I dug thru the capcom.vbs script and found that the GameOn solenoid is actually 51. So i added code to activate/deactivate the flippers (i may have to do the same for the slings) based on that solenoid and now it no longer has active flippers when it shouldnt.
this also gets rid of the need for ball counting and problems that can cause.
now i want to check out Rays Ball Buster as it seems thats not working correctly (and is probably another script issue).
if anyone notices anything else strange please post it here and i'll add that to my list to check.
I added FF support for BBB into Vpinmame last year sometime (which is what you're using with Sol 51), but I can't guarantee its quality. Capcom's ROMs don't seem to have a nice clean, easy memory location to read the flipper activity state like WPC games do. I settled on a location that seemed good, but do let me know if you find the flippers die at an inopportune time.
Edited by DJRobX, 07 March 2020 - 06:03 PM.




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