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UT99ctfGE[Visual Pinball X Original]

original tournament unnreal

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#21 wiesshund

wiesshund

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Posted 25 August 2021 - 08:40 AM

Flex - 1.8.1 as in the pic

VPX 10.7 rc300

Freezys 1.9 from GitHub just installed on DT once again for giggles.  

 

 

Same error.  Let me ask you...are you seeing the DMD?  I know you play DT, correct?  I ask this because I could play the game if I back down the FlexDMD build...but no DMD. 

 

DMD comes up and errors out on that line.  Does Flex reference dmddevice?  Maybe something in there...shoot me your dmddevice if it does and I'll compare.

Ok almost the same besides VPX and like i said, i went back down a few revisions, so you are good there

 

I have a DMD in both DT and cab
QRT2wyr.png

 

Yes, FlexDMD does use dmddevice.ini and dmddevice.dll, it makes full use of freezy's
i will try to paste my full INI


the error scene object required ....... get label

 

It means the flexDMD object is not present IIRC

meaning flexDMD did not initialize for some reason

at least that is what i get out of it


My INI did not paste i will try again

 

 

[global]

 
; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretch
resize = fit
 
; flips the image horizontally
fliphorizontally = false
 
; flips the image vertically
flipvertically = false
 
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
 
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true
 
; virtual dmd stays on top of all other windows
stayontop = True
 
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
 
; use VPM's registry values when positioning the virtual dmd
useregistry = false
 
; x-axis of the window position
left = 0
 
; y-axis of the window position
top = 0
 
; width of the dmd in monitor pixels
width = 1024
 
; height of the dmd in monitor pixels
height = 256
 
; style to apply to games where it's not explicitly set
style = default
 
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
style.default.dotsize = 0.56
 
; rounding of the dots (0 is square, 1 is circle)
style.default.dotrounding = 1
 
; scale the brightness of the dots
style.default.brightness = 1.75487804878049
 
; amount of glow to add around the dots
style.default.dotglow = 0.3
 
; amount of glow of the dots background (very blurry diffuse glow)
style.default.backglow = 0.4
 
; gamma correction (1.0 to disable, a value around 2.2 should be used)
style.default.gamma = 1
 
; amount of lighting of unlit dots
style.default.unlitdot = #00000000
 
; texture path for the DMD glass
style.default.glass = 
 
; Amount and color of lighting of the glass coming from the room
style.default.glass.color = #00000000
 
; Amount of lighting of the glass coming from the DMD
style.default.glass.lighting = 0
 
; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding)
style.default.glass.padding.left = 0
style.default.glass.padding.top = 0
style.default.glass.padding.right = 0
style.default.glass.padding.bottom = 0
 
; texture path for an overlay frame
style.default.frame = 
 
; padding of the glass under the frame
style.default.frame.padding.left = 0
style.default.frame.padding.top = 0
style.default.frame.padding.right = 0
style.default.frame.padding.bottom = 0
 
; Legacy style (plain square dots without any effects)
style.legacy.dotsize = 0.92
style.legacy.dotrounding = 1.0
style.legacy.brightness = 1.0
style.legacy.dotglow = 0.0
style.legacy.backglow = 0.0
style.legacy.gamma = 1.0
style.legacy.unlitdot = #00000000
style.legacy.glass = null
style.legacy.glass.color = #00000000
style.legacy.glass.lighting = 0.0
style.legacy.glass.padding.left = 0
style.legacy.glass.padding.top = 0
style.legacy.glass.padding.right = 0
style.legacy.glass.padding.bottom = 0
style.legacy.frame = null
style.legacy.frame.padding.left = 0
style.legacy.frame.padding.top = 0
style.legacy.frame.padding.right = 0
style.legacy.frame.padding.bottom = 0
 
; Burst dots showing basic options (gamma, glow,...)
style.burst.dotsize = 0.5
style.burst.dotrounding = 0.5
style.burst.brightness = 8
style.burst.dotglow = 0.03
style.burst.backglow = 0.03
style.burst.gamma = 2.2
style.burst.unlitdot = #FF2C1600
style.burst.glass = null
style.burst.glass.color = #00000000
style.burst.glass.lighting = 0
style.burst.glass.padding.left = 0
style.burst.glass.padding.top = 0
style.burst.glass.padding.right = 0
style.burst.glass.padding.bottom = 0
style.burst.frame = null
style.burst.frame.padding.left = 0
style.burst.frame.padding.top = 0
style.burst.frame.padding.right = 0
style.burst.frame.padding.bottom = 0
 
; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display frame
style.dataeast-128x16.dotsize = 0.5
style.dataeast-128x16.dotrounding = 0.5
style.dataeast-128x16.brightness = 8
style.dataeast-128x16.dotglow = 0.03
style.dataeast-128x16.backglow = 0.03
style.dataeast-128x16.gamma = 2.2
style.dataeast-128x16.glass = null
style.dataeast-128x16.glass.color = #00000000
style.dataeast-128x16.glass.lighting = 0
style.dataeast-128x16.glass.padding.left = 0
style.dataeast-128x16.glass.padding.top = 8
style.dataeast-128x16.glass.padding.right = 0
style.dataeast-128x16.glass.padding.bottom = 8
style.dataeast-128x16.frame = null
style.dataeast-128x16.frame.padding.left = 0
style.dataeast-128x16.frame.padding.top = 0
style.dataeast-128x16.frame.padding.right = 0
style.dataeast-128x16.frame.padding.bottom = 0
style.dataeast-128x16.unlitdot = #FF2C1600
style.default.dotsharpness = 1
style.lucy.brightness = 1.28073170731707
style.lucy.dotsize = 0.710813008130081
style.lucy.dotrounding = 1
style.lucy.dotsharpness = 0.45
style.lucy.unlitdot = #00000000
style.lucy.dotglow = 0.253252032520325
style.lucy.backglow = 0.08
style.lucy.gamma = 1.07
style.lucy.tint = #00ff5820
style.lucy.glass = 
style.lucy.glass.color = #00000000
style.lucy.glass.lighting = 0
style.lucy.glass.padding.left = 0
style.lucy.glass.padding.top = 0
style.lucy.glass.padding.right = 0
style.lucy.glass.padding.bottom = 0
style.lucy.frame = textures\frames\metal3.png
style.lucy.frame.padding.left = 3.61
style.lucy.frame.padding.top = 4.51
style.lucy.frame.padding.right = 3.61
style.lucy.frame.padding.bottom = 4.51
style.apollo.brightness = 2
style.apollo.dotsize = 0.5
style.apollo.dotrounding = 0.5
style.apollo.dotsharpness = 0.32
style.apollo.unlitdot = #00000000
style.apollo.dotglow = 0.15
style.apollo.backglow = 0.24
style.apollo.gamma = 1.17
style.apollo.tint = #00ff5820
style.apollo.glass = 
style.apollo.glass.color = #00000000
style.apollo.glass.lighting = 0
style.apollo.glass.padding.left = 0
style.apollo.glass.padding.top = 0
style.apollo.glass.padding.right = 0
style.apollo.glass.padding.bottom = 0
style.apollo.frame = 
style.apollo.frame.padding.left = 0
style.apollo.frame.padding.top = 0
style.apollo.frame.padding.right = 0
style.apollo.frame.padding.bottom = 0
style.afm.brightness = 0.95
style.afm.dotsize = 0.85
style.afm.dotrounding = 0.85
style.afm.dotsharpness = 0.8
style.afm.unlitdot = #00000000
style.afm.dotglow = 0.3
style.afm.backglow = 0.4
style.afm.gamma = 1
style.afm.tint = #00ff5820
style.afm.glass = 
style.afm.glass.color = #00000000
style.afm.glass.lighting = 0
style.afm.glass.padding.left = 0
style.afm.glass.padding.top = 0
style.afm.glass.padding.right = 0
style.afm.glass.padding.bottom = 0
style.afm.frame = textures\frames\AFM.png
style.afm.frame.padding.left = 2.4
style.afm.frame.padding.top = 2
style.afm.frame.padding.right = 1
style.afm.frame.padding.bottom = 15.93
style.testing.brightness = 0.95
style.testing.dotsize = 0.85
style.testing.dotrounding = 0.85
style.testing.dotsharpness = 0.8
style.testing.unlitdot = #00000000
style.testing.dotglow = 0.3
style.testing.backglow = 0.4
style.testing.gamma = 1
style.testing.tint = #00ff5820
style.testing.glass = 
style.testing.glass.color = #00000000
style.testing.glass.lighting = 0
style.testing.glass.padding.left = 0
style.testing.glass.padding.top = 0
style.testing.glass.padding.right = 0
style.testing.glass.padding.bottom = 0
style.testing.frame = textures\frames\Untitled.png
style.testing.frame.padding.left = 0
style.testing.frame.padding.top = 12.63
style.testing.frame.padding.right = 0
style.testing.frame.padding.bottom = 12.63
style.default.tint = #00ff5820
style.diablo.brightness = 0.87
style.diablo.dotsize = 1.11
style.diablo.dotrounding = 0
style.diablo.dotsharpness = 1
style.diablo.unlitdot = #00000000
style.diablo.dotglow = 0.254959349593496
style.diablo.backglow = 0.346341463414634
style.diablo.gamma = 0.63
style.diablo.tint = #00ff5820
style.diablo.glass = 
style.diablo.glass.color = #00000000
style.diablo.glass.lighting = 0
style.diablo.glass.padding.left = 0
style.diablo.glass.padding.top = 0
style.diablo.glass.padding.right = 0
style.diablo.glass.padding.bottom = 0
style.diablo.frame = textures\frames\diablo.png
style.diablo.frame.padding.left = 29.77
style.diablo.frame.padding.top = 23.46
style.diablo.frame.padding.right = 30
style.diablo.frame.padding.bottom = 2.71
style.ghost.brightness = 10
style.ghost.dotsize = 0.39
style.ghost.dotrounding = 1
style.ghost.dotsharpness = 0.5
style.ghost.unlitdot = #FF507F50
style.ghost.dotglow = 0.04
style.ghost.backglow = 0.04
style.ghost.gamma = 0.5
style.ghost.tint = #00ff5820
style.ghost.glass = 
style.ghost.glass.color = #00000000
style.ghost.glass.lighting = 0
style.ghost.glass.padding.left = 0
style.ghost.glass.padding.top = 0
style.ghost.glass.padding.right = 0
style.ghost.glass.padding.bottom = 0
style.ghost.frame = 
style.ghost.frame.padding.left = 0
style.ghost.frame.padding.top = 0
style.ghost.frame.padding.right = 0
style.ghost.frame.padding.bottom = 0
style.Jurassic.brightness = 1.75487804878049
style.Jurassic.dotsize = 0.56
style.Jurassic.dotrounding = 1
style.Jurassic.dotsharpness = 1
style.Jurassic.unlitdot = #00000000
style.Jurassic.dotglow = 0.3
style.Jurassic.backglow = 0.4
style.Jurassic.gamma = 1
style.Jurassic.tint = #00ff5820
style.Jurassic.glass = 
style.Jurassic.glass.color = #00000000
style.Jurassic.glass.lighting = 0
style.Jurassic.glass.padding.left = 0
style.Jurassic.glass.padding.top = 0
style.Jurassic.glass.padding.right = 0
style.Jurassic.glass.padding.bottom = 0
style.Jurassic.frame = textures\frames\Jurassic.png
style.Jurassic.frame.padding.left = 10.83
style.Jurassic.frame.padding.top = 3.61
style.Jurassic.frame.padding.right = 10.83
style.Jurassic.frame.padding.bottom = 4.51
style.amh.brightness = 1.75487804878049
style.amh.dotsize = 0.5
style.amh.dotrounding = 1
style.amh.dotsharpness = 0.55
style.amh.unlitdot = #00000000
style.amh.dotglow = 0.15
style.amh.backglow = 0.11
style.amh.gamma = 1.31
style.amh.tint = #00ff5820
style.amh.glass = 
style.amh.glass.color = #00000000
style.amh.glass.lighting = 0
style.amh.glass.padding.left = 0
style.amh.glass.padding.top = 0
style.amh.glass.padding.right = 0
style.amh.glass.padding.bottom = 0
style.amh.frame = textures\frames\Spooky.png
style.amh.frame.padding.left = 4.51
style.amh.frame.padding.top = 2.71
style.amh.frame.padding.right = 4.51
style.amh.frame.padding.bottom = 7.22
style.heavymetal.brightness = 0.62
style.heavymetal.dotsize = 2
style.heavymetal.dotrounding = 1
style.heavymetal.dotsharpness = 0.670731707317073
style.heavymetal.unlitdot = #00000000
style.heavymetal.dotglow = 0.194308943089431
style.heavymetal.backglow = 0.14
style.heavymetal.gamma = 0.66
style.heavymetal.tint = #00ff5820
style.heavymetal.glass = 
style.heavymetal.glass.color = #00000000
style.heavymetal.glass.lighting = 0
style.heavymetal.glass.padding.left = 0
