In the table script, the lighting option of "Hill Valley Boxes" when changed to on (option 1) creates an error in line 1094 of undefined color.
Yeah, looks like all the lights with the a are not found :
l15a, l46a, l47a, l48a, l56a & l60a
Posted 21 August 2022 - 05:07 AM
In the table script, the lighting option of "Hill Valley Boxes" when changed to on (option 1) creates an error in line 1094 of undefined color.
Yeah, looks like all the lights with the a are not found :
l15a, l46a, l47a, l48a, l56a & l60a
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 01 March 2023 - 06:59 AM
Edited by Tesla, 01 March 2023 - 07:21 AM.
Posted 01 March 2023 - 09:49 PM
The option for FlexDMD is at the top of the script. For the other stuff, well, you have to build your own Mr. Potato Head - I just provide the potato
Just see what's on offer for the table around the traps and choose whatever takes your fancy.
Thanks for your work on this Table. I will look closer at the Script.
Yeah, it seems I remind others of the "Pinball Construction Kit" aspect of VPX, but when it's me installing it, I tend to forget. ![]()
I know this is all "separate" but I still tend to think of the game as a single-experience.
Most of those other files says HP (HyperPin?) not HD, so I don't think I need those.
That just leaves the two versions of the B2S Backglass, so I guess I'll just try them both.
Only my 5th Table to install/config. My biggest problem is I don't really know what I want (just that I want it the best way for 3-screens). And I'm seeing that with these older-tables ... sometimes that means the Backglass ends-up being fairly Authentic, and the 3rd small DMD is either blank or displays a Flex-DMD (when provided).
Posted 01 March 2023 - 10:18 PM
The option for FlexDMD is at the top of the script. For the other stuff, well, you have to build your own Mr. Potato Head - I just provide the potato
Just see what's on offer for the table around the traps and choose whatever takes your fancy.
Thanks for your work on this Table. I will look closer at the Script.
Yeah, it seems I remind others of the "Pinball Construction Kit" aspect of VPX, but when it's me installing it, I tend to forget.
I know this is all "separate" but I still tend to think of the game as a single-experience.
Most of those other files says HP (HyperPin?) not HD, so I don't think I need those.
That just leaves the two versions of the B2S Backglass, so I guess I'll just try them both.
Only my 5th Table to install/config. My biggest problem is I don't really know what I want (just that I want it the best way for 3-screens). And I'm seeing that with these older-tables ... sometimes that means the Backglass ends-up being fairly Authentic, and the 3rd small DMD is either blank or displays a Flex-DMD (when provided).
If you're using a virtual dmd (monitor) for the 3rd screen then for this table the most authentic look would be to have the 'twin jackpots' display on that screen using a 3 screen backglass (especially if the dmd screen is 4:1'ish rather than the larger fulldmd 16:9 ratio). If you're not too worried about the authentic look or are using a real dmd then you can use a 2 screen backglass where the twin jackpots lights have been moved to another area on the main backglass screen and enable the flexdmd option.
This backglass appears to have both styles covered https://www.vpforums...&showfile=11312 (check the screenshots to see what i mean about the twin jackpots lights positions)
Edited by scutters, 01 March 2023 - 10:20 PM.
Posted 02 March 2023 - 03:36 AM
This backglass appears to have both styles covered https://www.vpforums...&showfile=11312 (check the screenshots to see what i mean about the twin jackpots lights positions)
Thanks (finally a solution). Yes, that works with the proper B2S options. Here are my notes:
Edited by Tesla, 02 March 2023 - 07:47 AM.
Posted 03 March 2025 - 09:01 PM
Thanks Bigus and Scutters.
I like the FlexDMD but the text was getting mixed up, so I moved "If UseFlexDMD Then FlexDMD_Init" in the script to be in-between the "Sub bttf_Init" and the "vpm Init Me". Like this:
'************
' Table init.
'************
Sub bttf_Init
' initalise the FlexDMD display
If UseFlexDMD Then FlexDMD_Init
vpmInit Me
With Controller
Hey Bigus does this mean you've switched over to 10.8 now?
Thanks guys
Posted 03 March 2025 - 10:08 PM
Thanks Bigus and Scutters.
I like the FlexDMD but the text was getting mixed up, so I moved "If UseFlexDMD Then FlexDMD_Init" in the script to be in-between the "Sub bttf_Init" and the "vpm Init Me". Like this:
'************
' Table init.
'************
Sub bttf_Init
' initalise the FlexDMD display
If UseFlexDMD Then FlexDMD_Init
vpmInit Me
With Controller
Hey Bigus does this mean you've switched over to 10.8 now?
Thanks guys
Sorry Bigus & Roadblock, that's on me. It was one of my early segment to flex dmds (later tables have the flexdmd_init call at the start of the table_init routine before vpminit me)
Anyways... you fixed it yourself, good catch!. @Bigus, might be worth a 2.1.1 with that change?
Posted 27 June 2026 - 07:54 PM
Thanks Bigus and original authors. This new v2.3 works fine for me in v10.8 x64-DX.
Is the photograph animated with the family members disappearing ? Or, is it just a nice-little call-back to the movie?
EDIT:
Never-mind for now ... I'll watch for it the next time I play.
Edited by Tesla, 28 June 2026 - 01:54 AM.
Posted 28 June 2026 - 05:42 AM
Yes it is animated
Yes, it works and is very cool.
So, I'm playing your v2.3 with HauntFreak's B2S (Time-Machine display with Jackpot-box).
How am I suppose to know what Ball number (1-3) is in play? If I hold a flipper for Status-Report, it just says "Player 1" .
Edited by Tesla, 28 June 2026 - 03:28 PM.