Jump to content



Photo
* * * * * 14 votes

Whirlwind VPX full graphics rebuild WIP


  • Please log in to reply
192 replies to this topic

#21 Herweh

Herweh

    Backglass fan

  • VIP
  • 452 posts
  • Location:Germany

  • Flag: Germany

  • Favorite Pinball: Yes

Posted 27 January 2020 - 11:20 PM

I love to follow your build WIPs and all your explanations. Thx, man.

herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#22 Jafjas

Jafjas

    Enthusiast

  • Silver Supporter
  • 103 posts

  • Flag: Netherlands

  • Favorite Pinball: terminator 2, Tron, Attack from Mars

Posted 28 January 2020 - 08:33 AM

Great work and amazing attention to detail!

I love to see the work in progress!

 

Greetings from a fellow Dutchman!



#23 Skitso

Skitso

    Hobbyist

  • Members
  • PipPip
  • 29 posts

  • Flag: Finland

  • Favorite Pinball: Medieval Madness

Posted 29 January 2020 - 07:30 AM

Flupper's making of -posts are always really fascinating to read. Thanks!

#24 g5k

g5k

    Hobbyist

  • Members
  • PipPip
  • 46 posts

  • Flag: ---------

  • Favorite Pinball: T2

Posted 29 January 2020 - 07:42 AM

Amazing innovation mate, an inspiration

#25 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 29 January 2020 - 03:36 PM

Flupper,

I just got a Whirlwind in yesterday for full restoration, including a PF swap. I also have a brand spanking new un-populate playfield if you want pics. Of course I can provide anything else you need to.

Just let me know.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#26 TNT2

TNT2

    Enthusiast

  • Members
  • PipPipPip
  • 420 posts

  • Flag: United States of America

  • Favorite Pinball: Depends on the day

Posted 29 January 2020 - 10:13 PM

Always enjoy following threads like these. Thanks for all of your hard work Flupper!



#27 Thorvald

Thorvald

    Neophyte

  • Silver Supporter
  • 3 posts

  • Flag: Canada

  • Favorite Pinball: Black Knight

Posted 19 February 2020 - 12:07 PM

Awesome!  I was trying to find this table for VPX.



#28 bord

bord

    Pinball Fan

  • Members
  • PipPipPipPip
  • 603 posts

  • Flag: ---------

  • Favorite Pinball: Star Gazer, Whirlwind, Frontier

Posted 19 February 2020 - 01:32 PM

Awesome!  I was trying to find this table for VPX.

https://vpinball.com...ind-siggis-mod/



#29 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 19 February 2020 - 02:19 PM

Just provided several pics of the ramps as well as precise height dimensions to flupper for WW.  So I guess we can expect just another "run of the mill", "cookie-cutter", typical quality BAD-ASS TABLE FROM FLUPPER.  

 

Cant wait to get "blown".  :lusty:


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#30 rothbauerw

rothbauerw

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts
  • Location:Wisconsin - USA

  • Flag: United States of America

  • Favorite Pinball: Dr Who, Tee'd Off, Jive Time

Posted 19 February 2020 - 02:50 PM

Cant wait to get "blown".  :lusty:

 

I don't know how to respond to this ....

 

:B): :D  :lol:  



#31 BrandonLaw

BrandonLaw

    Pinball Fan

  • Members
  • PipPipPipPip
  • 514 posts

  • Flag: United States of America

  • Favorite Pinball: Tron

Posted 19 February 2020 - 02:52 PM

Cant wait to get "blown".  :lusty:

 
I don't know how to respond to this ....
 
:B): :D  :lol:  

You should probably “Return to your homes.”


Sent from my iPhone using Tapatalk

"S...O...S"  /repeat


#32 Mark70

Mark70

    Enthusiast

  • Members
  • PipPipPip
  • 421 posts

  • Flag: Germany

  • Favorite Pinball: Godzilla 70th anniv. T2, Jack*Bot, ToM, ST-2013, Pinball Champ 82

Posted 19 February 2020 - 09:04 PM

These inserts are gorgeous! 



#33 chokeee

chokeee

    Enthusiast

  • Members
  • PipPipPip
  • 333 posts

  • Flag: Poland

  • Favorite Pinball: High Speed

Posted 20 February 2020 - 09:51 PM

I love that WIPs! Thanks flupper!