style.heavymetal.glass.padding.top = 0
style.heavymetal.glass.padding.right = 0
style.heavymetal.glass.padding.bottom = 0
style.heavymetal.frame = 
style.heavymetal.frame.padding.left = 0
style.heavymetal.frame.padding.top = 0
style.heavymetal.frame.padding.right = 0
style.heavymetal.frame.padding.bottom = 0
style.bountyhunter.brightness = 1.75487804878049
style.bountyhunter.dotsize = 1.25
style.bountyhunter.dotrounding = 1
style.bountyhunter.dotsharpness = 0.1
style.bountyhunter.unlitdot = #00000000
style.bountyhunter.dotglow = 0.1
style.bountyhunter.backglow = 0.25
style.bountyhunter.gamma = 1
style.bountyhunter.tint = #00ff5820
style.bountyhunter.glass = 
style.bountyhunter.glass.color = #00000000
style.bountyhunter.glass.lighting = 0
style.bountyhunter.glass.padding.left = 0
style.bountyhunter.glass.padding.top = 0
style.bountyhunter.glass.padding.right = 0
style.bountyhunter.glass.padding.bottom = 0
style.bountyhunter.frame = textures\frames\sw_Bounty.png
style.bountyhunter.frame.padding.left = 3.61
style.bountyhunter.frame.padding.top = 4.51
style.bountyhunter.frame.padding.right = 3.61
style.bountyhunter.frame.padding.bottom = 5.41
style.deadpool.brightness = 0.7
style.deadpool.dotsize = 2
style.deadpool.dotrounding = 0.8
style.deadpool.dotsharpness = 0.67
style.deadpool.unlitdot = #00000000
style.deadpool.dotglow = 0.186178861788618
style.deadpool.backglow = 0.4
style.deadpool.gamma = 1
style.deadpool.tint = #00ff5820
style.deadpool.glass = 
style.deadpool.glass.color = #00000000
style.deadpool.glass.lighting = 0
style.deadpool.glass.padding.left = 0
style.deadpool.glass.padding.top = 0
style.deadpool.glass.padding.right = 0
style.deadpool.glass.padding.bottom = 0
style.deadpool.frame = textures\frames\DP_Frame.png
style.deadpool.frame.padding.left = 23
style.deadpool.frame.padding.top = 6.8
style.deadpool.frame.padding.right = 23
style.deadpool.frame.padding.bottom = 6.8
style.deadpool2.brightness = 0.7
style.deadpool2.dotsize = 2
style.deadpool2.dotrounding = 0.8
style.deadpool2.dotsharpness = 0.67
style.deadpool2.unlitdot = #00000000
style.deadpool2.dotglow = 0.186178861788618
style.deadpool2.backglow = 0.4
style.deadpool2.gamma = 1
style.deadpool2.tint = #00ff5820
style.deadpool2.glass = 
style.deadpool2.glass.color = #00000000
style.deadpool2.glass.lighting = 0
style.deadpool2.glass.padding.left = 0
style.deadpool2.glass.padding.top = 0
style.deadpool2.glass.padding.right = 0
style.deadpool2.glass.padding.bottom = 0
style.deadpool2.frame = 
style.deadpool2.frame.padding.left = 0
style.deadpool2.frame.padding.top = 0
style.deadpool2.frame.padding.right = 0
style.deadpool2.frame.padding.bottom = 0
style.SpaceCadet.brightness = 1.43
style.SpaceCadet.dotsize = 1.5
style.SpaceCadet.dotrounding = 0.715447154471545
style.SpaceCadet.dotsharpness = 0.685365853658537
style.SpaceCadet.unlitdot = #00000000
style.SpaceCadet.dotglow = 0.243089430894309
style.SpaceCadet.backglow = 0.24
style.SpaceCadet.gamma = 1
style.SpaceCadet.tint = #00ff5820
style.SpaceCadet.glass = 
style.SpaceCadet.glass.color = #00000000
style.SpaceCadet.glass.lighting = 0
style.SpaceCadet.glass.padding.left = 0
style.SpaceCadet.glass.padding.top = 0
style.SpaceCadet.glass.padding.right = 0
style.SpaceCadet.glass.padding.bottom = 0
style.SpaceCadet.frame = 
style.SpaceCadet.frame.padding.left = 0
style.SpaceCadet.frame.padding.top = 0
style.SpaceCadet.frame.padding.right = 0
style.SpaceCadet.frame.padding.bottom = 0
 
