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#21 wiesshund

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Posted 08 June 2021 - 05:56 AM

Might look at Silent Hill on LFD engine

 

It has a lot of complete buildings, roof tops and all, might be some other things maybe?


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#22 TerryRed

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Posted 08 June 2021 - 06:11 AM

Might look at Silent Hill on LFD engine

 

It has a lot of complete buildings, roof tops and all, might be some other things maybe?

 

 

It was more down to how they were created for the games to begin with in terms of how some buildings looked compared to others.

 

I wanted to use the actual assets from the original games where I can, but for things like monsters... I'll use the best looking version that work best with animation and rigging etc.

 

I can rip any of the models of the levels from SH2 / 3 / 4 as well as models of characters, etc. However the ripping tool needed isn't perfect and doesnt retain uv wrapping info. That is why sites like Deviant Art which has LOTS of completed levels ripped from the games that were ready to go, were a life saver. I still needed to mod and adjust them to fit best on a playfield... or add a roof here and there... fix reversed / hidden polygons, etc. I have the entire town as one BIG model from SH1 on PS1.... and that is where I ripped the school from (as the school building exterior was never shown on SH2 / 3.

 

Considering the distance you see these from while playing...they all look really good on the playfield... even though they are 20 years old.

 

I can't use full "complete to scale" buildings as they simply won't fit on the playfield as they would be too tall. The school being a good example. Woodside Apartments I had to mod heavily as it couldn't fit normally. I wanted everything to match in scale (doors similar size... cars correct size,etc).

 

Everything in the pics above are all used and fit on the normal foggy town levels of the table. Some like the Theme Park Entrance or Texxon are trimmed down or modded to work better with the space I have.

 

I'm really happy I have lots of Otherworld level assets to use, so I can populate the table with creepy stuff.

 

The fact that the table literally looks like the Silent Hill games (because its using the actual game assets) is something I always planned on doing when I pictured this table years ago.


Edited by TerryRed, 08 June 2021 - 06:19 AM.


#23 wiesshund

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Posted 08 June 2021 - 06:24 AM

 

Might look at Silent Hill on LFD engine

 

It has a lot of complete buildings, roof tops and all, might be some other things maybe?

 

 

It was more down to how they were created for the games to begin with in terms of how some buildings looked compared to others.

 

I wanted to use the actual assets from the original games where I can, but for things like monsters... I'll use the best looking version that work best with animation and rigging etc.

 

I can rip any of the models of the levels from SH2 / 3 / 4 as well as models of characters, etc. However the ripping tool needed isn't perfect and doesnt retain uv wrapping info. That is why sites like Deviant Art which has LOTS of completed levels ripped from the games that were ready to go, were a life saver. I still needed to mod and adjust them to fit best on a playfield... or add a roof here and there... fix reversed / hidden polygons, etc. I have the entire town as one BIG model from SH1 on PS1.... and that is where I ripped the school from (as the school building exterior was never shown on SH2 / 3.

 

Considering the distance you see these from while playing...they all look really good on the playfield... even though they are 20 years old.

 

I can't use full "complete to scale" buildings as they simply won't fit on the playfield as they would be too tall. The school being a good example. Woodside Apartments I had to mod heavily as it couldn't fit normally. I wanted everything to match in scale (doors similar size... cars correct size,etc).

 

Everything in the pics above are all used and fit on the normal foggy town levels of the table. Some like the Theme Park Entrance or Texxon are trimmed down or modded to work better with the space I have.

 

I'm really happy I have lots of Otherworld level assets to use, so I can populate the table with creepy stuff.

 

The fact that the table literally looks like the Silent Hill games (because its using the actual game assets) is something I always planned on doing when I pictured this table years ago.

 

 

Heh know what would be funny?
If suddenly you were transported to silent hill
And a giant pinball, of which you have no control over, starts blasting down the streets


Pinball aside

the L4D modification Silent Hill is kind of a blast with some friends in co-op 


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Spend it on Hookers and Blow


#24 Encrypted

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Posted 09 June 2021 - 12:42 PM

No words to describe how awesome this table is and is gonna be. You are a master at this. Cant wait for the final outcome. I remember the console game being scary as hell back in the day. Fantastic game. 



#25 TerryRed

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Posted 19 June 2021 - 10:56 AM

Silent Hill (Future Pinball-BAM) - WIP

"Texture tiling, old school style"


Work is chugging along with my Silent Hill table. I have been completely redoing the main table, and have been transforming the table literally into the town of Silent Hill using actual models / assets / textures from the original Silent Hill games (20+ years old now).

I never thought I would see myself manually "tiling" textures for pinball plastics art, but here it is. It may look odd but this is a pic of the "town" plastics and apron without any models, etc.

Since BAM custom models work differently than normal FP models, you can't see them when generating a blueprint to use for creating the playfield / plastics art. So I had to manually "guess" where all the buildings / cars / trees / lightposts / powerlines / fire hydrants, etc would be in order to place all the texture tiles.... and even more so for the shadows for everything.

