Not sure how well it will show up in video, laptop is pretty low res but
but new inserts and lower playfield art
Table can now legit tilt due to an update of Vpinmame (3.4 latest from github)
you wont want to tilt often, the sound is annoying as sin.
Main playfield is partially finished, upper playfield is still stand in photos
Right side main playfield plastics partially redrawn
New flippers
did i mention that a compact laptop keyboard sucks to manage 4 flipper buttons on? LOL
Edited by wiesshund, 04 June 2021 - 07:17 AM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Dunno if you're being sarcastic or humble lol. Great summary though I think the fact that you've gotten all that done since April is impressive, either way
Dunno if you're being sarcastic or humble lol. Great summary though I think the fact that you've gotten all that done since April is impressive, either way
April?
I started looking for technical data on the machine last year i think
trying to make the ROM work
That is the hard part, making an unknown undocumented ROM function
The rest, aside from the graphics is easy
There really is no table code as it is all ROM operated
Just simply lines that say Hey, if this gets hit, you should close, or pulse switch ## on the ROM and do what the ROM says
Or if ROM says this solenoid ## is activated then you do this thing
A simple fast flips routine, which is super simple, nothing glamorous
and a few tidbits that simply change the lower playfield to dark textures when the lights go out
Nothing amazing there, the ROM decides when it all happens
Everything else is just out of the box VPX stuff, except for 2 donated prims from cyberperez
The Graphics are mostly all Predator, except for a few things i could actually make decently
or poorly stitched together pieces of stand in art made from table photos.
Maybe someone will take the table some day and give it some proper blender made models for everything
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Yeah but you got the board info in April, and the table progress since then is what I meant. I've been following your posts - would've offered to help if I had any skill with roms or art.
More of the main playfield has been painted, the lower playfield is done, upper playfield is still just stand in art so ignore it.
Main playfield plastics about 50% finished (maybe 60%)
The Apron is still just stand in art, and yes, i know, it is too big, it is skewed on the vertical scale, when Predator gets to the apron, i will make a new apron surface for him to work against so we can size it right.
NOTE: in the video you will hear a flipper click, but not move.
That was fixed post video, the timer for the flipper models was amped up so that they will move with the slightest twitch
(the real flipper itself, which is invisible was in fact moving, the model was just not following it fast enough, you can twitch these flippers and get partial movement)
So, enjoy, and BOO on youtube for only offering the video in 1080p
I uploaded it at 2k, but hey, its better than 1366x768 x all video features turned totally off because my laptop cant hang, right?
And yes, i like doing the vid in FSS
Cab guys get an idea of what it will look like in cab mode, and desktop guys also get an idea
it's kind of in between
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Just an update, for anyone still watching, to say there is nothing to update presently.
The person doing the graphics has moved on to other things and i do not know exactly when they may decide to work on this again
[edit]
It's a lot of work and i guess kind of depressing to do, as there are no plastic or playfield scans
We have lots of photos but the angles are wrong etc
and even if you manipulate them and what not, the only existing tables to take pictures of are in bad shape
work faded scratched and sun darkened so you can not even use them directly at all
Plus, the photos are all chopped in pieces from differing angles distances, color saturation is all over the place etc
So you have no choice but to poke in every pixel by hand, try to best determine the right colors
and do this for 3 playfields and 3 separate sets of plastics
Edited by wiesshund, 20 August 2021 - 01:37 AM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Favorite Pinball: Anyone if gaming and appearence are great
Posted 20 August 2021 - 07:25 AM
I wouldn't say it's kind of depressive , but it's very long to do if you don't have good ressources to work
Not sure it can help you, and if you want to try to do it yourself, here is how I did for the redraw of plastics and playfield of my table "L'Hexagone"
I did a "palette" of all the colors used, just to be sure they are the same on playfield an plastics
Then I did a cutting out of each detail, for example this one and then I filled it with the desired colors
I wouldn't say it's kind of depressive , but it's very long to do if you don't have good ressources to work
Not sure it can help you, and if you want to try to do it yourself, here is how I did for the redraw of plastics and playfield of my table "L'Hexagone"
I did a "palette" of all the colors used, just to be sure they are the same on playfield an plastics
Then I did a cutting out of each detail, for example this one and then I filled it with the desired colors
Well, it is depressing for the artist in this case
The source material is really too bad to easily do like what you show above, tons of correction of skew, perspective, scale etc have to be done for every detail
and i do not personally have that kind of art talent, i also do not have the layered source material to work from anyways, only the merged results
I should also mention, a lot of the real table parts that were photo'd are broken, cracked or missing pieces
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways