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Close Encounters of the Third Kind (Gottlieb 1978) [Visual Pinball X]

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#21 wiesshund

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Posted 20 September 2020 - 11:56 PM

Mine is less than 1, only .9

Gk3nuRc.png

 

Except for the FSS POV.
For some reason, FSS i can not get to function properly in lights/camera mode, so typed it all in and went by trial and error.
Tried using some other posted values for other FSS tables, and it was horrendous.

Need to work with that more till i get a blind feel for what numbers might work.


 

edit: Looks like our posts crossed paths. Yes, just pov related. It's an unusual perspective, at 6' 1" I can't see the other side of the flippers on my real games but to each his own. Just offering collegial feedback.

 

Hmm, now see to me, that sounds kind of unusual, but then again, i am not 6' anything, nor do i claim to really know how to play pinball properly
but i am usually over the top of the table, at least as far as my short self can go.
So if i look at the flippers, i am kind of looking more at the ball face and top, than the back.

 

Then again, that may have something to do with the fact that i was never very good LOL
(and i am still not)
 


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#22 bord

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Posted 21 September 2020 - 01:41 AM

Bah, my eyes must be crossed. The >1 POV numbers were for FSS.

 

I've never had luck getting FSS mode camera view to work, either. rothbauerw had some magic trick to getting it to work when we were doing Genie and Star-Jet but I could never figure it out.

 

Cheers and thanks for the game.



#23 Pinballman

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Posted 21 September 2020 - 03:17 AM

Is there a tutorial anywhere that describes the use of the pov settings?



#24 wiesshund

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Posted 21 September 2020 - 04:00 AM

Bah, my eyes must be crossed. The >1 POV numbers were for FSS.

 

I've never had luck getting FSS mode camera view to work, either. rothbauerw had some magic trick to getting it to work when we were doing Genie and Star-Jet but I could never figure it out.

 

Cheers and thanks for the game.

 

I played around for a bit with FSS POV
I finally did get it, but it was a pain as it entailed adjusting table POV, then adjusting backbox parts and hoping back and forth until everyone was in their happy places.
I would love to know how rothbauerw got it functioning.

I go into it, and it corrupts the table, flips it like on its side and no adjustments corelate to anything that makes sense to what you are seeing.
Very strange indded.

 

 

Is there a tutorial anywhere that describes the use of the pov settings?

I am by means no expert but in a nut shell

Try and keep X/Y scale at 1/1. If you adjust them out of square, you will fight with weird ball shapes.
Table will play perfect, but it will look annoyingly weird.
Tables are not designed in 16:9 dimensions, so you will not perfectly fit every table to the screen.
Better to go into the editor and pad out the back wall, or side walls of a table, than to stretch it abnormally just to fit your screen.

Table coming up too short on your cabinet screen?
Do something amusing, put a wall at the back of the table make its top height the same as what the height of the tables back wall is., color it black, now put a flasher down the same size as the wall, set it to be a little bit higher than the wall
and set it to use a Budwieser logo, or a Bowling league ad or something like that.

Presto, instant interesting gap filler, no coding required.

use X/Y offsets to center table on screen
use Z offset to shrink or enlarge table, it literally shoves the camera towards or away from the table

 

NEVER EVER  touch Z scale.
It will literally change the physical Z scale of the table, making parts 200 units tall, or smashing the glass right down into the playfield etc.
It will totally hose your playability.

Inclination probably has more use in non cabinet mode multi screen mode Like Desktop or FSS, but a little bit in full screen cabinet mode does seem to aid the illusion of an

inclined table.
It literally just tilts the whole table up and down

 

Layback is kind of your eyeball angle to the table.
Like, in cabinet full screen mode, a layback of 40 or 60 will pull your eyeballs from being craned over the table, so you can see the front side of the flippers, back towards the lockbar, so you are looking more straight down at the flippers.

