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LTD do Brazil Haunted Hotel WIP

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#21 wiesshund

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Posted 04 June 2021 - 07:12 AM

Not sure how well it will show up in video, laptop is pretty low res but
 
but new inserts and lower playfield art
Table can now legit tilt due to an update of Vpinmame (3.4 latest from github)
you wont want to tilt often, the sound is annoying as sin.
Main playfield is partially finished, upper playfield is still stand in photos
Right side main playfield plastics partially redrawn

New flippers
 
did i mention that a compact laptop keyboard sucks to manage 4 flipper buttons on? LOL

 


Edited by wiesshund, 04 June 2021 - 07:17 AM.

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#22 Wylte

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Posted 04 June 2021 - 08:12 AM

Wow, this is progressing really fast! Looking good, even in low-res :P ...that tilt tone, though... might accidentally delete that one...

And you weren't kidding about the randomness. It seems like you never know where you'll be playing or how many balls there'll be!
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#23 wiesshund

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Posted 04 June 2021 - 08:21 AM

Wow, this is progressing really fast! Looking good, even in low-res :P ...that tilt tone, though... might accidentally delete that one...

And you weren't kidding about the randomness. It seems like you never know where you'll be playing or how many balls there'll be!

You can not delete it, unless you can edit the ROM?

 

That is the ROM making that noise, that is its real life tilt sound


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#24 Wylte

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Posted 04 June 2021 - 04:03 PM

Wow, this is progressing really fast! Looking good, even in low-res :P ...that tilt tone, though... might accidentally delete that one...

And you weren't kidding about the randomness. It seems like you never know where you'll be playing or how many balls there'll be!

You can not delete it, unless you can edit the ROM?
 
That is the ROM making that noise, that is its real life tilt sound
Was just joking about how awful it is :^)
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#25 wiesshund

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Posted 04 June 2021 - 04:12 PM

 

 

Was just joking about how awful it is :^)

 

730708801907140aad25b843026f1e22.gif


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#26 Karlor

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Posted 04 June 2021 - 07:17 PM

 

Wow, this is progressing really fast! Looking good, even in low-res :P ...that tilt tone, though... might accidentally delete that one...

And you weren't kidding about the randomness. It seems like you never know where you'll be playing or how many balls there'll be!

You can not delete it, unless you can edit the ROM?

 

That is the ROM making that noise, that is its real life tilt sound

 

Maybe its was an early attempt at hitting what South Park phrased as the "brown Note".... they REALLY dont want you tilting this sucker lol

 

Man this is looking so sweet :D


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

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#27 wiesshund

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Posted 04 June 2021 - 07:54 PM

Wow, this is progressing really fast! 

Not sure about fast.

 

It started as just this

 

G10q7vc.png

 

Which gave birth to this

3EjCFhe.png

 

Which went on to become this

YOuRLoP.png

 

Which then required this

V06TnHi.png

 

Which then required this to happen

GyIGl89.png

 

As well as a few of these

x8j6jnn.png

 

In fact, the table was totally lost at one point, and toxie made a fix to VPX that got it back

 

 

Which was then used to wire up and test the ROM, in all its pink and grey glory

which is where i was going to stop and hand it off to someone else to make a real table from it

but there was either no interest, or people were busy with other projects


Edited by wiesshund, 04 June 2021 - 08:05 PM.

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#28 Wylte

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Posted 04 June 2021 - 09:13 PM

Dunno if you're being sarcastic or humble lol. Great summary though :) I think the fact that you've gotten all that done since April is impressive, either way
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#29 wiesshund

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Posted 05 June 2021 - 01:02 AM

Dunno if you're being sarcastic or humble lol. Great summary though :) I think the fact that you've gotten all that done since April is impressive, either way

 

April?
I started looking for technical data on the machine last year i think

trying to make the ROM work

 

That is the hard part, making an unknown undocumented ROM function

The rest, aside from the graphics is easy

 

There really is no table code as it is all ROM operated

Just simply lines that say Hey, if this gets hit, you should close, or pulse switch ## on the ROM and do what the ROM says

Or if ROM says this solenoid ## is activated then you do this thing

 

A simple fast flips routine, which is super simple, nothing glamorous

and a few tidbits that simply change the lower playfield to dark textures when the lights go out

Nothing amazing there, the ROM decides when it all happens

 

Everything else is just out of the box VPX stuff, except for 2 donated prims from cyberperez
 

The Graphics are mostly all Predator, except for a few things i could actually make decently
or poorly stitched together pieces of stand in art made from table photos.

