Very nice mod Aubriel ,
can anyone share the new b2s that was on vpinball? thanks
Posted 23 April 2021 - 04:17 PM
Final version uploaded : 2.2
This time I'm happy
I'm sorry for the number of updates but each time I was thinking "it's done!" lol
My new but very ugly "DarkLightShow" code introduced in 2.0 version has been fully rewritten and is now very nice ![]()
The multiball light show is now really awesome and the lighting fully configurable ![]()
The inserts , flasher and lights power is updated in live depending of the curent darkness and GI of the table.
It really improves the experience!
Thanks to your comments I changed a few things: VPinMAME version needed, the new LUTs selection code with dark ones... etc...
Now the full lighting is also set automatically depending of the lut darkness.
Also some more cleanings applied : script code, playfield inserts, a few textures/reflexion and transparencies fixed etc...
This time it should be done! I really hope you will enjoy. If you like this game the new 2.2 version deserves to be downloaded ![]()
Edited by Aubrel, 23 April 2021 - 06:32 PM.
Posted 23 April 2021 - 06:38 PM
Have to laugh a little bit to your last version comment. I believe I've heard that one from you a couple of times before, but, of course I don't mind that at all. Thank you, Aubrei. Played the 2.0b yesterday and now the weekend is here, I have a plan of testing the upgraded version of course ![]()
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 23 April 2021 - 07:50 PM
Have to laugh a little bit to your last version comment. I believe I've heard that one from you a couple of times before, but, of course I don't mind that at all. Thank you, Aubrei. Played the 2.0b yesterday and now the weekend is here, I have a plan of testing the upgraded version of course
Yes I remember saying you that I will not update it even more after 1.5 ![]()
But in fact I still wanted to get more of this table and now I think I put the best I can in it ![]()
I'm now even rather satisfied by the code I wrote for this table and how I push the lighting and some details in the last version
Now I will have to find an other project...
![]()
Posted 23 April 2021 - 09:25 PM
Have to laugh a little bit to your last version comment. I believe I've heard that one from you a couple of times before, but, of course I don't mind that at all. Thank you, Aubrei. Played the 2.0b yesterday and now the weekend is here, I have a plan of testing the upgraded version of course
Yes I remember saying you that I will not update it even more after 1.5
But in fact I still wanted to get more of this table and now I think I put the best I can in it
I'm now even rather satisfied by the code I wrote for this table and how I push the lighting and some details in the last version
Now I will have to find an other project...
![]()
Wonderful table you made, very nice to see this one. Just a suggestion if you want to take a siimilar project, maybe Excalibur from Gottlieb, it needs some more love that table ![]()
Posted 23 April 2021 - 11:02 PM
Great additions/enhancements in the last few days! Easy addition to my favorites list.
I have to agree with Thalamus, don't quite trust the finality of your "final version"; it definitely feels done to me, but you keep finding improvements ![]()
Posted 24 April 2021 - 03:17 AM
Posted 25 April 2021 - 01:40 PM
Hi Aubrel,
first of all, thank you very much for this update shared with this community.
I experienced a glitch in the game: the ball after bumping against the right flipper entered behind the right slingshot and went captive there below.
I tried moving the ball around the slingshot in debug mode, but I was not able to replicate the glitch.
Have a great day.
Massimo
Everywhere a ball rolls, there's fun!
Posted 25 April 2021 - 03:49 PM
Hi Aubrel,
thank you for your quick response,
Yes, I noticed it with the version 2.2 compressed into the "Big House (Gottlieb 1989) MOD 2.2a.rar" file.
Please note that I played a lot (say 20/30 minutes) and this happened just one time, and as wrote above I've not been able to replicate it through the debugging tool.
Not that I'm a VPinball designer, I'm just a beginner in that, but I can't imagine how it could be happened, since I see that you made collidable the plastic on top of the slingshots.
By the way (not sure this can help) when the ball was trapped under the right slingshot plastic, I moved it with the debugging tool and at a certain point I got a second ball which was locked before, out of the tube ramp on the left, and then the ball exited from below the slingshot.
Everywhere a ball rolls, there's fun!
Posted 21 July 2021 - 07:46 AM
Heres a little adjustment I made for freaks like me that wants to have a coins chute control via F6:
'---------------------------------------
'Gottlieb Big House
'added by Inkochnito
'Added Coins chute by Mike da Spike
'---------------------------------------
Sub editDips
Dim vpmDips : Set vpmDips = New cvpmDips
With vpmDips
.AddForm 700,400,"Big House - DIP switches"
.AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5
.AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13
.AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21
.AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30
.AddFrame 207,4,190,"Maximum credits",49152,Array("8 credits",0,"10 credits",32768,"15 credits",&H00004000,"20 credits",49152)'dip 15&16
.AddFrame 207,80,190,"Captive balls are",&H00002000,Array("returned after each ball",0,"retained at the end of each ball",&H00002000)'dip 14
.AddFrame 207,126,190,"Playfield special",&H00200000,Array("replay",0,"extra ball",&H00200000)'dip 22
.AddFrame 207,172,190,"High games to date control",&H00000020,Array("no effect",0,"reset high games 2-5 on power off",&H00000020)'dip 6
.AddFrame 207,218,190,"Auto-percentage control",&H00000080,Array("disabled (normal high score mode)",0,"enabled",&H00000080)'dip 8
.AddFrame 207,264,190,"'J-A-I-L' lamp control",&H40000000,Array("initialize 'J' flashing",0,"initialize 'J-A-I-L' from memory",&H40000000)'dip 31
.AddFrame 207,310,190,"Cell targets when hit",&H80000000,Array("go from lit to off",0,"go from lit to flashing to off",&H80000000)'dip 32
.AddFrame 412,4,190,"High game to date awards",&H00C00000,Array("not displayed and no award",0,"displayed and no award",&H00800000,"displayed and 2 replays",&H00400000,"displayed and 3 replays",&H00C00000)'dip 23&24
.AddFrame 412,80,190,"Balls per game",&H01000000,Array("5 balls",0,"3 balls",&H01000000)'dip 25
.AddFrame 412,126,190,"Replay limit",&H04000000,Array("no limit",0,"one per ball",&H04000000)'dip 27
.AddFrame 412,172,190,"Novelty",&H08000000,Array("normal",0,"extra ball and replay scores 500K",&H08000000)'dip 28
.AddFrame 412,218,190,"Game mode",&H10000000,Array("replay",0,"extra ball",&H10000000)'dip 29
.AddChk 412,316,180,Array("Match feature",&H02000000)'dip 26
.AddChk 412,331,190,Array("Attract sound",&H00000040)'dip 7
.AddLabel 50,360,300,20,"After hitting OK, press F3 to reset game with new settings."
.ViewDips
End With
End Sub
Set vpmShowDips = GetRef("editDips")
Edited by Mike DA Spike, 21 July 2021 - 07:51 AM.
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 21 July 2021 - 09:08 AM
wait, your machine is a rip off, cause the center slot takes susan b anthony coins and you only give 1 credit.
not playing at your house
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
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