Might look at Silent Hill on LFD engine
It has a lot of complete buildings, roof tops and all, might be some other things maybe?
Posted 08 June 2021 - 06:11 AM
Might look at Silent Hill on LFD engine
It has a lot of complete buildings, roof tops and all, might be some other things maybe?
It was more down to how they were created for the games to begin with in terms of how some buildings looked compared to others.
I wanted to use the actual assets from the original games where I can, but for things like monsters... I'll use the best looking version that work best with animation and rigging etc.
I can rip any of the models of the levels from SH2 / 3 / 4 as well as models of characters, etc. However the ripping tool needed isn't perfect and doesnt retain uv wrapping info. That is why sites like Deviant Art which has LOTS of completed levels ripped from the games that were ready to go, were a life saver. I still needed to mod and adjust them to fit best on a playfield... or add a roof here and there... fix reversed / hidden polygons, etc. I have the entire town as one BIG model from SH1 on PS1.... and that is where I ripped the school from (as the school building exterior was never shown on SH2 / 3.
Considering the distance you see these from while playing...they all look really good on the playfield... even though they are 20 years old.
I can't use full "complete to scale" buildings as they simply won't fit on the playfield as they would be too tall. The school being a good example. Woodside Apartments I had to mod heavily as it couldn't fit normally. I wanted everything to match in scale (doors similar size... cars correct size,etc).
Everything in the pics above are all used and fit on the normal foggy town levels of the table. Some like the Theme Park Entrance or Texxon are trimmed down or modded to work better with the space I have.
I'm really happy I have lots of Otherworld level assets to use, so I can populate the table with creepy stuff.
The fact that the table literally looks like the Silent Hill games (because its using the actual game assets) is something I always planned on doing when I pictured this table years ago.
Edited by TerryRed, 08 June 2021 - 06:19 AM.
Posted 08 June 2021 - 06:24 AM
Might look at Silent Hill on LFD engine
It has a lot of complete buildings, roof tops and all, might be some other things maybe?
It was more down to how they were created for the games to begin with in terms of how some buildings looked compared to others.
I wanted to use the actual assets from the original games where I can, but for things like monsters... I'll use the best looking version that work best with animation and rigging etc.
I can rip any of the models of the levels from SH2 / 3 / 4 as well as models of characters, etc. However the ripping tool needed isn't perfect and doesnt retain uv wrapping info. That is why sites like Deviant Art which has LOTS of completed levels ripped from the games that were ready to go, were a life saver. I still needed to mod and adjust them to fit best on a playfield... or add a roof here and there... fix reversed / hidden polygons, etc. I have the entire town as one BIG model from SH1 on PS1.... and that is where I ripped the school from (as the school building exterior was never shown on SH2 / 3.
Considering the distance you see these from while playing...they all look really good on the playfield... even though they are 20 years old.
I can't use full "complete to scale" buildings as they simply won't fit on the playfield as they would be too tall. The school being a good example. Woodside Apartments I had to mod heavily as it couldn't fit normally. I wanted everything to match in scale (doors similar size... cars correct size,etc).
Everything in the pics above are all used and fit on the normal foggy town levels of the table. Some like the Theme Park Entrance or Texxon are trimmed down or modded to work better with the space I have.
I'm really happy I have lots of Otherworld level assets to use, so I can populate the table with creepy stuff.
The fact that the table literally looks like the Silent Hill games (because its using the actual game assets) is something I always planned on doing when I pictured this table years ago.
Heh know what would be funny?
If suddenly you were transported to silent hill
And a giant pinball, of which you have no control over, starts blasting down the streets
Pinball aside
the L4D modification Silent Hill is kind of a blast with some friends in co-op
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 19 June 2021 - 10:56 AM
Silent Hill (Future Pinball-BAM) - WIP
"Texture tiling, old school style"
Work is chugging along with my Silent Hill table. I have been completely redoing the main table, and have been transforming the table literally into the town of Silent Hill using actual models / assets / textures from the original Silent Hill games (20+ years old now).
I never thought I would see myself manually "tiling" textures for pinball plastics art, but here it is. It may look odd but this is a pic of the "town" plastics and apron without any models, etc.
Since BAM custom models work differently than normal FP models, you can't see them when generating a blueprint to use for creating the playfield / plastics art. So I had to manually "guess" where all the buildings / cars / trees / lightposts / powerlines / fire hydrants, etc would be in order to place all the texture tiles.... and even more so for the shadows for everything.
It may not look much on it's own right now.... but when you see the "new" table compared to the old RetroFlair 2 demo... I think your jaw will drop. Everything you saw previously has been either replaced or completely redone... and there is so much more to add. I'm loving how this is turning out.

