Punch It!
I never got one of these installed on my cab but I had the plaque 3D printed for it (from Star Trek)
Posted 28 February 2021 - 12:49 PM
Posted 08 March 2021 - 04:56 AM
gtx Joe I am currently updating all the dof to account for the RBG fire button. I am trying to make the colors match the side MX strips and or make them look good for the table colors. Thanks for compiling all of this. had a couple questions.
1. i set my plunger ke and lockbar key to both enter. the reason i did this is because at night, i dont have to make a bunch of noise pulling a plunger back and firing it. during normal play, my fire button being lit tells me not to use the plunger but use the fire button/launch button on my lockdown bar. If you do this, i dont have to update all the scripts and change plunger to lockbar on the key up and key down.
2. found some issues with 2 tables so far
The Walking Dead LE
Posted 08 March 2021 - 07:17 PM
Mustange LE
Yes, Mustang LE has a real plunger. But it also has Action/Fire button (Switch 71) which will auto-plunge the ball. The Walking Dead LE and Star Trek LE has the same behavior.
Since you took the easy way out and mapped your fire button to the plunger button, you get the analog plunger behavior and not the Fire button behavior (switch 71) for these Stern LE tables which is autolaunch
What is L142-L144? The Mustang LE real pinball machine has an RGB fire button that is ROM controlled, it uses L142 - L144 to control the fire button color. It is not used on any playfield insert. In the Rom Service Menu, you can go to Lamp test and go to lamps 142-144
For Mustang, use this for DOF RGB fire button config: @rgbsplit@ L144|L142|L143
When you start the game use the right flipper to cycle through the cars. You will get White for the white car, Yellow for yellow car, Red for red car, since there are 3 blue cars it uses Green, Purple and Blue.
Since you mapped fire button to plunger button, maybe for the Stern tables, you map the plunger button to switch 71 instead of the analog plunger Pullback and Fire methods. Hopefully you have a real analog plunger
EDIT: For Star Trek LE, you want to use DOF RGB Fire button config: @rgbsplit@ L78|L77|L76
This color of the fire button will match the Mission color
The Walking Dead LE is not working as I expect, I am going to reach out to @DJRobx.
Edited by gtxjoe, 08 March 2021 - 08:17 PM.
Posted 08 March 2021 - 10:43 PM
Walking Dead LE
DOF RGB Fire button config: @rgbsplit@ L120|L121|L122
During game attract, the Fire button cycles through all RGB colors. Red for ball launch. Yellow for Crossbow fire if I remember right
AC/DC
DOF RGB Fire button config: @rgbsplit@ L59|L60|L61
Note: I don't think the button is RGB. Only L59 turns on/off, so I guess you could just use: L59 <whatever color you want>
Edited by gtxjoe, 08 March 2021 - 11:01 PM.
Posted 09 March 2021 - 01:11 AM
that is good stuff,
so on mustang and walking dead, the player has a choice to use the analog plunger or auto plunger???/ I have a real plunger too, i can change the button assignment. i didnt realize it mattered.
can you explain what this code does @rgbsplit@ L120|L121|L122
Posted 15 March 2021 - 12:20 AM
Thanks. Found a few more while working on tables this weekend
Posted 23 March 2021 - 01:55 AM
Posted 02 April 2021 - 02:07 AM
Just the recent Sterns
ACDC
DOF change (RGB Fire Button): @rgbsplit@ L59|L60|L61
Edited by gtxjoe, 02 April 2021 - 02:10 AM.
Posted 19 April 2021 - 04:37 PM
FYI - I worked with arngrim to upload default DOF Fire button and RGB Fire button configurations for all the tables mentioned to the DOF config tool site.
Since DOF site is updated, I will revise the first post in the next day or two to only contain the table script changes needed to get the fire button working.
I found a few more tables to cover:
Terminator 3
Aaron Spelling
Junkyard Cats
Kingpin
Bladerunner 2049
Gemini 2000
Goonies
The Web
Champions League
Flipper Football
Hi-Score Pool
Masters of the Universe
Metal Slug
Minions
Mortal Kombat