[pindmd1]
 
; if false, doesn't bother looking for a pinDMD1
enabled = false
 
[pindmd2]
 
; if false, doesn't bother looking for a pinDMD2
enabled = false
 
[pindmd3]
 
; if false, doesn't bother looking for a pinDMD3
enabled = false
 
; COM port, e.g. COM3
port = 
 
[pin2dmd]
 
; if false, doesn't bother looking for a PIN2DMD
enabled = false
 
; how long to wait in milliseconds after sending a palette
delay = 25
 
[pixelcade]
 
; if false, doesn't bother looking for a Pixelcade
enabled = false
 
; COM port, e.g. COM3
port = 
 
; color matrix to use, either "rgb" or "rbg"
matrix = rgb
 
[networkstream]
 
; if enabled, stream to your DMD connected to another computer
enabled = false
 
; if enabled, retry connecting if the connection fails, default is false
retry = false
 
; interval in seconds between retry attempts, default is 5
retry-interval = 5
 
[browserstream]
 
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
 
[vpdbstream]
 
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
 
[video]
 
; if enabled, writes frames to an .avi file
enabled = false
 
; path to folder or .avi file. if folder, gamename.avi is used.
path = 
 
[pinup]
 
; if enabled, send frames to PinUP.
enabled = false
 
[alphanumeric]
enabled = false
style = default
style.default.skewangle = 12
style.default.backgroundcolor = ff000000
style.default.foreground.enabled = true
style.default.foreground.color = fffbe6cb
style.default.foreground.blur.enabled = true
style.default.foreground.blur.x = 2
style.default.foreground.blur.y = 2
style.default.foreground.dilate.enabled = false
style.default.innerglow.enabled = true
style.default.innerglow.color = a0dd6a03
style.default.innerglow.blur.enabled = true
style.default.innerglow.blur.x = 15
style.default.innerglow.blur.y = 13
style.default.innerglow.dilate.enabled = true
style.default.innerglow.dilate.x = 15
style.default.innerglow.dilate.y = 10
style.default.outerglow.enabled = true
style.default.outerglow.color = 40b65829
style.default.outerglow.blur.enabled = true
style.default.outerglow.blur.x = 50
style.default.outerglow.blur.y = 50
style.default.outerglow.dilate.enabled = true
style.default.outerglow.dilate.x = 90
style.default.outerglow.dilate.y = 40
style.default.background.enabled = true
style.default.background.color = 20ffffff
style.default.background.blur.enabled = true
style.default.background.blur.x = 7
style.default.background.blur.y = 7
style.default.background.dilate.enabled = false
style.blue.skewangle = 12
style.blue.weight = Bold
style.blue.backgroundcolor = #ff000000
style.blue.foreground.enabled = true
style.blue.foreground.color = #ff00ffff
style.blue.foreground.blur.enabled = true
style.blue.foreground.blur.x = 2
style.blue.foreground.blur.y = 2
style.blue.foreground.dilate.enabled = false
style.blue.innerglow.enabled = true
style.blue.innerglow.color = #ff0000ff
style.blue.innerglow.blur.enabled = true
style.blue.innerglow.blur.x = 15
style.blue.innerglow.blur.y = 13
style.blue.innerglow.dilate.enabled = true
style.blue.innerglow.dilate.x = 15
style.blue.innerglow.dilate.y = 10
style.blue.outerglow.enabled = true
style.blue.outerglow.color = #ff000080
style.blue.outerglow.blur.enabled = true
style.blue.outerglow.blur.x = 50
style.blue.outerglow.blur.y = 50
style.blue.outerglow.dilate.enabled = true
style.blue.outerglow.dilate.x = 6
style.blue.outerglow.dilate.y = 40
style.blue.background.enabled = true
style.blue.background.color = #2dfffafa
style.blue.background.blur.enabled = true
style.blue.background.blur.x = 7
style.blue.background.blur.y = 7
style.blue.background.dilate.enabled = false
style.green.skewangle = 12
style.green.weight = Bold
style.green.backgroundcolor = #ff000000
style.green.foreground.enabled = true
style.green.foreground.color = #ff00ff00
style.green.foreground.blur.enabled = true
style.green.foreground.blur.x = 2
style.green.foreground.blur.y = 2
style.green.foreground.dilate.enabled = false
style.green.innerglow.enabled = true
style.green.innerglow.color = #eb00ff7f
style.green.innerglow.blur.enabled = true
style.green.innerglow.blur.x = 15
style.green.innerglow.blur.y = 13
style.green.innerglow.dilate.enabled = true
style.green.innerglow.dilate.x = 4
style.green.innerglow.dilate.y = 4
style.green.outerglow.enabled = true
style.green.outerglow.color = #b900fa9a
style.green.outerglow.blur.enabled = true
style.green.outerglow.blur.x = 50
style.green.outerglow.blur.y = 50
style.green.outerglow.dilate.enabled = true
style.green.outerglow.dilate.x = 1
style.green.outerglow.dilate.y = 2
style.green.background.enabled = true
style.green.background.color = #2dfffafa
style.green.background.blur.enabled = true
style.green.background.blur.x = 7
style.green.background.blur.y = 7
style.green.background.dilate.enabled = false
 
[acd_170hc]
virtualdmd left = 1
virtualdmd top = 354
virtualdmd width = 563
virtualdmd height = 170.985185185185
virtualdmd style = lucy
 
[apollo13]
virtualdmd style = apollo
virtualdmd left = 46
virtualdmd top = 380
virtualdmd width = 481
virtualdmd height = 69
 
[afm_113b]
virtualdmd left = -10
virtualdmd top = 363
virtualdmd width = 582
virtualdmd height = 217.69465648855
virtualdmd style = afm
 
[austin]
virtualdmd left = 2
virtualdmd top = 361
virtualdmd width = 563
virtualdmd height = 160
virtualdmd style = apollo
 
[Designer]
virtualdmd style = testing
 
[BOUNTYHUNTER_main]
virtualdmd left = 125
virtualdmd top = 263
virtualdmd width = 315
virtualdmd height = 83
 
[TAF_L7]
virtualdmd left = 25
virtualdmd top = 361
virtualdmd width = 513
virtualdmd height = 129
virtualdmd style = default
 
[diablo]
virtualdmd left = -15
virtualdmd top = 289
virtualdmd width = 590
virtualdmd height = 182.994652406417
virtualdmd style = diablo
 
[jp_ghostbusters]
virtualdmd style = ghost
virtualdmd left = 2
virtualdmd top = 361
virtualdmd width = 564
virtualdmd height = 141
 
[jupk_513]
virtualdmd left = -1
virtualdmd top = 357
virtualdmd width = 569
virtualdmd height = 152.751677852349
virtualdmd style = Jurassic
 
[st_162h]
virtualdmd left = 16
virtualdmd top = 360
virtualdmd width = 516
virtualdmd height = 129
 
[Americas Most Haunted]
virtualdmd left = -5
virtualdmd top = 357
virtualdmd width = 578
virtualdmd height = 172.978102189781
virtualdmd style = amh
 
[Americas Most Haunted*]
virtualdmd left = -4
virtualdmd top = 363
virtualdmd width = 568
virtualdmd height = 142
 
