These files are mostly for authors so they can easily change the physics on their tables and see if they like the settings. So if you simply play tables then you don't need to do anything with these files, as the tables will include all the needed changes. Tomorrow I'll be uploading a few more tables ![]()
About the flippers on older tables: yes, use the same strong settings, but change the maxvel variable in the script to suit the speed of the table. I explained that in the pdf (my explanations are quite short
)
Also about the flippers and why are they so strong. I found out that the flippers behave much better and get better shooting angles if they are very strong. I had seen that in ClarkKent mods, but at that time I wasn't happy making the ball mass heavier. So I started changing the mass of the flippers instead, and that worked fine but backhands were not easy to make. So I used ClarKent approach to increase the ball mass instead as the shotting angles were perfect, but I needed some kind of ball speed control as the ball got very high speeds, and then I came up with a small routine to limit the ball speed.
So for old tables, like in my Captain Fantastic mod, I use the same flipper settings so that the shooting angles are consistent, but I decrease the maxvel variable so the ball speed fits the table.





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