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The VP 10.7 beta thread


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#21 rascal

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Posted 20 April 2020 - 02:46 PM

Is there a way to turn off the new plunger feature. We have a auto plunger in the Playboy table that keeps going backwards and forwards while you are playing. I gather this is because of the new digital plunger feature?

 

Thank you guys for starting this great beta release.


Edited by rascal, 20 April 2020 - 03:46 PM.

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#22 alessandro1971

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Posted 20 April 2020 - 02:48 PM

Ciao e grazie per il lavoro fantastico :-)



#23 ClarkKent

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Posted 20 April 2020 - 03:01 PM

 

I was wondering for years why setting the friction of walls does not do much, at least I see no big difference if I set friction to 0.3, 0.7 or 1.0. Even friction 1.0 does not have much influence on a ball rolling down the inlanes, it's not getting slower with higher friction. I wish there could be done something about that.

 

Change the curve points of the wall to not be `smooth`.

 

https://www.dropbox....ionIMO.jpg?dl=0

 

Up to you how drastic you want it but use fake curved wall as visual. I do it in most places as it tames that spin which friction variables don't touch.

 

This does not help at the inlanes in any way...



#24 Outhere

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Posted 20 April 2020 - 03:05 PM

Thank you for your continuous effort to make VP more better
Appears to load Games faster
Never loads the back glass
The editor Always loads full screen


Edited by Outhere, 20 April 2020 - 04:18 PM.


#25 chepas

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Posted 20 April 2020 - 03:09 PM

 

 

I was wondering for years why setting the friction of walls does not do much, at least I see no big difference if I set friction to 0.3, 0.7 or 1.0. Even friction 1.0 does not have much influence on a ball rolling down the inlanes, it's not getting slower with higher friction. I wish there could be done something about that.

 

Change the curve points of the wall to not be `smooth`.

 

https://www.dropbox....ionIMO.jpg?dl=0

 

Up to you how drastic you want it but use fake curved wall as visual. I do it in most places as it tames that spin which friction variables don't touch.

 

This does not help at the inlanes in any way...

 

Ok, it doesn't.


@fuzzel Can we not rename the layers?


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#26 fuzzel

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Posted 20 April 2020 - 03:17 PM

You can rename the layers. Slowly double click the layer name like you would do that I the windows explorer let you edit the name.

#27 chepas

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Posted 20 April 2020 - 03:25 PM

Oh yeah, takes a little practice, thanks. Habit of trying an F2 here but assigned to SoundMan.


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#28 fuzzel

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Posted 20 April 2020 - 03:28 PM

Yeah I know. If I find the time I can add a context menu and add this option to it.

#29 TerryRed

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Posted 20 April 2020 - 03:32 PM

Excellent work as always guys!

 

The new sound and layers features alone are huge deals, and are VERY much appreciated!



#30 chepas

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Posted 20 April 2020 - 03:36 PM

All good, it doesn't take long to get used to, nice job. It's going to save time having organized named layers with the filter.


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#31 toxie

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Posted 20 April 2020 - 04:14 PM

Thank you very much for the work on properly integrating music in the sound manager. This is a big improvement as an original table creator.

Please report any differences you can find to the .WAVs being played then  :)


If you add any script based physics changes - please only optional.

Of course, everything else will break existing tables.


B2S does not appear ?

very weird, anybody else seeing this?


Is there a way to turn off the new plunger feature. We have a auto plunger in the Playboy table that keeps going backwards and forwards while you are playing. I gather this is because of the new digital plunger feature?

 

It's just the new default. One can change it to the old behavior in the key/etc preferences.

Or do you need it per script/table?


Always loads full screen

You mean exclusive fullscreen or just never in windowed mode?



#32 unclewilly

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Posted 20 April 2020 - 04:15 PM

Sweet

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#33 Halen

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Posted 20 April 2020 - 04:16 PM

Here too: B2S does not appear,



#34 toxie

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Posted 20 April 2020 - 04:16 PM

I was wondering for years why setting the friction of walls does not do much, at least I see no big difference if I set friction to 0.3, 0.7 or 1.0. Even friction 1.0 does not have much influence on a ball rolling down the inlanes, it's not getting slower with higher friction. I wish there could be done something about that.

Do you have a simple repro table, maybe, please? (like multiple inlanes with different friction params, where on each a ball runs down at the exact same time)



#35 Outhere

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Posted 20 April 2020 - 04:27 PM

B2S does not appear ?

very weird, anybody else seeing this

 

Yes - Never loads the back glass B2S back glass serve

 

Always loads full screen

You mean exclusive fullscreen or just never in windowed mode?

 

Sorry - The editor Always loads full screen



#36 Thalamus

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Posted 20 April 2020 - 04:49 PM

Yes. The editor seems to always start  maximized full screen on first display. Un maximizing it - moving it to my backglass and exit. It will start back on full screen - first display. My pref. is windowed mode. No issues playing Frankenstein with working dmd and b2s.

 

Same behavious in 4009.


Edited by Thalamus, 20 April 2020 - 04:52 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#37 Schlabber34

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Posted 20 April 2020 - 04:57 PM

My goodness! What a start! Thanks a million! Coming from a CAD system the layers were a pain! This one is really nice! Hat's off to the devs! 



#38 kyrexx

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Posted 20 April 2020 - 05:25 PM

Me too, B2S does not appear.



#39 rascal

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Posted 20 April 2020 - 05:46 PM

 

Is there a way to turn off the new plunger feature. We have a auto plunger in the Playboy table that keeps going backwards and forwards while you are playing. I gather this is because of the new digital plunger feature?

 

It's just the new default. One can change it to the old behavior in the key/etc preferences.

Or do you need it per script/table?

 

 

 

I think its great for the default plunger, but for a autoplunger, I think it should just fire at 100%, don't you think? We are talking about a solenoid fired plunger (no interaction from the player). Perhaps, if the property is set to "Autoplunger" the backward/forward action should be disabled. I had to make the plunger invisible as a workaround right now, because you could see it going constantly while it was in waiting to fire (waiting for the solenoid to fire that is). Then I'm worried that it is not going to fire at 100% when the solenoid does fire it. I hope I am clear in explaining this. I don't want to disable the nice default action for the normal plunger, I just want to be able to disable it for the autoplunger. 


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#40 ClarkKent

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Posted 20 April 2020 - 06:07 PM

 

I was wondering for years why setting the friction of walls does not do much, at least I see no big difference if I set friction to 0.3, 0.7 or 1.0. Even friction 1.0 does not have much influence on a ball rolling down the inlanes, it's not getting slower with higher friction. I wish there could be done something about that.

Do you have a simple repro table, maybe, please? (like multiple inlanes with different friction params, where on each a ball runs down at the exact same time)

 

Take any table and change the inlanes friction. You will see no difference, wether it’s 0,1 or 1,0.