This area
Sub aWobbleTimer_Timer ' BallShake.Enabled = RMBallInMagnet cBall.Vely = cBall.VelY-ngrav 'modifier for slope reversal/cancellation ' rmmod = (ringmaster.z+265.5)/265*.4 '.4 is a 40% modifier for ratio of ball movement to head movement dino.objrotx = (ckicker.y - cball.y)'*rmmod dino.objroty = (cball.x - ckicker.x)'*rmmod dino1.objrotx = -(ckicker.y - cball.y)'*rmmod dino1.objroty = -(cball.x - ckicker.x)'*rmmod End Suband i think this area
'****************************************************** ' Shaker Motor '****************************************************** Sub ShakerMotor(enabled) If enabled Then ShakeTimer.Enabled = 1 PlaySound SoundFX(SfxMotor,DOFShaker), -1, 2*VolumeDial Else ShakeTimer.Enabled = 0 StopSound SfxMotor End If End Sub Sub ShakeTimer_Timer() Nudge 0,.2 Nudge 90,.2 Nudge 180,.1 Nudge 270,.1 End SubSo I checked the VR version I'm running and it has that in the script. The dinos wobble a little so that seems to be working but the t-rex shake and the table shake effect doesnt seem to work in VR.
If I run the VR table in desktop VPX the t-rex seems to shake not sure about the table shake effect.. weird.. but thanks again for that it helped me find something to mess with later on tonight
See if the table shake is commented out or disabled




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