = 0style.default.frame.padding.top = 0style.default.frame.padding.right = 0style.default.frame.padding.bottom = 0; Legacy style (plain square dots without any effects)style.legacy.dotsize = 0.92style.legacy.dotrounding = 1.0style.legacy.brightness = 1.0style.legacy.dotglow = 0.0style.legacy.backglow = 0.0style.legacy.gamma = 1.0style.legacy.unlitdot = #00000000style.legacy.glass = nullstyle.legacy.glass.color = #00000000style.legacy.glass.lighting = 0.0style.legacy.glass.padding.left = 0style.legacy.glass.padding.top = 0style.legacy.glass.padding.right = 0style.legacy.glass.padding.bottom = 0style.legacy.frame = nullstyle.legacy.frame.padding.left = 0style.legacy.frame.padding.top = 0style.legacy.frame.padding.right = 0style.legacy.frame.padding.bottom = 0; Burst dots showing basic options (gamma, glow,...)style.burst.dotsize = 0.5style.burst.dotrounding = 0.5style.burst.brightness = 8style.burst.dotglow = 0.03style.burst.backglow = 0.03style.burst.gamma = 2.2style.burst.unlitdot = #FF2C1600style.burst.glass = nullstyle.burst.glass.color = #00000000style.burst.glass.lighting = 0style.burst.glass.padding.left = 0style.burst.glass.padding.top = 0style.burst.glass.padding.right = 0style.burst.glass.padding.bottom = 0style.burst.frame = nullstyle.burst.frame.padding.left = 0style.burst.frame.padding.top = 0style.burst.frame.padding.right = 0style.burst.frame.padding.bottom = 0; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display framestyle.dataeast-128x16.dotsize = 0.5style.dataeast-128x16.dotrounding = 0.5style.dataeast-128x16.brightness = 8style.dataeast-128x16.dotglow = 0.03style.dataeast-128x16.backglow = 0.03style.dataeast-128x16.gamma = 2.2style.dataeast-128x16.glass = nullstyle.dataeast-128x16.glass.color = #00000000style.dataeast-128x16.glass.lighting = 0style.dataeast-128x16.glass.padding.left = 0style.dataeast-128x16.glass.padding.top = 8style.dataeast-128x16.glass.padding.right = 0style.dataeast-128x16.glass.padding.bottom = 8style.dataeast-128x16.frame = nullstyle.dataeast-128x16.frame.padding.left = 0style.dataeast-128x16.frame.padding.top = 0style.dataeast-128x16.frame.padding.right = 0style.dataeast-128x16.frame.padding.bottom = 0style.dataeast-128x16.unlitdot = #FF2C1600style.default.dotsharpness = 1style.lucy.brightness = 1.28073170731707style.lucy.dotsize = 0.710813008130081style.lucy.dotrounding = 1style.lucy.dotsharpness = 0.45style.lucy.unlitdot = #00000000style.lucy.dotglow = 0.253252032520325style.lucy.backglow = 0.08style.lucy.gamma = 1.07style.lucy.tint = #00ff5820style.lucy.glass =style.lucy.glass.color = #00000000style.lucy.glass.lighting = 0style.lucy.glass.padding.left = 0style.lucy.glass.padding.top = 0style.lucy.glass.padding.right = 0style.lucy.glass.padding.bottom = 0style.lucy.frame = textures\frames\metal3.pngstyle.lucy.frame.padding.left = 3.61style.lucy.frame.padding.top = 4.51style.lucy.frame.padding.right = 3.61style.lucy.frame.padding.bottom = 4.51style.apollo.brightness = 2style.apollo.dotsize = 0.5style.apollo.dotrounding = 0.5style.apollo.dotsharpness = 0.32style.apollo.unlitdot = #00000000style.apollo.dotglow = 0.15style.apollo.backglow = 0.24style.apollo.gamma = 1.17style.apollo.tint = #00ff5820style.apollo.glass =style.apollo.glass.color = #00000000style.apollo.glass.lighting = 0style.apollo.glass.padding.left = 0style.apollo.glass.padding.top = 0style.apollo.glass.padding.right = 0style.apollo.glass.padding.bottom = 0style.apollo.frame =style.apollo.frame.padding.left = 0style.apollo.frame.padding.top = 0style.apollo.frame.padding.right = 0style.apollo.frame.padding.bottom = 0style.afm.brightness = 0.95style.afm.dotsize = 0.85style.afm.dotrounding = 0.85style.afm.dotsharpness = 0.8style.afm.unlitdot = #00000000style.afm.dotglow = 0.3style.afm.backglow = 0.4style.afm.gamma = 1style.afm.tint = #00ff5820style.afm.glass =style.afm.glass.color = #00000000style.afm.glass.lighting = 0style.afm.glass.padding.left = 0style.afm.glass.padding.top = 0style.afm.glass.padding.right = 0style.afm.glass.padding.bottom = 0style.afm.frame = textures\frames\AFM.pngstyle.afm.frame.padding.left = 2.4style.afm.frame.padding.top = 2style.afm.frame.padding.right = 1style.afm.frame.padding.bottom = 15.93style.testing.brightness = 0.95style.testing.dotsize = 0.85style.testing.dotrounding = 0.85style.testing.dotsharpness = 0.8style.testing.unlitdot = #00000000style.testing.dotglow = 0.3style.testing.backglow = 0.4style.testing.gamma = 1style.testing.tint = #00ff5820style.testing.glass =style.testing.glass.color = #00000000style.testing.glass.lighting = 0style.testing.glass.padding.left = 0style.testing.glass.padding.top = 0style.testing.glass.padding.right = 0style.testing.glass.padding.bottom = 0style.testing.frame = textures\frames\Untitled.pngstyle.testing.frame.padding.left = 0style.testing.frame.padding.top = 12.63style.testing.frame.padding.right = 0style.testing.frame.padding.bottom = 12.63style.default.tint = #00ff5820style.diablo.brightness = 0.87style.diablo.dotsize = 1.11style.diablo.dotrounding = 0style.diablo.dotsharpness = 1style.diablo.unlitdot = #00000000style.diablo.dotglow = 0.254959349593496style.diablo.backglow = 0.346341463414634style.diablo.gamma = 0.63style.diablo.tint = #00ff5820style.diablo.glass =style.diablo.glass.color = #00000000style.diablo.glass.lighting = 0style.diablo.glass.padding.left = 0style.diablo.glass.padding.top = 0style.diablo.glass.padding.right = 0style.diablo.glass.padding.bottom = 0style.diablo.frame = textures\frames\diablo.pngstyle.diablo.frame.padding.left = 29.77style.diablo.frame.padding.top = 23.46style.diablo.frame.padding.right = 30style.diablo.frame.padding.bottom = 2.71style.ghost.brightness = 10style.ghost.dotsize = 0.39style.ghost.dotrounding = 1style.ghost.dotsharpness = 0.5style.ghost.unlitdot = #FF507F50style.ghost.dotglow = 0.04style.ghost.backglow = 0.04style.ghost.gamma = 0.5style.ghost.tint = #00ff5820style.ghost.glass =style.ghost.glass.color = #00000000style.ghost.glass.lighting = 0style.ghost.glass.padding.left = 0style.ghost.glass.padding.top = 0style.ghost.glass.padding.right = 0style.ghost.glass.padding.bottom = 0style.ghost.frame =style.ghost.frame.padding.left = 0style.ghost.frame.padding.top = 0style.ghost.frame.padding.right = 0style.ghost.frame.padding.bottom = 0style.Jurassic.brightness = 1.75487804878049style.Jurassic.dotsize = 0.56style.Jurassic.dotrounding = 1style.Jurassic.dotsharpness = 1style.Jurassic.unlitdot = #00000000style.Jurassic.dotglow = 0.3style.Jurassic.backglow = 0.4style.Jurassic.gamma = 1style.Jurassic.tint = #00ff5820style.Jurassic.glass =style.Jurassic.glass.color = #00000000style.Jurassic.glass.lighting = 0style.Jurassic.glass.padding.left = 