Physics changes? Interesting. Would love to hear about them, but understand if you'd like to keep them under your hat for now, Toxie.
Nothing spectacular. I did some experiments with Embree, as this now features collision detection routines, and thus needed to change some stuff and clean up things under the hood to make that work.
But turns out, that Embree can for some tables even be slower than our quad/kd-tree implementations (as these have more top level information and are also pretty well optimized).
Apart from that i (once again) try to unify more of the physics code. But it's a bottomless pit.
But at least it looks like some tweaks may survive that will improve corner cases and have less issues.
Embree is R3987 and I only updated to R3986. So VPVR is already outdated again.
Enhancement suggestion. I know a few people have asked for table positioning to be configurable by table. Would it be possible to set positioning, slope, scaling, etc for tables in the table script? Would be handy for tables like Hercules (very large table so default settings have you standing in the middle of the table), Knorr's new World Cup Soccer (built at a smaller scale so needs to be scaled up), or Black Hole (built on a raised playfield so the playfield is above your head).




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