[heavymtl]
virtualdmd left = 0
virtualdmd top = 362
virtualdmd width = 568
virtualdmd height = 318.711111111111
virtualdmd style = heavymetal
 
[tz_p4]
virtualdmd style = default
 
[gnr_300]
virtualdmd left = 2
virtualdmd top = 361
virtualdmd width = 560
virtualdmd height = 140
 
[twd_160]
virtualdmd left = 3
virtualdmd top = 361
virtualdmd width = 556
virtualdmd height = 139
 
[twd_160hc]
virtualdmd left = 1
virtualdmd top = 359
virtualdmd width = 560
virtualdmd height = 140
 
[jupk_600]
virtualdmd style = Jurassic
virtualdmd left = -7
virtualdmd top = 353
virtualdmd width = 577
virtualdmd height = 154.89932885906
 
[starwarsbh_main]
virtualdmd left = -2
virtualdmd top = 365
virtualdmd width = 568
virtualdmd height = 142
virtualdmd style = bountyhunter
 
[JP's Ghostbusters Slimer]
virtualdmd left = -1
virtualdmd top = 361
virtualdmd width = 568
virtualdmd height = 142
 
[acd_168h]
virtualdmd left = -7
virtualdmd top = 387
virtualdmd width = 508
virtualdmd height = 127
 
[avs_170h]
virtualdmd left = 2
virtualdmd top = 354
virtualdmd width = 565
virtualdmd height = 141.25
 
[bdk_294]
virtualdmd left = 3
virtualdmd top = 323
virtualdmd width = 568
virtualdmd height = 142
 
[id4]
virtualdmd left = 2
virtualdmd top = 361
virtualdmd width = 568
virtualdmd height = 142
 
[ij4_210]
virtualdmd left = 1
virtualdmd top = 339
virtualdmd width = 564
virtualdmd height = 141
 
[ij_l7]
virtualdmd left = 3
virtualdmd top = 352
virtualdmd width = 564
virtualdmd height = 141
 
[lotr]
virtualdmd left = 3
virtualdmd top = 344
virtualdmd width = 564
virtualdmd height = 141
 
[lostspc]
virtualdmd left = 3
virtualdmd top = 386
virtualdmd width = 564
virtualdmd height = 141
 
[mm_109c]
virtualdmd left = 3
virtualdmd top = 350
virtualdmd width = 564
virtualdmd height = 141
 
[zof10]
virtualdmd left = -44
virtualdmd top = 355
virtualdmd width = 607
virtualdmd height = 151.75
 
[term3]
virtualdmd left = 0
virtualdmd top = 360
virtualdmd width = 564
virtualdmd height = 141
 
[jpsdeadpool]
virtualdmd style = deadpool
virtualdmd left = 42
virtualdmd top = 362
virtualdmd width = 477
virtualdmd height = 99
 
[tom_14hb]
virtualdmd left = -1
virtualdmd top = 346
virtualdmd width = 572
virtualdmd height = 143
 
[tomy_400]
virtualdmd left = 0
virtualdmd top = 360
virtualdmd width = 564
virtualdmd height = 141
 
[jpspacecadet]
virtualdmd left = 129
virtualdmd top = 267
virtualdmd width = 313
virtualdmd height = 88
virtualdmd style = SpaceCadet
 
[ut99ctf]
virtualdmd left = 1
virtualdmd top = 361
virtualdmd width = 564
virtualdmd height = 141
 

has to paste as quote, not code because of the [ ] brackets i think


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#22 BrandonLaw

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Posted 25 August 2021 - 08:49 AM

Thanks Wiess.  No change with the .ini.  Made a new one and xx""xx'd out my other.  Same error same place.  Let me dig a bit more....repair my redistributables see what happens.


Tried visual adjustments (Graphics...screens, ect) just to rule out any video permission wonkiness.

 

Deleted Freezy's entirely from the directory for shits....and flex still shows up on the table...plays fine...errors out on magnasave.  (same erroring)... so strictly for display purposes, but notable. 

 

 

Edit:  New find.  FlexDemo table:  I can play the table fine...flippers....plunger....but if I hit a Magnasave button, it gives me an error at line 485 and hoses my shit totally. 

 

Line 485:    label.SetAlignedPosition 45, 1 + (i - 1) * 6, FlexDMD_Align_TopRight

 

12.png


Edited by BrandonLaw, 25 August 2021 - 09:11 AM.

"S...O...S"  /repeat


#23 tartzani

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Posted 25 August 2021 - 09:15 AM

well it seems its not vpx, and not freezy  ?



#24 Redwings13

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Posted 25 August 2021 - 09:19 AM

All my folders are where they should be.



#25 tartzani

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Posted 25 August 2021 - 09:19 AM

flex "newlabel" do not create an object

 

you dont have multiple version of flex on you system ?



#26 Redwings13

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Posted 25 August 2021 - 09:23 AM

Just one version 



#27 BrandonLaw

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Posted 25 August 2021 - 09:32 AM

Same here...one .version... and searched FlexDMD for all of C:

 

 

Log which I coincidentally found in the VP dir...one in VPinMame doesn't seem to update like this one....

