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RUSH 2112[Visual Pinball X Original]


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#21 lddunn449

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Posted 08 August 2022 - 07:07 PM

Hello Community

Recently downloaded this awesome table, but when it loads the table freezes and give me the following error message: Bass music/sound library cannot load C;/pinup popper/ visual pinball music file

This is driving me CRAZY! Any thought on how to fix this?



#22 goldchicco

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Posted 08 August 2022 - 08:08 PM

Hello Community

Recently downloaded this awesome table, but when it loads the table freezes and give me the following error message: Bass music/sound library cannot load C;/pinup popper/ visual pinball music file

This is driving me CRAZY! Any thought on how to fix this?

 

Did you download the music files and placed them inside your Visual Pinball\Music folder ??

untitled1.jpg



#23 lddunn449

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Posted 08 August 2022 - 08:33 PM

No - Let me give that a try!

I assumed the main file contained everything-my bad!

I will keep you posted

Thx!!!



#24 Suskas

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Posted 16 March 2023 - 10:29 PM

 

 

 

 

Thanks for your work. How can I enable DOF effects on this table? No one that use the rush2112_bs works on my cab.

Table has all the DOF commands in it

Need to look on DOF site for a config named RUSH2112_B2S

or if one does not exist, you would need to make one

You can find all the table events in the table script

 

Thanks for your response.

I looked at the DOF site and everything seems fine to me. I have over 300 tables and most of them work fine, only a few that don't have any DOF effects, so I had assumed those tables didn't support DOF effects, but recently I found out that all RUSH2112_B2S based tables are not working for me (Black Sabbath , Van Hallen, Rush, etc.) So what could be going on? Could I check some logs?

All the tables mentioned above are pretty much created from a template, so all have the same script, what change is only the skin and the songs.

Argrim added the DOF code and that code was copied to all of them.

 


All the tables mentioned above are pretty much created from a template, so all have the same script, what change is only the skin and the songs.

Argrim added the DOF code and that code was copied to all of them.

 

My mistake. Van Halen table DOF effects are working fine, I mean solenoids and leds are firing, but no in the Rush table. I was looking in the script any differences but I'm not really an expert and can't figure it out how to resolve it ... any help please?

 

 

 

Hi guys,

 

I know this is an old post but I ran into this problem since this table became attractive for me because of the very well made pup pack.

Playing a table without feedback is no fun even when you are listening to your favorite band. 

 

You wrote that the similar Van Halen table has DOF effects so I took that script and compared it with the script of the Rush table. 

Eventually I saw that the numbers of the DOF effects called in the functions SoundFXDOF(...) are messed up compared to the numbers in our DOF configtool settings. 

 

I changed that numbers as follows using the replace function and putting both numbers in commas (write ,202, and ,107, as arguments)

201 -> 107

202 -> 108

203 -> 104

204 -> 105

205 -> 101

206 -> 103

207 -> 102

208 -> 110

219 -> 116

221 -> 124

230 -> 107

231 -> 108

232 -> 108

 

I also changed ...

227 -> 131

228 -> 129

224 -> 120

225 -> 122

... but I'm not satisfied with the results since I hoped to get some effects hitting the outer lanes or the targets.

 

Maybe I can figure this out in the future. 

 

If anyone has interest or suggestions please let me know.

 

Cheers you wonderful creators



#25 simply2cool

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Posted 15 May 2024 - 12:57 AM

 

 

 

 

 

Thanks for your work. How can I enable DOF effects on this table? No one that use the rush2112_bs works on my cab.

Table has all the DOF commands in it

Need to look on DOF site for a config named RUSH2112_B2S

or if one does not exist, you would need to make one

You can find all the table events in the table script

 

Thanks for your response.

I looked at the DOF site and everything seems fine to me. I have over 300 tables and most of them work fine, only a few that don't have any DOF effects, so I had assumed those tables didn't support DOF effects, but recently I found out that all RUSH2112_B2S based tables are not working for me (Black Sabbath , Van Hallen, Rush, etc.) So what could be going on? Could I check some logs?

All the tables mentioned above are pretty much created from a template, so all have the same script, what change is only the skin and the songs.

Argrim added the DOF code and that code was copied to all of them.

 


All the tables mentioned above are pretty much created from a template, so all have the same script, what change is only the skin and the songs.

Argrim added the DOF code and that code was copied to all of them.

 

My mistake. Van Halen table DOF effects are working fine, I mean solenoids and leds are firing, but no in the Rush table. I was looking in the script any differences but I'm not really an expert and can't figure it out how to resolve it ... any help please?

 

 

 

Hi guys,

 

I know this is an old post but I ran into this problem since this table became attractive for me because of the very well made pup pack.

Playing a table without feedback is no fun even when you are listening to your favorite band. 

 

You wrote that the similar Van Halen table has DOF effects so I took that script and compared it with the script of the Rush table. 

Eventually I saw that the numbers of the DOF effects called in the functions SoundFXDOF(...) are messed up compared to the numbers in our DOF configtool settings. 

 

I changed that numbers as follows using the replace function and putting both numbers in commas (write ,202, and ,107, as arguments)

201 -> 107

202 -> 108

203 -> 104

204 -> 105

205 -> 101

206 -> 103

207 -> 102

208 -> 110

219 -> 116

221 -> 124

230 -> 107

231 -> 108

232 -> 108

 

I also changed ...

227 -> 131

228 -> 129

224 -> 120

225 -> 122

... but I'm not satisfied with the results since I hoped to get some effects hitting the outer lanes or the targets.

 

Maybe I can figure this out in the future. 

 

If anyone has interest or suggestions please let me know.

 

Cheers you wonderful creators

 

Did you ever get the dof figured out?



#26 lukas9126

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Posted 29 August 2024 - 11:44 PM

 

Curious if anyone is having issues with more than one player?  When I add credits and hit the first player it starts up as normal, but when I go to add a second player, it locks and kicks it back to a script error on line 5486: If Credits < 1 then DOF 209, DOFPulse End If

 

I also noticed that there is way to change the rom to freeplay but I can figure out the buttons to actually change it.  I can get into the rom menu and see it but nothing changes it?

 

We didn't have any DOF when I made the VP9 table based on destruk's music template. So I guess you can remove or comment that line without any trouble :)

 

The table does not uses a rom, it is an original table and everything is in the script. So to change to 5 balls you need to find the line:

 

gsBallsPerGame=3

 

and change it to

 

gsBallsPerGame=5

 

boa noite alguem poderia me ajudar a resolver sobre esse erro pois nao consigo acertar a funcao do erro credito