adjust duration of GameOnTimer
try going up or down in increments of 2, might be a little CPU dependent
I will look at employing Michael's fastflips method to the table, it uses a lot more timers and triggers but might
be a little less system dependent
Many thanks! I tried to increment up to 60 (by two's increment as stated) but it seemed to get better at first then got worse and worse. I just tried one decrement once (to 38) but it already seemed worse. Getting late here, I'll try again tomorrow, unless your fast flips update solves the issue.
I will upload it this evening
I in the mean time, temporarily just comment out the entire gameon time sub
and just hard set it that gamerunning = 1
line 46
Dim GameRunning
change to
Dim GameRunning : GameRUnning = 1
then search script for gamerunning
and where ever you see it say = 0, change it to = 1
which i think is only the drain
It will just mean that the flippers run even if game is over or you tilt
That is preferable to running with out fast flips cause on these ltd ROMs you will get hella flipper lag, and VPN does not support native fastflips
for LTD as they do not have a gameon lamp or solenoid etc.
It's too CPU dependent, if the timer floats a little, it gets too picky.
I had given out test copies to people, but either their machine did not display the issue or they did not mention it
i did not really get any feed back either way.
Anyways, a new version will be going up tonight using a different method of making sure it is valid to use the flips
it will be less timing critical so should be more compatible and still give the advantage of fast flips
And to make everyone happy, i have rotated the bumper cap graphic 360 degrees