 

 

 

 [1] 2021/08/25 05:28:42.168  INFO | FlexDMD version 1.8.1.0 
 [1] 2021/08/25 05:28:42.168  INFO | Game name set to FlexDemo-AlphaNum 
 [1] 2021/08/25 05:28:42.168  INFO | Render mode set to SEG_2x16Alpha 
 [1] 2021/08/25 05:28:42.186  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FFFFFFFF&border_size=0&border_tint=FFFFFFFF 
 [1] 2021/08/25 05:28:42.186  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FFFFFFFF&border_size=0&border_tint=FFFFFFFF 
 [1] 2021/08/25 05:28:42.186 ERROR | Missing character #13 replaced by ' ' 
[14] 2021/08/25 05:28:42.246  INFO | Attaching to Visual Pinball Player window lifecycle 
 [1] 2021/08/25 05:28:43.941  INFO | Hide DMD 
 [1] 2021/08/25 05:28:43.949  INFO | Disposing DMD dynamic link library 
 [1] 2021/08/25 05:28:43.949  INFO | Show DMD 
 [1] 2021/08/25 05:28:43.949  INFO | Loaded dmddevice.dll from C:\Visual Pinball\VPinMAME\dmddevice.dll to create a virtual DMD 
 [1] 2021/08/25 05:28:44.105  INFO | dmdscreen.dll was not loaded since it is not available from C:\Visual Pinball\VPinMAME\dmdscreen.dll 
 [1] 2021/08/25 05:28:44.105  INFO | Starting render thread for game 'FlexDemo-AlphaNum' using render mode SEG_2x16Alpha 
 [1] 2021/08/25 05:28:49.263  INFO | Stopping render thread 
 [1] 2021/08/25 05:28:49.263  INFO | Hide DMD 
 [1] 2021/08/25 05:28:49.263  INFO | Disposing DMD dynamic link library 
 [1] 2021/08/25 05:28:49.263  INFO | Show DMD 
 [1] 2021/08/25 05:28:49.263  INFO | Loaded dmddevice.dll from C:\Visual Pinball\VPinMAME\dmddevice.dll to create a virtual DMD 
 [1] 2021/08/25 05:28:49.481  INFO | dmdscreen.dll was not loaded since it is not available from C:\Visual Pinball\VPinMAME\dmdscreen.dll 
[14] 2021/08/25 05:28:49.481  WARN | Abnormally long elapsed time between frames of 0.1974075s (rendering lasted 197.4073ms, sleeping was 0ms), limiting to 66ms 
 [1] 2021/08/25 05:28:51.604  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FF404040&border_size=0&border_tint=FFFFFFFF 
 [1] 2021/08/25 05:28:51.617  INFO | Warning actor 'Score_1' not found in children of 'Stage' 
 [1] 2021/08/25 05:28:54.494  INFO | Hide DMD 
 [1] 2021/08/25 05:28:54.508  INFO | Disposing DMD dynamic link library 
 [1] 2021/08/25 05:28:54.508  INFO | Stopping render thread 

Here's the one for Tart's table:

 

 

 

 

 

 [1] 2021/08/25 05:31:45.467  INFO | FlexDMD version 1.8.1.0 
 [1] 2021/08/25 05:31:45.498  INFO | Game name set to ut99ctf 
 [1] 2021/08/25 05:31:45.498  INFO | Table File defined to UT99ctfGE.vpx 
 [1] 2021/08/25 05:31:45.498  INFO | Show DMD 
 [1] 2021/08/25 05:31:45.507  INFO | Loaded dmddevice.dll from C:\Visual Pinball\VPinMAME\dmddevice.dll to create a virtual DMD 
 [1] 2021/08/25 05:31:46.654  INFO | dmdscreen.dll was not loaded since it is not available from C:\Visual Pinball\VPinMAME\dmdscreen.dll 
 [1] 2021/08/25 05:31:46.654  INFO | Starting render thread for game 'ut99ctf' using render mode DMD_GRAY_4 
[14] 2021/08/25 05:31:46.654  INFO | RenderThread start 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FFFFFFFF&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FF404040&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FF006400&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FF8C7B00&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.teeny_tiny_pixls-5.fnt&tint=FF10761B&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.671  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FFFF9B00&border_size=0&border_tint=FFFFFFFF 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FF4DFF32&border_size=0&border_tint=FFFFFFFF 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FFFFFFFF&border_size=0&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FFFFFF00&border_size=1&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FFFF0000&border_size=1&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FF00FF00&border_size=1&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.bm_army-12.fnt&tint=FF006363&border_size=1&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.678  INFO | Font added to cache:FlexDMD.Resources.udmd-f7by13.fnt&tint=FFFF9B00&border_size=1&border_tint=FF000000 
 [1] 2021/08/25 05:31:46.745  INFO | Bitmap added to cache:C:\Visual Pinball\Tables\UT99DMD\coret.gif 
 [1] 2021/08/25 05:31:46.801  INFO | Bitmap added to cache:C:\Visual Pinball\Tables\UT99DMD\november.gif 
 [1] 2021/08/25 05:31:46.846  INFO | Bitmap added to cache:C:\Visual Pinball\Tables\UT99DMD\dreary.gif 
 [1] 2021/08/25 05:31:46.892  INFO | Bitmap added to cache:C:\Visual Pinball\Tables\UT99DMD\face.gif 
 [1] 2021/08/25 05:31:46.897  INFO | Warning actor 'Credit' not found in children of 'Score' 
[14] 2021/08/25 05:31:46.897  INFO | Attaching to Visual Pinball Player window lifecycle 
[14] 2021/08/25 05:31:46.897  WARN | Abnormally long elapsed time between frames of 0.2454509s (rendering lasted 245.4503ms, sleeping was 0ms), limiting to 66ms 
 [1] 2021/08/25 05:31:48.894  INFO | Hide DMD 
 [1] 2021/08/25 05:31:48.912  INFO | Disposing DMD dynamic link library 
 [1] 2021/08/25 05:31:48.917  INFO | Stopping render thread 
[14] 2021/08/25 05:31:48.917  INFO | RenderThread end 