0style.Jurassic.glass.padding.top = 0style.Jurassic.glass.padding.right = 0style.Jurassic.glass.padding.bottom = 0style.Jurassic.frame = textures\frames\Jurassic.pngstyle.Jurassic.frame.padding.left = 10.83style.Jurassic.frame.padding.top = 3.61style.Jurassic.frame.padding.right = 10.83style.Jurassic.frame.padding.bottom = 4.51style.amh.brightness = 1.75487804878049style.amh.dotsize = 0.5style.amh.dotrounding = 1style.amh.dotsharpness = 0.55style.amh.unlitdot = #00000000style.amh.dotglow = 0.15style.amh.backglow = 0.11style.amh.gamma = 1.31style.amh.tint = #00ff5820style.amh.glass =style.amh.glass.color = #00000000style.amh.glass.lighting = 0style.amh.glass.padding.left = 0style.amh.glass.padding.top = 0style.amh.glass.padding.right = 0style.amh.glass.padding.bottom = 0style.amh.frame = textures\frames\Spooky.pngstyle.amh.frame.padding.left = 4.51style.amh.frame.padding.top = 2.71style.amh.frame.padding.right = 4.51style.amh.frame.padding.bottom = 7.22style.heavymetal.brightness = 0.62style.heavymetal.dotsize = 2style.heavymetal.dotrounding = 1style.heavymetal.dotsharpness = 0.670731707317073style.heavymetal.unlitdot = #00000000style.heavymetal.dotglow = 0.194308943089431style.heavymetal.backglow = 0.14style.heavymetal.gamma = 0.66style.heavymetal.tint = #00ff5820style.heavymetal.glass =style.heavymetal.glass.color = #00000000style.heavymetal.glass.lighting = 0style.heavymetal.glass.padding.left = 0style.heavymetal.glass.padding.top = 0style.heavymetal.glass.padding.right = 0style.heavymetal.glass.padding.bottom = 0style.heavymetal.frame =style.heavymetal.frame.padding.left = 0style.heavymetal.frame.padding.top = 0style.heavymetal.frame.padding.right = 0style.heavymetal.frame.padding.bottom = 0style.bountyhunter.brightness = 1.75487804878049style.bountyhunter.dotsize = 1.25style.bountyhunter.dotrounding = 1style.bountyhunter.dotsharpness = 0.1style.bountyhunter.unlitdot = #00000000style.bountyhunter.dotglow = 0.1style.bountyhunter.backglow = 0.25style.bountyhunter.gamma = 1style.bountyhunter.tint = #00ff5820style.bountyhunter.glass =style.bountyhunter.glass.color = #00000000style.bountyhunter.glass.lighting = 0style.bountyhunter.glass.padding.left = 0style.bountyhunter.glass.padding.top = 0style.bountyhunter.glass.padding.right = 0style.bountyhunter.glass.padding.bottom = 0style.bountyhunter.frame = textures\frames\sw_Bounty.pngstyle.bountyhunter.frame.padding.left = 3.61style.bountyhunter.frame.padding.top = 4.51style.bountyhunter.frame.padding.right = 3.61style.bountyhunter.frame.padding.bottom = 5.41style.deadpool.brightness = 0.7style.deadpool.dotsize = 2style.deadpool.dotrounding = 0.8style.deadpool.dotsharpness = 0.67style.deadpool.unlitdot = #00000000style.deadpool.dotglow = 0.186178861788618style.deadpool.backglow = 0.4style.deadpool.gamma = 1style.deadpool.tint = #00ff5820style.deadpool.glass =style.deadpool.glass.color = #00000000style.deadpool.glass.lighting = 0style.deadpool.glass.padding.left = 0style.deadpool.glass.padding.top = 0style.deadpool.glass.padding.right = 0style.deadpool.glass.padding.bottom = 0style.deadpool.frame = textures\frames\DP_Frame.pngstyle.deadpool.frame.padding.left = 23style.deadpool.frame.padding.top = 6.8style.deadpool.frame.padding.right = 23style.deadpool.frame.padding.bottom = 6.8style.deadpool2.brightness = 0.7style.deadpool2.dotsize = 2style.deadpool2.dotrounding = 0.8style.deadpool2.dotsharpness = 0.67style.deadpool2.unlitdot = #00000000style.deadpool2.dotglow = 0.186178861788618style.deadpool2.backglow = 0.4style.deadpool2.gamma = 1style.deadpool2.tint = #00ff5820style.deadpool2.glass =style.deadpool2.glass.color = #00000000style.deadpool2.glass.lighting = 0style.deadpool2.glass.padding.left = 0style.deadpool2.glass.padding.top = 0style.deadpool2.glass.padding.right = 0style.deadpool2.glass.padding.bottom = 0style.deadpool2.frame =style.deadpool2.frame.padding.left = 0style.deadpool2.frame.padding.top = 0style.deadpool2.frame.padding.right = 0style.deadpool2.frame.padding.bottom = 0style.SpaceCadet.brightness = 1.43style.SpaceCadet.dotsize = 1.5style.SpaceCadet.dotrounding = 0.715447154471545style.SpaceCadet.dotsharpness = 0.685365853658537style.SpaceCadet.unlitdot = #00000000style.SpaceCadet.dotglow = 0.243089430894309style.SpaceCadet.backglow = 0.24style.SpaceCadet.gamma = 1style.SpaceCadet.tint = #00ff5820style.SpaceCadet.glass =style.SpaceCadet.glass.color = #00000000style.SpaceCadet.glass.lighting = 0style.SpaceCadet.glass.padding.left = 0style.SpaceCadet.glass.padding.top = 0style.SpaceCadet.glass.padding.right = 0style.SpaceCadet.glass.padding.bottom = 0style.SpaceCadet.frame =style.SpaceCadet.frame.padding.left = 0style.SpaceCadet.frame.padding.top = 0style.SpaceCadet.frame.padding.right = 0style.SpaceCadet.frame.padding.bottom = 0[pindmd1]; if false, doesn't bother looking for a pinDMD1enabled = false[pindmd2]; if false, doesn't bother looking for a pinDMD2enabled = false[pindmd3]; if false, doesn't bother looking for a pinDMD3enabled = false; COM port, e.g. COM3port =[pin2dmd]; if false, doesn't bother looking for a PIN2DMDenabled = false; how long to wait in milliseconds after sending a palettedelay = 25[pixelcade]; if false, doesn't bother looking for a Pixelcadeenabled = false; COM port, e.g. COM3port =; color matrix to use, either "rgb" or "rbg"matrix = rgb[networkstream]; if enabled, stream to your DMD connected to another computerenabled = false; if enabled, retry connecting if the connection fails, default is falseretry = false; interval in seconds between retry attempts, default is 5retry-interval = 5[browserstream]; if enabled, stream to your browser in your LANenabled = falseport = 9090[vpdbstream]; if enabled, stream DMD to https://test.vpdb.io/liveenabled = falseendpoint = https://api-test.vpdb.io/[video]; if enabled, writes frames to an .avi fileenabled = false; path to folder or .avi file. if folder, gamename.avi is used.path =[pinup]; if enabled, send frames to PinUP.enabled = false[alphanumeric]enabled = falsestyle = defaultstyle.default.skewangle = 12style.default.backgroundcolor = ff000000style.default.foreground.enabled = truestyle.default.foreground.color = fffbe6cbstyle.default.foreground.blur.enabled = truestyle.default.foreground.blur.x = 2style.default.foreground.blur.y = 2style.default.foreground.dilate.enabled = falsestyle.default.innerglow.enabled = truestyle.default.innerglow.color = a0dd6a03style.default.innerglow.blur.enabled = truestyle.default.innerglow.blur.x = 15style.default.innerglow.blur.y = 13style.default.innerglow.dilate.enabled = truestyle.default.innerglow.dilate.x = 15style.default.innerglow.dilate.y = 10style.default.outerglow.enabled = truestyle.default.outerglow.color = 40b65829style.default.outerglow.blur.enabled = truestyle.default.outerglow.blur.x = 50style.default.outerglow.blur.y = 50style.default.outerglow.dilate.enabled = truestyle.default.outerglow.dilate.x = 90style.default.outerglow.dilate.y = 40style.default.background.enabled = truestyle.default.background.color = 20ffffffstyle.default.background.blur.enabled = truestyle.default.background.blur.x = 7style.default.background.blur.y = 7style.default.background.dilate.enabled = falsestyle.blue.skewangle = 12style.blue.weight = Boldstyle.blue.backgroundcolor = #ff000000style.blue.foreground.enabled = truestyle.blue.foreground.color = #ff00ffffstyle.blue.foreground.blur.enabled = truestyle.blue.foreground.blur.x = 2style.blue.foreground.blur.y = 2style.blue.foreground.dilate.enabled = falsestyle.blue.innerglow.enabled = truestyle.blue.innerglow.color = #ff0000ffstyle.blue.innerglow.blur.enabled = truestyle.blue.innerglow.blur.x = 15style.blue.innerglow.blur.y = 13style.blue.innerglow.dilate.enabled = truestyle.blue.innerglow.dilate.x = 15style.blue.innerglow.dilate.y = 10style.blue.outerglow.enabled = truestyle.blue.outerglow.color = #ff000080style.blue.outerglow.blur.enabled = truestyle.blue.outerglow.blur.x = 50style.blue.outerglow.blur.y = 50style.blue.outerglow.dilate.enabled = truestyle.blue.outerglow.dilate.x = 6style.blue.outerglow.dilate.y = 40style.blue.background.enabled = truestyle.blue.background.color = #2dfffafastyle.blue.background.blur.enabled = truestyle.blue.background.blur.x = 7style.blue.background.blur.y = 7style.blue.background.dilate.enabled = falsestyle.green.skewangle = 12style.green.weight = Boldstyle.green.backgroundcolor = #ff000000style.green.foreground.enabled = truestyle.green.foreground.color = #ff00ff00style.green.foreground.blur.enabled = truestyle.green.foreground.blur.x = 2style.green.foreground.blur.y = 2style.green.foreground.dilate.enabled = falsestyle.green.innerglow.enabled = truestyle.green.innerglow.color = #eb00ff7fstyle.green.innerglow.blur.enabled = truestyle.green.innerglow.blur.x = 15style.green.innerglow.blur.y = 13style.green.innerglow.dilate.enabled = truestyle.green.innerglow.dilate.x = 4style.green.innerglow.dilate.y = 4style.green.outerglow.enabled = truestyle.green.outerglow.color = #b900fa9astyle.green.outerglow.blur.enabled = truestyle.green.outerglow.blur.x = 50style.green.outerglow.blur.y = 50style.green.outerglow.dilate.enabled = truestyle.green.outerglow.dilate.x = 1style.green.outerglow.dilate.y = 2style.green.background.enabled = truestyle.green.background.color = #2dfffafastyle.green.background.blur.enabled = truestyle.green.background.blur.x = 7style.green.background.blur.y = 7style.green.background.dilate.enabled = false[acd_170hc]virtualdmd left = 1virtualdmd top = 354virtualdmd width = 563virtualdmd height = 170.985185185185virtualdmd style = lucy[apollo13]virtualdmd style = apollovirtualdmd left = 46virtualdmd top = 380virtualdmd width = 481virtualdmd height = 69[afm_113b]virtualdmd left = -10virtualdmd top = 363virtualdmd width = 582virtualdmd height = 217.69465648855virtualdmd style = afm[austin]virtualdmd left = 2virtualdmd top = 361virtualdmd width = 563virtualdmd height = 160virtualdmd style = apollo[Designer]virtualdmd style = testing[BOUNTYHUNTER_main]virtualdmd left = 125virtualdmd top = 263virtualdmd width = 315virtualdmd height = 83[TAF_L7]virtualdmd