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Stardust (Williams 1971)[Visual Pinball X]


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#21 Albert

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Posted 29 February 2020 - 07:39 AM

The countdown:

 

https://youtu.be/Fp_2OUJTDfs?t=219



#22 jpsalas

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Posted 29 February 2020 - 09:23 AM

Thanks Albert :) I have seen that now. New table coming up in no time :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#23 jpsalas

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Posted 29 February 2020 - 10:01 AM

UPDATE

 

1.0.1 Updated 29.02.2020
Thanks to Albert for finding the bugs.
- replaced the broken "shoot again" bulb :)
- changed the bonus collect as the original table
 
I also made some changes to the script, like if you tilted the table while the ball was in a hole, then it didn't came out.
Also during testing I saw the ball was not kicked from a hole, maybe because I was controlling the ball with the mouse, but in case that happen, then you may press the Left or Right Magnasave key to kick the ball out. 

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#24 BobAlbright

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Posted 29 February 2020 - 11:35 AM

I normally don’t get super excited about EM tables, but I really like this one. Thank you. And I see you had a birthday a few days ago. Happy belated birthday!

"and in the end , the love you take is equal to the love you make"


#25 Thalamus

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Posted 29 February 2020 - 01:59 PM

I enjoy EM tables. Still, there is something special about this one. Really enjoyable, so, thank you once again Juan.


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#26 Albert

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Posted 29 February 2020 - 03:05 PM

Still, there is something special about this one.

 

True words. There is some special magic about this table.



#27 jpsalas

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Posted 29 February 2020 - 03:52 PM

Yes, there are something special with older tables. I think they are perfect when you have 15 or 20 minutes free, for ex. waiting for something on the tv :), then you can simply load one of these older tables and have some fun. You don't need to remember complex rules, everything is on the table :)

 

UPDATE 1.0.2

 

1.0.2 Updated 29.02.202

- just a cosmetic change: changed the text of the desktop light  "shoot again" to "same player shoots again"
 
Ok, so this is just a cosmetic change for all of you who want the table as close to the original as possible. I also changed the directb2s.
 
 
PS: I still think a simple layout like the one in Fast Draw or Apache is the best when you have some little time to spare :)

Edited by jpsalas, 29 February 2020 - 03:58 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#28 bjschneider93

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Posted 29 February 2020 - 04:13 PM

Thanks Jp, stat, and everyone else involved

#29 Albert

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Posted 29 February 2020 - 06:51 PM

Error message when a tilt occures.

 

Lines 342/343: Variable not defined.

 

The strange thing is: When i comment these lines out, or use "KickBall" instead, the ball is repeatedly kicked out of the hole, but surely not in an angle of 190. The ball just wobbles around Kicker1.

 

I haven't found a fix for this yet.



#30 Albert

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Posted 29 February 2020 - 09:34 PM

I found a solution: Delete lines 342 and 343 ("kickerNumber = 1:kickball" and "kickerNumber = 2:kickball" and set the Z-Axis of Primitive018 and Primitive074 to -10.



#31 jpsalas

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Posted 01 March 2020 - 05:08 AM

UPDATE

 

 

1.0.3 Updated 01.03.202

- fixed tilt

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#32 STAT

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Posted 01 March 2020 - 07:08 AM

Thanks again JP and Albert for make it complete :tup:


Edited by STAT, 01 March 2020 - 07:09 AM.


#33 Rawd

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Posted 01 March 2020 - 07:36 AM

Thanks JP and everyone else involved.  Nice table.


Edited by Rawd, 01 March 2020 - 07:37 AM.


 


#34 megashub

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Posted 05 July 2021 - 10:07 PM

edit: solved my own problem. I'd delete the post, but the editor isn't giving me the option.


Edited by megashub, 05 July 2021 - 10:12 PM.


#35 jpsalas

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Posted 03 February 2022 - 02:36 PM

UPDATE

 

1.0.4 Updated 03.02.2022

- DOF commands by leeoneil.

 

Again check the start of the script if you want extra DOF effects :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#36 Thalamus

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Posted 03 February 2022 - 02:56 PM

Thanks again JP and leeoneil !


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#37 bolt

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Posted 03 February 2022 - 06:36 PM

Thank you for the table. Looks very good.


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#38 DKong

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Posted 03 February 2022 - 08:34 PM

Thanks again, JP! This is a table I never heard of and I'm so glad you continue to share your work with us all. 

 

Thanks to leeoneil as well. You seem to be really cranking out the DOF updates lately. Much appreciated.


Edited by DKong, 03 February 2022 - 08:35 PM.


#39 jpsalas

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Posted 08 November 2022 - 06:11 AM

UPDATE

 

4.0.0 Updated 08.11.2022
- Updated to my VPX7 physics
- Some small script updates, like the Rolling sound and PlaySoundAt routines.
- Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- cleaned up and deleted unused graphics & reduced the size of the table
- Changed the Environment image to enhance the metals and also a little the object shadows.
- Made the light inserts warmer.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#40 Cliffy

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Posted 26 May 2024 - 08:59 PM

Still really dig this table JP. When using a directb2s it wasn't showing past 9 credits. Most folks won't care but if they do just replace the UpdateCredits sub with this;

 

Sub UpdateCredits
    If Credits > 0 Then
        CreditLight.State = 1
    Else
        CreditLight.State = 0
    End If
    PlaySound "fx_relay"
    CreditsReel.SetValue credits
   If B2SOn Then
If Credits < 16 Then Controller.B2SSetCredits Credits 'limit for b2s backglass
If Credits = 0 then
            Controller.B2SSetdata 20,0
        else
            Controller.B2SSetdata 20,1
        end if
    end if
End Sub