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Big Bang Bar (Capcom 1996)_Bigus(MOD)[Visual Pinball X MOD]

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#21 DJRobX

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Posted 07 March 2020 - 06:02 PM

I dug thru the capcom.vbs script and found that the GameOn solenoid is actually 51.  So i added code to activate/deactivate the flippers (i may have to do the same for the slings) based on that solenoid and now it no longer has active flippers when it shouldnt. 

this also gets rid of the need for ball counting and problems that can cause.

 

now i want to check out Rays Ball Buster as it seems thats not working correctly (and is probably another script issue).

 

if anyone notices anything else strange please post it here and i'll add that to my list to check.

 

I added FF support for BBB into Vpinmame last year sometime (which is what you're using with Sol 51), but I can't guarantee its quality.     Capcom's ROMs don't seem to have a nice clean, easy memory location to read the flipper activity state like WPC games do.   I settled on a location that seemed good, but do let me know if you find the flippers die at an inopportune time. 

 


Edited by DJRobX, 07 March 2020 - 06:03 PM.


#22 Badazzwi

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Posted 08 March 2020 - 02:58 AM

Thanks to the original authors and thank you Bigus1 for the updates on all the tables you do. Anything that can be done to get a table to play closer to the real thing is good because after all they are recreations, Would love to see the SSF updates from Thalamus as they make a big difference.



#23 clydedrexler

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Posted 09 May 2020 - 06:12 PM

Hi guys, Great table! New to me never played a real one!.
 
I have problems with the flippers. They are not respond at all! Not moving. Anyone with the same issue?
 
Thanks a lot


#24 Thalamus

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Posted 09 May 2020 - 07:28 PM

Hi - long time no see :)

 

I recommend that you get the newest 10.7 beta - take all the scripts in the script folder and over-write all the ones you've got in your current scripts folder. That, or install latest 10.6 - or last thing, that is probably going to fix it. Change 'useSolenoids=2' to 'useSolenoids=1'. But, I don't recommend that. An upgrade will give you better performing flippers.


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#25 clydedrexler

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Posted 09 May 2020 - 10:40 PM

Hi Thalamus, Yes long time since I didn't use my cab. Now in the quarentine I'm back!

The BBB table don't move the flippers. I update VP to the last beta and nothing.

The flippers keys change the BAR letters in the top but don't move the flippers. 

I have no idea what else I can try!

 

Any ideas?

Thanks a lot!

 

Clyde



#26 Thalamus

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Posted 09 May 2020 - 11:25 PM

Then you are probably having some *.vbs files in tables folder that is creating issues for you. Never keep them there. You will get into troubles down the line. Quarantine is a bit lifted over here. Been working from home the last 5 weeks or so. Monday, finally meet my colleagues again at my regular work place.

 

Take all the *.vbs files you find - and move them into scripts folder. Then, after that take all the scripts that comes with 10.7 beta and overwrite the ones in scripts folder and you should be good. That way. If you have any special tables that needs extra script, should still work.


Edited by Thalamus, 09 May 2020 - 11:27 PM.

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#27 clydedrexler

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Posted 10 May 2020 - 01:16 AM

Thanks Thalamus, I try but doesn't work. 

All other tables work OK, but not Big bang Bar.

I try a Diagnostic of the table and appears the picture attached.

Don't know if is because the same problem.

 

https://photos.app.goo.gl/hYRpPRZd3fUTC47q6

 

Thanks a lot for your help!

 

Regards,

Clyde



#28 Thalamus

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Posted 10 May 2020 - 01:35 AM

Are you running the 10.7 beta exe or the older 10.6 ? I recommend staying away from the 10.7 exe for now. ( just take everything else )

There are several issues with the *.exe, as expected I should add - that is why it is beta.

I'm not sure why you have this problem though. Not even sure if I've tried this version to be honest.

 

Just take the latest VpinballX.exe from 10.6 and replace that for 10.7 beta's exe and you should be good.