It may not look much on it's own right now.... but when you see the "new" table compared to the old RetroFlair 2 demo... I think your jaw will drop. Everything you saw previously has been either replaced or completely redone... and there is so much more to add. I'm loving how this is turning out.

 

FEXXyE9.jpg


Edited by TerryRed, 19 June 2021 - 10:57 AM.


#26 TerryRed

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Posted 14 July 2021 - 11:03 PM

Not exactly news to anyone reading this thread...but...

 

https://youtu.be/KYM7CnPYR2M



#27 Newsboy

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Posted 15 July 2021 - 11:36 PM

Okay, so I basically have to install Future Pinball then huh?



#28 wiesshund

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Posted 16 July 2021 - 12:01 AM

Okay, so I basically have to install Future Pinball then huh?

 

If you want to play a Future Pinball table, yes


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#29 TerryRed

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Posted 16 July 2021 - 05:20 PM

Silent Hill (Future Pinball - BAM)

New Table (Work in Progress) - Nightmare Alley, Armless Monster Scenes and features Demo

This is the first work in progress of my new standalone Silent Hill table for Future Pinball - BAM. For all the years I've been in this hobby... I always told myself, if I was to do my own table... it would have to be Silent Hill... my favorite game series.

Thanks to the amazing recent BAM updates from ravarcade (for Future Pinball), many of my ideas are now possible. So I've taken all I know, and have started to put it all into this fan-made work of passion.

I think you'll be amazed at how atmospheric and immersive pinball can be, and with Silent Hill this is essential.

I really wanted all the key ingredients included. Fog, Darkness, Lighter, Flashlight (dynamic light), Radio static, Otherworld, Rust, Blood, Decay, Siren, Creepy Monsters, visuals and authentic locations, items and music from the classic Silent Hill games

The next step...probably my favorite and the most daunting...is creating Scene 3 - Midwich School.

This work is purely made for my own enjoyment and education, and is my love letter to Team Silent, and all other Silent Hill dev teams that have poured their heart into this series. I hope, as a fan, I will do them proud.

Thanks to:

- Rom for the original layout used for the table
- Schreibi34 for the gorgeous insert renders
- Andrei Maraklov for help with the amazing Armless Monster model
- ravarcade for the amazing BAM updates that make this possible
- Chris Leathley for Future Pinball
- Gimli, GeorgeH, wild, Steve Paradis, shiva, and many others at Pinball Nivanna for great examples and support
- SLAMT1LT, and other FP and VP authors for great examples to learn from
- the entire VP community, who has been very supportive of my crazy work, despite it not conforming to "realistic" pinball

 

 

 

https://youtu.be/gcJPzd4-q2g

 

f6DAwer.jpg



#30 Robsoie

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Posted 23 July 2021 - 05:19 PM

Just checked your video and wow, it's frankly amazing.

The atmosphere, the ambient light and the animated fog, everything seems to click with the table theme.

 

And gameplay feels great, things looks like they are flowing together very nicely.

Congratulations for all the work on this table.



#31 TerryRed

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Posted 15 August 2021 - 04:10 AM

Back to work on Silent Hill (PinEvent)

 

OK... so after a few weeks....I'm back at working on Silent Hill. My "hope" is to have it done for Halloween... but that may be too ambitious...especially if I need to add PinEvent when the table is done. When Silent Hill is done.... then it's back to work on RetroFlair 2. Let's just hope my work doesn't take me away from home up until XMAS holidays so I can get these done!

 

Now to work on the Midwich School Scene.

 

Playfield and Plastics

 

Silent Hill (and RetroFlair 2) are different in that they completely change up the layout, visuals, models, and textures for multiple Scenes as you progress. This is almost like creating art for multiple pinball tables, but its only this one table.
 
So far I have only the first two Scenes done which use the town and alley artwork. Now I need to do models, layout, playfield and plastics for Midwich School.
 
For the Town and Alley, here's the playfield and plastics art. It seems simple when you remove all the table components... but it's a lot harder than it looks when you are trying create something new that works on a new table that evolves and changes. Lots of trial and error.

 

In the mean time... here's a few pics to hold you over .

 

nMmkWFw.jpg

 

PbTr1Jb.jpg

 

TDkD3AX.jpg

 

RqCQGRh.jpg

 

wD25OnT.jpg

 

4FAmYPI.jpg

 

FEXXyE9.jpg

 

Yta1IzG.jpg



#32 hlr53

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Posted 15 August 2021 - 11:06 AM

The real Slamt1lt has been exposed!  :otvclap:


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#33 TerryRed

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Posted 11 September 2021 - 05:57 AM

Silent Hill (PinEvent):

 

New look, multiple playfields, and first reveal of Midwich School's classroom and bathroom sections.