 

Aside from Z scale, which you should never ever touch, you can not actually harm the table by doing anything to the POV
Also, if instead of saving the POV into the table itself, you click file, then export, then POV and export to a file named the same as the tables file name, into the tables folder
and click no to save changes to table when you exit it, If you really screw up the POV and can not get it back, you simply close the table, delete the POV file and Presto, the POV is reset.

 

I do not normally save my POV's into the tables themselves


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#25 STAT

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Posted 21 September 2020 - 06:41 AM

FYI there is also an awesome Version by BorgDog at VPinball ...



#26 Pinballman

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Posted 22 September 2020 - 12:55 AM

 

Bah, my eyes must be crossed. The >1 POV numbers were for FSS.

 

I've never had luck getting FSS mode camera view to work, either. rothbauerw had some magic trick to getting it to work when we were doing Genie and Star-Jet but I could never figure it out.

 

Cheers and thanks for the game.

 

I played around for a bit with FSS POV
I finally did get it, but it was a pain as it entailed adjusting table POV, then adjusting backbox parts and hoping back and forth until everyone was in their happy places.
I would love to know how rothbauerw got it functioning.

I go into it, and it corrupts the table, flips it like on its side and no adjustments corelate to anything that makes sense to what you are seeing.
Very strange indded.

 

 

Is there a tutorial anywhere that describes the use of the pov settings?

I am by means no expert but in a nut shell

Try and keep X/Y scale at 1/1. If you adjust them out of square, you will fight with weird ball shapes.
Table will play perfect, but it will look annoyingly weird.
Tables are not designed in 16:9 dimensions, so you will not perfectly fit every table to the screen.
Better to go into the editor and pad out the back wall, or side walls of a table, than to stretch it abnormally just to fit your screen.

Table coming up too short on your cabinet screen?
Do something amusing, put a wall at the back of the table make its top height the same as what the height of the tables back wall is., color it black, now put a flasher down the same size as the wall, set it to be a little bit higher than the wall
and set it to use a Budwieser logo, or a Bowling league ad or something like that.

Presto, instant interesting gap filler, no coding required.

use X/Y offsets to center table on screen
use Z offset to shrink or enlarge table, it literally shoves the camera towards or away from the table

 

NEVER EVER  touch Z scale.
It will literally change the physical Z scale of the table, making parts 200 units tall, or smashing the glass right down into the playfield etc.
It will totally hose your playability.

Inclination probably has more use in non cabinet mode multi screen mode Like Desktop or FSS, but a little bit in full screen cabinet mode does seem to aid the illusion of an

inclined table.
It literally just tilts the whole table up and down

 

Layback is kind of your eyeball angle to the table.
Like, in cabinet full screen mode, a layback of 40 or 60 will pull your eyeballs from being craned over the table, so you can see the front side of the flippers, back towards the lockbar, so you are looking more straight down at the flippers.

 

Aside from Z scale, which you should never ever touch, you can not actually harm the table by doing anything to the POV
Also, if instead of saving the POV into the table itself, you click file, then export, then POV and export to a file named the same as the tables file name, into the tables folder
and click no to save changes to table when you exit it, If you really screw up the POV and can not get it back, you simply close the table, delete the POV file and Presto, the POV is reset.

 

I do not normally save my POV's into the tables themselves

 

 

Definately helps - thank you for this and for the table!



#27 batimanvesgo

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Posted 01 November 2020 - 06:04 AM

The shadow of the game is very strange, how can I solve it?



#28 jpsalas

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Posted 01 November 2020 - 06:29 AM

The shadow of the game is very strange, how can I solve it?

 

You can't, as it is drawn onto the playfield. You'll need to change the playfield image.


Edited by jpsalas, 01 November 2020 - 06:29 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#29 wiesshund

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Posted 01 November 2020 - 07:02 AM

The shadow of the game is very strange, how can I solve it?

I imagine the original author got a fairly high resolution photo of an intact playfield that was actually inside of a cabinet
and it was taken in natural lighting, and not terribly bright light at that.

