Yes wiesshund. The vpm visible lock uses 3 kickers and 3 triggers, where the ball is held in the kickers so 3 balls can be locked and released by a solenoid. All my tables that uses lock use this system. But this is not easy to implement if you haven't done that before.
It is the same with captive balls. Many new authors add captive balls to tables by letting the ball rest between two walls, thus generating a lot of collisions, which may slow down older computers. The vpm routines also include a captive ball, which also uses a kicker to keep the ball from generating collisions while it is resting.
Hmm
Is that needed if you are just locking a ball in a kicker?
cause i just have a single kicker.
I have not make any tables where a ball appears to be captivated by something else, like a post or gate or wall etc
They are just held by a kicker itself, and nothing collidable the ball can touch when it is locked




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