 

I'm back at it, adding more to Silent Hill (PinEvent). I'm now creating the Midwich School sections (and show a teaser of the classroom and bathroom), which required me to give the entire game a much needed makeover to the playfield. This was essential to allow multiple other playfields / ramps / wireramps, etc to be able to swap in and out between sections of the game. You've never seen anything like this (except on RetroFlair 2 of course).... and this is taking it to a whole new level.

 

No full gameplay of the new levels shown for now (just a preview)... but I can't wait to show you what I've come up with for the School Otherworld in the next video preview (when the Midwich sections are all done).

 

 

https://youtu.be/kCLk6EeP8S8

 

kfjaZlj.jpg



#34 Mitchell

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Posted 11 September 2021 - 12:30 PM

Nice


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#35 licwip

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Posted 11 September 2021 - 01:53 PM

Fantastic!

#36 gamemodder

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Posted 14 September 2021 - 12:30 AM

If this is silent hill will you add p.t.? The demo from ps4? It was removed but was known as one of the scariest games of 2014.

Edited by gamemodder, 14 September 2021 - 12:30 AM.


#37 TerryRed

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Posted 16 September 2021 - 03:02 AM

Silent Hill (PinEvent) - Bugging around with Creepers
 
I was stressing because I couldn't find a suitable 3d model for the "creeper" bugs I'm adding to my Silent Hill virtual pinball table I'm making in Future Pinball.
 
I found some great beetle FBX models with fully animated legs...but the bug looked nothing like the Silent Hill movie's bugs.
 
Using the video link below... I was easily able to use this pic from the Silent Hill movie concept art to create the model I needed.
 
 
With slight adjustments in Blender, I combined the new model with the beetle's animated legs (with complete skeletal animation) and I made some nice normal / bump maps... and it turned out great!
 
You'll love these new Creeper bugs crawling all over the table (and they don't like being hit). Just a small part of the creepiness you'll be seeing in Silent Hill.
 
Qe7cMF6.jpg
 
X6hoVVf.jpg


#38 TerryRed

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Posted 25 September 2021 - 03:16 AM

Silent Hill (PinEvent) - Pinball without "BALLS"?
 
Silent Hill will be BIG compared to typical pinball games. So that means it will be that much harder to complete if you are limited to the traditional 3 / 5 ball game.
 
So I decided to try something different. Instead of "Balls", I decided to have "Health" just like in the Silent Hill games.
 
You start with 100 health, and each ball that drains reduces health by a specific amount (this may be determined by an Easy / Normal / Hard mode same as the games as well). So it could be you lose 10 health with each ball drained, or maybe 15, or 20, etc.
 
You can increase your health a few ways:
  • the drop targets for the Health Drink gives you 25 health (and popups for outer lanes)
  • the drop targets for the Med-Kit gives you 50 health (and Ball Saver)
  • collect all Ampoule roll-overs gives you 75 health
  • collect hidden Ampoule throughout the different levels gives you 75 health
I'm working away with what free time I can get (doubt very much it will be done for Halloween), and what I have so far for the Midwich School is friggin' awesome... but I won't show it off until all of Midwich is done.
 
xD7ZrDv.png
 
XbsTJBw.png
 
 
 


#39 wiesshund

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Posted 25 September 2021 - 05:02 AM

Ah kind of like the horse race game

In it, you get balls until some horse wins rather than a fixed ball count

 

In yours, you get balls, till someone dies

 

That could work, since it is a pinball table aspiring to be a gothic adventure game.


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#40 TerryRed

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Posted 03 October 2021 - 03:48 AM

Silent Hill (PinEvent) - Pyramid Head lives!
 
Woo Hoo! I've finished 5 out of 6 levels / sections of the Midwich School scene in my Silent Hill table for Future Pinball - BAM.
 
I was finally able to figure out how to get Pyramid Head working and complete with proper animation for his helmet head, as well as his Great Knife being animated as a proper weapon.
 
I knew how to convert / modify / animate characters and complex FBX models before (like Michael Myers in Halloween). This is something BAM and FP together fully support (VPX can only use simple OBJ models and no complex animation). However before if the model I converted had a weapon, then when I would auto-rig it for animation... the weapon would move and distort with the fingers, etc.
 
Now I figured out how to get it to work in Blender, and now the Great Knife is a separate model that uses the same armature rig and model animation as the Pyramid Head model, but it's properly attached to the right hand bone (but I still keep it as it's own separate model). Same idea for the Pyramid "head", as it would distort if it wasn't a separate "part" of the main model, and I needed to mod and attach it properly to the head bone. (this is something I need to do for Darth Vader now as well)
 
Now this dude is fully animated and looks amazing! I'm trying not to show too much in this pic as there is A LOT to see in each section of Midwich, and like RetroFlair 2's demo... you will see some stuff you never thought possible in virtual pinball before.
 
Once the 6th section is done, I'll make another EPIC video showing off the most freaky / disturbing / coolest pinball you've ever seen.
 
Silent Hill is not going to be a "normal" virtual pinball game!
 
8fd1AN9.jpg