Maybe someone will take the table some day and give it some proper blender made models for everything


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#30 Wylte

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Posted 05 June 2021 - 03:50 AM

Yeah but you got the board info in April, and the table progress since then is what I meant. I've been following your posts - would've offered to help if I had any skill with roms or art.

Just take the compliment, dammit! :P
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#31 wiesshund

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Posted 06 June 2021 - 12:18 AM

Ok boys and Girls

 

(drum roll)

High definition video of table to date

More of the main playfield has been painted, the lower playfield is done, upper playfield is still just stand in art so ignore it.

Main playfield plastics about 50% finished (maybe 60%)

The Apron is still just stand in art, and yes, i know, it is too big, it is skewed on the vertical scale, when Predator gets to the apron, i will make a new apron surface for him to work against so we can size it right.

 

NOTE: in the video you will hear a flipper click, but not move.
That was fixed post video, the timer for the flipper models was amped up so that they will move with the slightest twitch
(the real flipper itself, which is invisible was in fact moving, the model was just not following it fast enough, you can twitch these flippers and get partial movement)

 

So, enjoy, and BOO on youtube for only offering the video in 1080p
I uploaded it at 2k, but hey, its better than 1366x768 x all video features turned totally off because my laptop cant hang, right?

 


And yes, i like doing the vid in FSS
Cab guys get an idea of what it will look like in cab mode, and desktop guys also get an idea
it's kind of in between


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#32 wiesshund

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Posted 06 June 2021 - 08:16 AM

This was the table, on May 21st 2021

 

 

It looks a little bit better now :)

But you can see the ball trough working, which is kind of neat


Edited by wiesshund, 06 June 2021 - 08:17 AM.

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#33 Mrtr32

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Posted 06 June 2021 - 11:57 PM

Good work wiesshund!

Very happy to see this jewel coming to vpx

#34 wiesshund

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Posted 13 June 2021 - 01:49 AM

Small update

 


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#35 Wylte

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Posted 13 June 2021 - 03:12 AM

Lookin' good! Looks like you're getting better at playing it, too ;P
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#36 wiesshund

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Posted 13 June 2021 - 03:28 AM

Lookin' good! Looks like you're getting better at playing it, too ;P

 

Nope, just luckier


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#37 wiesshund

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Posted 03 July 2021 - 08:01 PM

Nothing to update at the moment, table is waiting on art work

mechanically it is done, but not going to release it with half done art


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#38 wiesshund

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Posted 19 August 2021 - 07:19 PM

Just an update, for anyone still watching, to say there is nothing to update presently.

 

The person doing the graphics has moved on to other things and i do not know exactly when they may decide to work on this again

 

 

 

[edit]

 

It's a lot of work and i guess kind of depressing to do, as there are no plastic or playfield scans
We have lots of photos but the angles are wrong etc

and even if you manipulate them and what not, the only existing tables to take pictures of are in bad shape

work faded scratched and sun darkened so you can not even use them directly at all

 

Plus, the photos are all chopped in pieces from differing angles distances, color saturation is all over the place etc

So you have no choice but to poke in every pixel by hand, try to best determine the right colors

and do this for 3 playfields and 3 separate sets of plastics


Edited by wiesshund, 20 August 2021 - 01:37 AM.

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#39 batch

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Posted 20 August 2021 - 07:25 AM

I wouldn't say it's kind of depressive :) , but it's very long to do if you don't have good ressources to work 

 

Not sure it can help you, and if you want to try to do it yourself, here is how I did for the redraw of plastics and playfield of my table "L'Hexagone"

 

I did a "palette" of all the colors used, just to be sure they are the same on playfield an plastics

 

colors.jpg

 

Then I did a cutting out of each detail, for example this one                   and then I filled it with the desired colors

 

cyclistcont.jpg                                   cyclist.jpg                  


Edited by batch, 20 August 2021 - 07:26 AM.

signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES :  http://www.vpforums....loads&mid=30858    


#40 wiesshund

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Posted 20 August 2021 - 07:40 AM

I wouldn't say it's kind of depressive :) , but it's very long to do if you don't have good ressources to work 

 

Not sure it can help you, and if you want to try to do it yourself, here is how I did for the redraw of plastics and playfield of my table "L'Hexagone"

 

I did a "palette" of all the colors used, just to be sure they are the same on playfield an plastics

 

 

 

Then I did a cutting out of each detail, for example this one                   and then I filled it with the desired colors

 

                                                     

 

Well, it is depressing for the artist in this case

 

The source material is really too bad to easily do like what you show above, tons of correction of skew, perspective, scale etc have to be done for every detail

and i do not personally have that kind of art talent, i also do not have the layered source material to work from anyways, only the merged results

 

I should also mention, a lot of the real table parts that were photo'd are broken, cracked or missing pieces


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