But it kind of lends an authentic aura of playing the machine in the back corner of some not well lit arcade, which could be any one of
half a million places, in the late 70's and early 80's

You would have to come up with a good high resolution, well lit scan of the playfield and swap it in, and then adjust other things as needed.


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Spend it on Hookers and Blow


#30 batimanvesgo

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Posted 02 November 2020 - 07:03 AM

 

The shadow of the game is very strange, how can I solve it?

I imagine the original author got a fairly high resolution photo of an intact playfield that was actually inside of a cabinet
and it was taken in natural lighting, and not terribly bright light at that.

But it kind of lends an authentic aura of playing the machine in the back corner of some not well lit arcade, which could be any one of
half a million places, in the late 70's and early 80's

You would have to come up with a good high resolution, well lit scan of the playfield and swap it in, and then adjust other things as needed.

 

But the shadow I speak of is the flippers and the ball, when I start the game



#31 wiesshund

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Posted 02 November 2020 - 09:11 AM

 

 

The shadow of the game is very strange, how can I solve it?

I imagine the original author got a fairly high resolution photo of an intact playfield that was actually inside of a cabinet
and it was taken in natural lighting, and not terribly bright light at that.

But it kind of lends an authentic aura of playing the machine in the back corner of some not well lit arcade, which could be any one of
half a million places, in the late 70's and early 80's

You would have to come up with a good high resolution, well lit scan of the playfield and swap it in, and then adjust other things as needed.

 

But the shadow I speak of is the flippers and the ball, when I start the game

 

 

Hmm.
do this, in table editor, click edit and then select Element
now pick object names Flasher001
Change height to 57 (hit ENTER after changing it to 57)

Launch table, any different for you?

Only thing i can thing of is that the flasher used to light the playfield is co mingling with the shadows for you.

They should not as they are at 2 different levels, and do not here, but i have AMD video and so run the alt depth buffer setting, maybe that changes things a bit.

I am only guessing, because the only thing i could find that would mess up the shadows was if i dropped the flasher right on top of them at the same level.
Then the shadows became blobs, so maybe it needs more space for other video cards.

If that fixes it, then i'll upload a new version.


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#32 batimanvesgo

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Posted 02 November 2020 - 10:07 AM

 

 

 

The shadow of the game is very strange, how can I solve it?

I imagine the original author got a fairly high resolution photo of an intact playfield that was actually inside of a cabinet
and it was taken in natural lighting, and not terribly bright light at that.

But it kind of lends an authentic aura of playing the machine in the back corner of some not well lit arcade, which could be any one of
half a million places, in the late 70's and early 80's

You would have to come up with a good high resolution, well lit scan of the playfield and swap it in, and then adjust other things as needed.

 

But the shadow I speak of is the flippers and the ball, when I start the game

 

 

Hmm.
do this, in table editor, click edit and then select Element
now pick object names Flasher001
Change height to 57 (hit ENTER after changing it to 57)

Launch table, any different for you?

Only thing i can thing of is that the flasher used to light the playfield is co mingling with the shadows for you.

They should not as they are at 2 different levels, and do not here, but i have AMD video and so run the alt depth buffer setting, maybe that changes things a bit.

I am only guessing, because the only thing i could find that would mess up the shadows was if i dropped the flasher right on top of them at the same level.
Then the shadows became blobs, so maybe it needs more space for other video cards.

If that fixes it, then i'll upload a new version.

 

now it's good ... but another mistake that I forgot to comment, every time I open it appears "Could not create sound buffer for load"



#33 wiesshund

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Posted 02 November 2020 - 11:34 AM

just click ok a few times
it will play

 

I accidentally left a couple multi channel ogg files in the sound manager
the one i uploaded today does not have them in it

the table does not use them anyways, so you wont miss anything if you just click ok and play until noah approves the upload


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Spend it on Hookers and Blow






Also tagged with one or more of these keywords: SSF, FSS, Taito, Brazil, Rowamet, Heavy Metal, DOF