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Escape From Monkey Island


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#21 rijnton

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Posted 20 November 2010 - 10:35 PM

Thanks again faralos. Found it and could fix it.

#22 Sabbat

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Posted 21 November 2010 - 01:03 AM

I love this table but its so hard, I think out of all the years I've had it now that I've only completed a few of the modes a handful of times
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#23 anthias

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Posted 21 November 2010 - 01:11 AM

this was, is, and allways will be one of the best tables of ANY kind made for VP. So glad to see ti still getting interest and welcome back Ian!

For those with font problems: it is worth noting a handful of fonts used in the early days (the one I found most affected by was simply called LED) stopped working in windows fullstop from xp sp2 onwards. My solution in my authoring was to change from that font to the Transponder AOE font for my displays, but you will still d\find some tables out there that try to use LED (I thnk RH's Strife is one for example) and they simply cant because windows cant anymore. so you would need to replace the font in the textboxes of the editor. a lot of my tables had the transponder font included for a while tho more recently I had been forgetting to do that.
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#24 ianski

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Posted 21 November 2010 - 12:46 PM

I'm really happy to see this table is still well regarded, thanks a lot Anthias for the kind comments smile.gif
Yeah.. I was never too far away from the scene actually... I don't suppose you stop being a fan of pinball,

I made my tables years ago when I wasn't working, but they helped me get a job in the gaming industry (actually doing game audio now for about 5 years)
I've tried a couple since but don't really have the huge amount of time needed for complex designs (and I don't like simple tables really).
Also, props got to Popotte who painstakingly helped to debug the tables, EMFI wouldn't have been as polished without his help.

I think it deserves to have the vp9 magnet issues fixed as people are still playing it though,
i'll try to make some time for that and get a wip of domino rally out as well, but that table was never fully completed and not sure its playable all the way throuigh.

Cheers biggrin.gif

#25 Liteuser

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Posted 21 November 2010 - 01:50 PM

QUOTE (anthias @ Nov 20 2010, 09:11 PM) <{POST_SNAPBACK}>
For those with font problems: it is worth noting a handful of fonts used in the early days (the one I found most affected by was simply called LED) stopped working in windows fullstop from xp sp2 onwards. My solution in my authoring was to change from that font to the Transponder AOE font for my displays, but you will still d\find some tables out there that try to use LED (I thnk RH's Strife is one for example) and they simply cant because windows cant anymore. so you would need to replace the font in the textboxes of the editor. a lot of my tables had the transponder font included for a while tho more recently I had been forgetting to do that.


Same here, Some of my original tables and other original tables can't use the same fonts that the tables were designed to use such as the LED font. I have replaced the font's for the text boxes on those tables. wink.gif

#26 godisnothere

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Posted 06 April 2017 - 10:33 PM

Can Anyone please Tell me what line to edit in the script to remap the coin keys and the start keys. I'm trying to map them 5 coin to 2 and the 1 start key to be ENTER instead. I can easily do it on other scripts but this scripts is huge. Usually it has a passing if keycode =2 then and there you would change to 28 to be enter key and so on but I just can't find the line to edit at all.