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#29 clydedrexler

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Posted 10 May 2020 - 04:38 PM

Hi Thalamus, I try all your recomendations and nothing. Anyone with this same issue?

 

Thanks!



#30 Thalamus

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Posted 10 May 2020 - 07:33 PM

You are 100% sure that you don't have a old *.vbs file in the tables folder ? I have a feeling that there is.


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#31 clydedrexler

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Posted 10 May 2020 - 08:13 PM

Yes, 100% sure. I delete all the .vbs files in table folder and all the .vbs scripts except capcom.vbs, vpmkeys.vbs , core.vbs and controller.vbs
Don't know what happened. All tables work ok except BBB.
Thanks for your help.

Clyde

#32 naboodiver

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Posted 10 May 2020 - 09:51 PM

I just installed and played this MOD from Bigus.     No problems here with the flippers or the game in general.     Sorry, I am not sure what could be causing your problem other than .vbs corruption from scripts.     A suggestion is to try a fresh "Script" folder that contains all the .VBS files from the current 10.6 release.    Delete your current or overlay with fresh copy.



#33 Thalamus

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Posted 10 May 2020 - 09:54 PM

Then Clyde, I'm sorry. I don't see what may be the problem anymore.

I don't understand though why you are saving away anything else than maybe vpmkeys.vbs ( I expect you've fiddled with that manually ).


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#34 clydedrexler

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Posted 11 May 2020 - 02:36 AM

Thanks to all for your support.
Unfortunately didn't work. But no problem I change the table.
Take care
Clyde

#35 mystereo

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Posted 16 May 2020 - 01:50 PM

Yes, I have the same issue. I am using the 3.57 scripts in Scripts folder and VPX 10.6. The flipper timing is off with B-A-R.

 

 

Hi Thalamus, I try all your recomendations and nothing. Anyone with this same issue?

 

Thanks!



#36 mystereo

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Posted 16 May 2020 - 11:06 PM

I think the B-A-R lanes at the top are somehow being triggered based on a timer instead of the ball. If you start a match, press the flipper to select the B lane, then fire the ball full speed then sometimes you'll see it work properly if the ball reaches the lane in time but it will show as missed if the ball bounces a little before it gets to the lane. I ran this test multiple times and got the result consistently.



#37 Thalamus

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Posted 17 May 2020 - 01:07 AM

@mystereo : That sounds just weird. I think it is a much higher chance that the ball is actually missing the trigger ?? I haven't looked at the table for that issue, but, I just have a feeling by your description. If I remember correctly, those dividers are pretty wide


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#38 mystereo

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Posted 17 May 2020 - 03:37 AM

You are probably right because I don't have a clue how this stuff works. I'm just trying to describe as I am witnessing it. But wouldn't the trigger cover the entire width of the lane? It's kinda strange when I make it happen. If I fire the ball with full power and it almost goes directly in lane B for B-A-R along with it being selected, it works. It's the only part of the table that has any issue as far as I can tell. Nice observation though.

Another weird thing is that the trigger does seem to work fine when you're trying to spell B-A-R too but maybe that has nothing to do with the initial shot.


Edited by mystereo, 17 May 2020 - 03:40 AM.


#39 Thalamus

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Posted 17 May 2020 - 06:46 AM

Now, this is your first pinball technician job. Start the table. Let the ball go to the trough. Press 'd' - the debugger comes up. Tick the ball-control. Now you can steer the ball with the left mouse button. It can be a bit tricky at first. If you need to let the ball go. Press the left flipper button. You should be able to move the ball up and down those dividers as much as you want and be able to debug instead of guessing.

 

I will probably have a look at what you are saying anyway, so, this isn't a task you need to do. But, I have a feeling that you want to try these steps as a learning process.


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#40 xenon95

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Posted 25 May 2020 - 01:28 PM

Hey, update to vpinmame 3.2 and the flipper are ok





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