left = 25virtualdmd top = 361virtualdmd width = 513virtualdmd height = 129virtualdmd style = default[diablo]virtualdmd left = -15virtualdmd top = 289virtualdmd width = 590virtualdmd height = 182.994652406417virtualdmd style = diablo[jp_ghostbusters]virtualdmd style = ghostvirtualdmd left = 2virtualdmd top = 361virtualdmd width = 564virtualdmd height = 141[jupk_513]virtualdmd left = -1virtualdmd top = 357virtualdmd width = 569virtualdmd height = 152.751677852349virtualdmd style = Jurassic[st_162h]virtualdmd left = 16virtualdmd top = 360virtualdmd width = 516virtualdmd height = 129[Americas Most Haunted]virtualdmd left = -5virtualdmd top = 357virtualdmd width = 578virtualdmd height = 172.978102189781virtualdmd style = amh[Americas Most Haunted*]virtualdmd left = -4virtualdmd top = 363virtualdmd width = 568virtualdmd height = 142[heavymtl]virtualdmd left = 0virtualdmd top = 362virtualdmd width = 568virtualdmd height = 318.711111111111virtualdmd style = heavymetal[tz_p4]virtualdmd style = default[gnr_300]virtualdmd left = 2virtualdmd top = 361virtualdmd width = 560virtualdmd height = 140[twd_160]virtualdmd left = 3virtualdmd top = 361virtualdmd width = 556virtualdmd height = 139[twd_160hc]virtualdmd left = 1virtualdmd top = 359virtualdmd width = 560virtualdmd height = 140[jupk_600]virtualdmd style = Jurassicvirtualdmd left = -7virtualdmd top = 353virtualdmd width = 577virtualdmd height = 154.89932885906[starwarsbh_main]virtualdmd left = -2virtualdmd top = 365virtualdmd width = 568virtualdmd height = 142virtualdmd style = bountyhunter[JP's Ghostbusters Slimer]virtualdmd left = -1virtualdmd top = 361virtualdmd width = 568virtualdmd height = 142[acd_168h]virtualdmd left = -7virtualdmd top = 387virtualdmd width = 508virtualdmd height = 127[avs_170h]virtualdmd left = 2virtualdmd top = 354virtualdmd width = 565virtualdmd height = 141.25[bdk_294]virtualdmd left = 3virtualdmd top = 323virtualdmd width = 568virtualdmd height = 142[id4]virtualdmd left = 2virtualdmd top = 361virtualdmd width = 568virtualdmd height = 142[ij4_210]virtualdmd left = 1virtualdmd top = 339virtualdmd width = 564virtualdmd height = 141[ij_l7]virtualdmd left = 3virtualdmd top = 352virtualdmd width = 564virtualdmd height = 141[lotr]virtualdmd left = 3virtualdmd top = 344virtualdmd width = 564virtualdmd height = 141[lostspc]virtualdmd left = 3virtualdmd top = 386virtualdmd width = 564virtualdmd height = 141[mm_109c]virtualdmd left = 3virtualdmd top = 350virtualdmd width = 564virtualdmd height = 141[zof10]virtualdmd left = -44virtualdmd top = 355virtualdmd width = 607virtualdmd height = 151.75[term3]virtualdmd left = 0virtualdmd top = 360virtualdmd width = 564virtualdmd height = 141[jpsdeadpool]virtualdmd style = deadpoolvirtualdmd left = 42virtualdmd top = 362virtualdmd width = 477virtualdmd height = 99[tom_14hb]virtualdmd left = -1virtualdmd top = 346virtualdmd width = 572virtualdmd height = 143[tomy_400]virtualdmd left = 0virtualdmd top = 360virtualdmd width = 564virtualdmd height = 141[jpspacecadet]virtualdmd left = 129virtualdmd top = 267virtualdmd width = 313virtualdmd height = 88virtualdmd style = SpaceCadet[ut99ctf]virtualdmd left = 1virtualdmd top = 361virtualdmd width = 564virtualdmd height = 141
has to paste as quote, not code because of the [ ] brackets i think




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