Well thanks for the comments, I'm glad you like it

I've enjoyed making it, and I hope you can enjoy playing it
Looks good and plays good, though I do have to go all the way down to 1024x768 from my native resolution of 1600x1200 or I get the off screen render crash with hardware rendering which is a bit of a shame. I know this is a hardware limitation on my end with my 256MB 6800GS, still I can't help but think there is more to it then that.
I'm able to play all of the Groni tables at 1600x1200 and all of those are very detailed, so I can't help but think he is doing something different somehow when it comes to the way he optimises his graphics.
Just an observation and in no way a negative opinion, it's just I feel sure there is more to this then a hardware limitation.
Great table.

I think it can go out of memory because of the ferris wheel. There are 15 wheel images without ball and 12 with ball, so there is more memory to allocate than in other tables, and more if you use a high resolution and only 256MB graphic card.
Great job, Melon!!! Looking and playing very nice! Some details you may consider for a next release:
1) The 2x-7x multiplier lights and the "Adv. X" light should be light blue and not green.
2) The Lane-Change feature is not working (probably you did not hook it up in the script)
3) Flipper settings may need a bit of adjustment. I couldn't make two Comet ramp shots in a row, and on the real game it isn't too difficult to do it.
4) Maybe you can copy the Roulette from a previous Cyclone table to yours?
5) Maybe replacing the PinMAME display with one like on the latest Phantom of the Opera for example?
6) The Ferris Wheel is going too fast. Maybe 40% faster than what it actually is.
Keep up the good work!!
Well, you're right, the multiplier lights should be blue, I used some images as a reference where they seemed green to me, I'll change it in next update.
About the flippers, it's been more than 10 years since I don't play the real one, so I don't remember the flipper behaviour. I've seen many videos on youtube of people playing, that's my reference, so it's good to hear that from you. But, you mean the comet ramp? I think it's easy to enter, maybe the cyclone ramp (the one in the right) is more difficult to hit.
The same with the ferris wheel, the reference was a youtube video. If you want to slow it, there is a timer called FerrisTimer, you can increase the Timer Interval value. The more you increase it, the slower it will go.
The other stuff, the mystery wheel and the diplay, it's for a future update. It's just that I didn't want to get myself burned in my first table, I need a break from Cyclone, that's why I released it "as is". Now I want to focus on my next tables, so don't expect a version with mystery wheel or splitted display at the moment.
Thanks dude! I've seen your transparet ramps in your WW, maybe I'll try something like that in my table, it's a good idea.
It's strange what you say about the plunger
Can you play JPSalas tables with no problem? I mean, I've used JP's plunger system.
Well, now to the next one, all I can say is that I'm cleaning the playfield image, you can expect a new
WIP in the next few days