#34 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 23 February 2020 - 05:43 PM

Chapter 4: physics

 

As told before, Rothbauerw does all physics Whirlwind (similar to Totan). In order for him to do that I prepared the table like this:
 
I took my insert test table (which was completely empty besides minimal script to run the rom and the inserts) and added the script and collidable objects from Walamab's table: https://vpinball.com...-williams-1990/
 
I removed all graphics related stuff from the script, I commented out all sound script and moved all collidable objects to 2 layers (mainly the ramps on one layer, the rest on another).
Now big problem are always the ramps, since even if you have many reference images, it is still hard or impossible to judge heights and the exact curves of the ramps. Good thing that Wrd1972 had the whirlwind playfield on a rotisserie and on my request he took some photos from far away (to avoid perspective distortion):
20200216_142751_t.jpg
 
With these kind of images, I was able to make a mockup playfield image out of that and used it to properly align the ramps:
screenshot10_t.jpg
 
Next to that he measured the height of the ramps on several key places for me:
20200209_161549b_t.jpg
 
This exercise showed me that you really need these type of measurements since I had to change the ramps quite a bit compared to walamab's original ramps (height and curve).
 
I also repositioned & changed a lot of other collidable objects as well; I based these on a huge archive of shots of a Whirlwind restoration:
 
So after that, the table looked like this:
shot2_t.jpg
 
With this (and the photo archive), Rothbauerw was able to transform the physics to his version:
 shot1_t.jpg
 
This is his first version, I asked Blackmoor to test it to compare it to his real table. Rothbauerw put in a physical trough and subway, new lock handling, and rescripted the discs.
BTW: everything which has the green/blue material, will be invisible when I add the prerendered graphics.
 

Edited by flupper1, 09 April 2020 - 08:29 PM.


#35 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,984 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 23 February 2020 - 07:31 PM

@fripounet. Take a page from any pinball manual and layer it 50%/50% with a scanned playfield in photoshop and you soon see that those blueprints in the manuals often are far from accurate. Trust me, Flupper' table will be.


Edited by Thalamus, 23 February 2020 - 07:32 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#36 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 23 February 2020 - 08:30 PM

@fripounet: I checked the manual blueprint for whirlwind: it is far from correct unfortunately.



#37 fripounet

fripounet

    Pinball Fan

  • Platinum Supporter
  • 1,032 posts

  • Flag: China

  • Favorite Pinball: .les miens

Posted 23 February 2020 - 08:52 PM

@fripounet: I checked the manual blueprint for whirlwind: it is far from correct unfortunately.

 

5553.jpg


Edited by fripounet, 06 March 2020 - 11:14 AM.


#38 rothbauerw

rothbauerw

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts
  • Location:Wisconsin - USA

  • Flag: United States of America

  • Favorite Pinball: Dr Who, Tee'd Off, Jive Time

Posted 23 February 2020 - 09:50 PM

The image repository was extremely helpful on this table. Most of the metal walls do not closely follow the playfield artwork. I usually spend days researching reference images to get everything placed right. Pegs, posts, and sleeves are usually easier because you can use the holes in the playfield for placement.

Edited by rothbauerw, 23 February 2020 - 09:51 PM.


#39 3rdaxis

3rdaxis

    Pinball Fan

  • VIP
  • 718 posts

  • Flag: United States of America

  • Favorite Pinball: The Addams Family

  • PS3 Gamer Tag: Thirdaxis01

Posted 23 February 2020 - 10:34 PM

@fripounet. Take a page from any pinball manual and layer it 50%/50% with a scanned playfield in photoshop and you soon see that those blueprints in the manuals often are far from accurate. Trust me, Flupper' table will be.

That is 100% true. Those blueprints are NOT accurate. Made that mistake once... Once:)

tenor.gif



#40 dark

dark

    3D model-man

  • VIP
  • 1,936 posts
  • Location:Toronto

  • Flag: Canada

  • Favorite Pinball: Star Wars, AbraCadaBra,MB, LAH,JPark...too many to choose!

Contributor

Posted 24 February 2020 - 12:32 AM

When I first started making 3D ramps for VP authors I always wondered how they were figuring out the height values, turned out they were just making educated guesses.  Basically all ramps created without height measurements are likely flawed.  I had measurements for ramps on Gilligan's and Jurassic Park and it made a big difference taking all the guess work out of it. 


That is 100% true. Those blueprints are NOT accurate. Made that mistake once... Once:)

 

 

 

 

Same, never again lol.