Edited by TerryRed, 19 June 2021 - 10:57 AM.
Posted 14 July 2021 - 11:03 PM
Posted 16 July 2021 - 05:20 PM
Silent Hill (Future Pinball - BAM)
New Table (Work in Progress) - Nightmare Alley, Armless Monster Scenes and features Demo
This is the first work in progress of my new standalone Silent Hill table for Future Pinball - BAM. For all the years I've been in this hobby... I always told myself, if I was to do my own table... it would have to be Silent Hill... my favorite game series.
Thanks to the amazing recent BAM updates from ravarcade (for Future Pinball), many of my ideas are now possible. So I've taken all I know, and have started to put it all into this fan-made work of passion.
I think you'll be amazed at how atmospheric and immersive pinball can be, and with Silent Hill this is essential.
I really wanted all the key ingredients included. Fog, Darkness, Lighter, Flashlight (dynamic light), Radio static, Otherworld, Rust, Blood, Decay, Siren, Creepy Monsters, visuals and authentic locations, items and music from the classic Silent Hill games
The next step...probably my favorite and the most daunting...is creating Scene 3 - Midwich School.
This work is purely made for my own enjoyment and education, and is my love letter to Team Silent, and all other Silent Hill dev teams that have poured their heart into this series. I hope, as a fan, I will do them proud.
Thanks to:
- Rom for the original layout used for the table
- Schreibi34 for the gorgeous insert renders
- Andrei Maraklov for help with the amazing Armless Monster model
- ravarcade for the amazing BAM updates that make this possible
- Chris Leathley for Future Pinball
- Gimli, GeorgeH, wild, Steve Paradis, shiva, and many others at Pinball Nivanna for great examples and support
- SLAMT1LT, and other FP and VP authors for great examples to learn from
- the entire VP community, who has been very supportive of my crazy work, despite it not conforming to "realistic" pinball

Posted 23 July 2021 - 05:19 PM
Just checked your video and wow, it's frankly amazing.
The atmosphere, the ambient light and the animated fog, everything seems to click with the table theme.
And gameplay feels great, things looks like they are flowing together very nicely.
Congratulations for all the work on this table.
Posted 15 August 2021 - 04:10 AM
Back to work on Silent Hill (PinEvent)
OK... so after a few weeks....I'm back at working on Silent Hill. My "hope" is to have it done for Halloween... but that may be too ambitious...especially if I need to add PinEvent when the table is done. When Silent Hill is done.... then it's back to work on RetroFlair 2. Let's just hope my work doesn't take me away from home up until XMAS holidays so I can get these done!
Now to work on the Midwich School Scene.
In the mean time... here's a few pics to hold you over .








Posted 11 September 2021 - 05:57 AM
Silent Hill (PinEvent):
New look, multiple playfields, and first reveal of Midwich School's classroom and bathroom sections.
I'm back at it, adding more to Silent Hill (PinEvent). I'm now creating the Midwich School sections (and show a teaser of the classroom and bathroom), which required me to give the entire game a much needed makeover to the playfield. This was essential to allow multiple other playfields / ramps / wireramps, etc to be able to swap in and out between sections of the game. You've never seen anything like this (except on RetroFlair 2 of course).... and this is taking it to a whole new level.
No full gameplay of the new levels shown for now (just a preview)... but I can't wait to show you what I've come up with for the School Otherworld in the next video preview (when the Midwich sections are all done).

Posted 16 September 2021 - 03:02 AM


Posted 25 September 2021 - 03:16 AM


Posted 25 September 2021 - 05:02 AM
Ah kind of like the horse race game
In it, you get balls until some horse wins rather than a fixed ball count
In yours, you get balls, till someone dies
That could work, since it is a pinball table aspiring to be a gothic adventure game.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 03 October 2021 - 03:48 AM
