Bah, my eyes must be crossed. The >1 POV numbers were for FSS.
I've never had luck getting FSS mode camera view to work, either. rothbauerw had some magic trick to getting it to work when we were doing Genie and Star-Jet but I could never figure it out.
Cheers and thanks for the game.
I played around for a bit with FSS POV
I finally did get it, but it was a pain as it entailed adjusting table POV, then adjusting backbox parts and hoping back and forth until everyone was in their happy places.
I would love to know how rothbauerw got it functioning.
I go into it, and it corrupts the table, flips it like on its side and no adjustments corelate to anything that makes sense to what you are seeing.
Very strange indded.
Is there a tutorial anywhere that describes the use of the pov settings?
I am by means no expert but in a nut shell
Try and keep X/Y scale at 1/1. If you adjust them out of square, you will fight with weird ball shapes.
Table will play perfect, but it will look annoyingly weird.
Tables are not designed in 16:9 dimensions, so you will not perfectly fit every table to the screen.
Better to go into the editor and pad out the back wall, or side walls of a table, than to stretch it abnormally just to fit your screen.
Table coming up too short on your cabinet screen?
Do something amusing, put a wall at the back of the table make its top height the same as what the height of the tables back wall is., color it black, now put a flasher down the same size as the wall, set it to be a little bit higher than the wall
and set it to use a Budwieser logo, or a Bowling league ad or something like that.
Presto, instant interesting gap filler, no coding required.
use X/Y offsets to center table on screen
use Z offset to shrink or enlarge table, it literally shoves the camera towards or away from the table
NEVER EVER touch Z scale.
It will literally change the physical Z scale of the table, making parts 200 units tall, or smashing the glass right down into the playfield etc.
It will totally hose your playability.
Inclination probably has more use in non cabinet mode multi screen mode Like Desktop or FSS, but a little bit in full screen cabinet mode does seem to aid the illusion of an
inclined table.
It literally just tilts the whole table up and down
Layback is kind of your eyeball angle to the table.
Like, in cabinet full screen mode, a layback of 40 or 60 will pull your eyeballs from being craned over the table, so you can see the front side of the flippers, back towards the lockbar, so you are looking more straight down at the flippers.
Aside from Z scale, which you should never ever touch, you can not actually harm the table by doing anything to the POV
Also, if instead of saving the POV into the table itself, you click file, then export, then POV and export to a file named the same as the tables file name, into the tables folder
and click no to save changes to table when you exit it, If you really screw up the POV and can not get it back, you simply close the table, delete the POV file and Presto, the POV is reset.
I do not normally save my POV's into the tables themselves