Edited by BrandonLaw, 25 August 2021 - 09:30 AM.

"S...O...S"  /repeat


#28 Redwings13

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Posted 25 August 2021 - 09:37 AM

Your knowledge with computer/programs is way higher than mine. I was just hoping for a simple answer over something I thought I messed up.

but I’m sure others will run into this problem too.

so I’ll be following the advice given out.

and I still appreciate the help.   :bye2:



#29 BrandonLaw

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Posted 25 August 2021 - 09:41 AM

Also redownloaded the 3.57 scripts pack and overwrote with no success.


"S...O...S"  /repeat


#30 tartzani

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Posted 25 August 2021 - 09:47 AM

something is wrong with your flexdmd build

 

get the released 1.8.0.0 and try ?



#31 BrandonLaw

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Posted 25 August 2021 - 09:56 AM

YEP! That was it.  I somehow went down the 'newest' road for FlexDMD.  Do not use!  Use the version from here!

 

 

https://github.com/v...lexdmd/releases

 

 

Which...if I remember right CLEARLY states this in the releasenotes.  Just can't use the newest build.  Literally has to be that version.  May want to take out 1.8 'or later' from the notes :)  Thanks guys!


"S...O...S"  /repeat


#32 tartzani

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Posted 25 August 2021 - 10:04 AM

yes the "later" has to go :P

 

it will get fixed sooner or later as the simple command "newlabel" should work on all future releases



#33 Redwings13

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Posted 25 August 2021 - 10:09 AM

I’ll try that in a few hours.  I don’t want my house shaking, still have my daughter sleeping.   :otvclap:



#34 BrandonLaw

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Posted 25 August 2021 - 10:10 AM

Reach in your cab and turn off your 2x amps.....:)  That's how I work on it all night.  Daughter sleeps RIGHT above me.  


"S...O...S"  /repeat


#35 jpsalas

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Posted 25 August 2021 - 10:11 AM

I get the same error:

 

 
Runtime error
-------------
Line: 13808
Object required: 'scene.GetLabel(...)'
 
And I have FlexDMD 1.9.1.0 and freezy 1.8.0. It works fine on all the other tables. Either there is some image missing or as wiesshund said, you need an older FlexDMD.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#36 BrandonLaw

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Posted 25 August 2021 - 10:22 AM

 

I get the same error:

 

 
Runtime error
-------------
Line: 13808
Object required: 'scene.GetLabel(...)'
 
And I have FlexDMD 1.9.1.0 and freezy 1.8.0. It works fine on all the other tables. Either there is some image missing or as wiesshund said, you need an older FlexDMD.

 

 

Correct...you need 1.8.0 version, specifically.  New versions are busted.


"S...O...S"  /repeat


#37 tartzani

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Posted 25 August 2021 - 10:25 AM

there is not many pure flexdmd tables out there, mine is one of the first ? this is why snapshot dont work yet. it will get fixed



#38 Redwings13

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Posted 25 August 2021 - 10:35 AM

Tartzani, should I just wait till you fix it, or just use the older version of flex.



#39 wiesshund

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Posted 25 August 2021 - 10:36 AM

 

I get the same error:

 

 
Runtime error
-------------
Line: 13808
Object required: 'scene.GetLabel(...)'
 
And I have FlexDMD 1.9.1.0 and freezy 1.8.0. It works fine on all the other tables. Either there is some image missing or as wiesshund said, you need an older FlexDMD.

 

I have the latest build from

Actions · vbousquet/flexdmd (github.com)

 

And it reports as
iUXYGiY.png

 

Where are you sourcing flexDMD 1.9.1 from?


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Spend it on Hookers and Blow


#40 Redwings13

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Posted 25 August 2021 - 10:38 AM

I usually turn volume down with keyboard so I don’t disturb family members.  My fingers have a hard time turning those knobs on the amps.







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