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The Getaway - High Speed II FS


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26 replies to this topic

#21 epthegeek

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Posted 26 April 2010 - 08:03 PM

Thanks for the updated files!

EDIT: Reimported these two images and they worked just great. No more flashing green box for me! Thanks again.

Edited by epthegeek, 27 April 2010 - 01:02 PM.


#22 TnP

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Posted 17 October 2010 - 06:59 AM

Big bump whistle.gif


Sorry it's taken so long guys. The download has been updated with the above changes.

Cheers!

TnP

#23 Sheltemke

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Posted 17 October 2010 - 08:48 AM

Amazing job. This is one of my all time favourite table and now fixed smile.gif Thx.

QUOTE (TnP @ Oct 17 2010, 08:59 AM) <{POST_SNAPBACK}>
Big bump whistle.gif


Sorry it's taken so long guys. The download has been updated with the above changes.

Cheers!

TnP



#24 bent98

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Posted 17 October 2010 - 01:06 PM

This table seems to put it's own backdrop automatically on second screen when I launch it through Hyperpin. Anyway to disable that default backdrop? I want to use my version thats 3 monitor FS but it doesnt seem to override one included with this table.

#25 1up

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Posted 17 October 2010 - 01:45 PM

QUOTE (bent98 @ Oct 17 2010, 02:06 PM) <{POST_SNAPBACK}>
This table seems to put it's own backdrop automatically on second screen when I launch it through Hyperpin. Anyway to disable that default backdrop? I want to use my version thats 3 monitor FS but it doesnt seem to override one included with this table.


this shouldnt have anything to do with this table but more to do with HP,
if you have the same named images in both VP and FP in hyperpin directories, for some reason hyperpin will always pick the FP images even if your trying to use a VP table.

just go in your FP backglass images and find your getaway backglass in there and rename it to something else and it'll fix the prob for you.


also, thanks for the update to this table! the green artifacts are now gone, thanks.

Edited by 1up, 17 October 2010 - 01:46 PM.


#26 gStAv

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Posted 17 October 2010 - 02:49 PM

Thanx a lot! yahoo.gif

3rs054-6.png


#27 vulbas

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Posted 16 November 2012 - 12:52 AM

hello,
I encounter a problem with this table. the ball is too slow. how to settle this problem ?
thx

Edited by vulbas, 16 November 2012 - 12:55 AM.