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TX-Sector (Gottlieb 1988) Recreation VPX [Visual Pinball X]

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#21 yvesstaub

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Posted 01 January 2020 - 12:35 PM

Tnank you very much for this beautyful release and all the hard work.

One thing I have noticed: The ball wont go around the side-ramp. The same thing happens, when I am using manual ballcontroll in Debug-Mode.Is anybody else having this problem? Thanks for your help.



#22 Thalamus

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Posted 01 January 2020 - 01:42 PM

Haven't tried the latest version yet, but, for at least the first release all the ramps was working. Maybe you've changed the z-axis or something that broke the ramp ?


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#23 yvesstaub

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Posted 01 January 2020 - 04:17 PM

Haven't tried the latest version yet, but, for at least the first release all the ramps was working. Maybe you've changed the z-axis or something that broke the ramp ?

Thank you Thalamus for your fast help. I have redownloaded the table and changed nothing, Unfortunately the side ramp still rejects every ball.



#24 Thalamus

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Posted 01 January 2020 - 04:36 PM

Guess I have to try the latest version next.


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#25 yvesstaub

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Posted 01 January 2020 - 04:45 PM

Guess I have to try the latest version next.

I am not an Expert in using the editor and finding out what is wrong, but i think, that the problem is somewhere at the end of Ramp011 to the start of Ramp010. My ball won't go any further than till the end of Ramp011. Hope this helps a bit.



#26 Thalamus

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Posted 01 January 2020 - 04:50 PM

To me it looks like Ramp018 - just turn off collidable for that object and there is no issue anymore with the ramp shot.

I'll see if there is a easy fix.

 

This is a very untested fix - try to change Left and Right wall to 40 ( both ) for the Rapm018 object.


Edited by Thalamus, 01 January 2020 - 05:00 PM.

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#27 Thalamus

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Posted 01 January 2020 - 05:47 PM

There is actually a few issues with that ramp. First of I don't understand why Ramp012 is there at all. Might be a visual thing ? Then RubberPostPrim18 goes every so slightly into the ramp side, don't think it makes much of a problem though. Wall015 goes into the ramp also, so the ball will be hitting it on the way up. Same goes for Wall017, just lower the top height of it to 52 or so.

 

Thank god for blender ;)

 

Also, sw64 doesn't seem to be enabled. And, there seems to be some logic problem, shoot a few balls into the right ramp in a row and it seems you end up with a stuck rom.


Edited by Thalamus, 01 January 2020 - 09:33 PM.

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#28 balater

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Posted 02 January 2020 - 09:52 PM

Update following remarks from Thalamus and yvesstaub.
Pincably!


#29 Rajo Joey

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Posted 04 January 2020 - 03:55 PM

Is the update not confirmed yet?
The download is not working. :tapping:


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#30 roccodimarco

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Posted 06 January 2020 - 08:39 PM

Is the update not confirmed yet?
The download is not working. :tapping:

Wondering the same thing.  I think I may have to go back to the vp9 version until the fix it done. 



#31 Thalamus

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Posted 06 January 2020 - 09:55 PM

VP9 - when Dozer have made a vpx ? You never stop to amaze me @roccodimarco.


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#32 roccodimarco

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Posted 06 January 2020 - 11:03 PM

VP9 - when Dozer have made a vpx ? You never stop to amaze me @roccodimarco.

LOL! I'm sorry! I prefer the vp9 version over dozers!  In all honesty, I forgot about dozers until now.  I'm not sure why I didn't care for dozers was back when.  I should go back and try it again.  Honestly, it could be I was a vp9 guy for a long time, until I was able to upgrade my computer, and certain tables I just got "stuck" on.  Downloading dozers again now. Thanks for the reminder! 



#33 Thalamus

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Posted 07 January 2020 - 05:45 PM

@Balater : Unfortunately the ball locking is still broken. Why don't you just look at how Dozer did them ? His table works.


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#34 balater

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Posted 07 January 2020 - 07:30 PM

TX sector V1.22 and Royal Flush Deluxe V1.01updated and submitted on December 02, 2019. Is there a problem?

 

Pincably!



#35 Thalamus

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Posted 08 January 2020 - 03:23 AM

Yes. I downloaded 1.22 and tested.The locking is still broken I'm afraid. To see the problem yourself. Start a game. Enable debug/ball control. You can eg. place the mouse cursor on the upper flipper so that you hit the ramp each time. What happens after the 3rd ball ? The rom gets confused, doesn't eject anymore. I haven't checked 1.22 very well, I just looked at the rom problem, if it was still there. and yes. What I've noticed from gameplay previous to 1.22 ( you might have fixed it - I don't know ) - is that the upper last section of the same ramp is totally flat. That is a problem. I had many balls just ending up there, not going anywhere and it wasn't even possible to nudge it  off the ramp. Make sure that there is at least some kind of heigh difference. Either send the ball back the ramp or into the hole. I don't know what is the most correct one. I expect a return all the way back is what would happen on a real machine.


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#36 balater

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Posted 08 January 2020 - 06:49 PM

A V1.23 update is loaded.

 

Thanks to Thalamus.

 

 

Pincably!



#37 roccodimarco

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Posted 08 January 2020 - 07:36 PM

Well that is poor timing on me lol.  I uploaded a mod od Dozers tx waiting for your awesome table to get worked on.  Can't wait to try it out! 



#38 Thalamus

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Posted 08 January 2020 - 07:43 PM

Well, nothing is better than you actually have started trying the VPX editor @roccodimarco  ( joke and <3 of course )


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#39 32assassin

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Posted 09 January 2020 - 08:01 AM

I rebuilt the code using Jps lights

 

 

https://www.dropbox.... 1988).vpx?dl=0

 

I had to copy all your components to a 10.6 blank table given that I wanted to use the 10.6 subroutines.

I forgot to copy some of your custom materials.

 

I replaced some of your primitives

turned the wire ramps into primitives.

 

rebuilt the drain/ballrelease code.  I have no idea how the VP8 code worked.

 

I played a few games and got a 2 ball lock and multiball the 3rd ball needs to be tested.

 

I might need to look at the service manual because again this is one of those tables

 

where I'm guessing

 

Light  0 = game over relay

Light 1 = Tilt relay

Light 4 = GI

 

Light 14 = No clue


Edited by 32assassin, 09 January 2020 - 08:02 AM.

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#40 BorgDog

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Posted 09 January 2020 - 01:55 PM

don't see a L14 on this page, will look some more.  see Note below playfield diagram for the others

 

gottliebtxsectormanual-54.jpg







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