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JP's Spider-Man [Visual Pinball X]

Spider Man Spiderman Stern SAM

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#21 toxie

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Posted 31 July 2018 - 07:14 AM

In that case i guess it's hard to spot yes.. Lucky you..  :)



#22 hauntfreaks

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Posted 31 July 2018 - 07:29 AM

its all about the last time you played real pinball.... the more often you play the real thing the more you notice it... 


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#23 jpsalas

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Posted 31 July 2018 - 07:57 AM

I don't play much real pinball, mostly only when I'm on vacation, and if I manage to find some pinball tables.

 

But for this Spider-Man table you can simply remove the  "Exit Sub" from the flipper keys:

 

Sub Table1_KeyDown(ByVal Keycode)
    If Keycode = LeftFlipperKey then
        Controller.Switch(84) = 1
    '    Exit Sub
    End If
    If Keycode = RightFlipperKey then
        Controller.Switch(90) = 1
        Controller.Switch(82) = 1
    '    Exit Sub
    End If
.....
End Sub

Sub Table1_KeyUp(ByVal Keycode)
    If vpmKeyUp(Keycode) Then Exit Sub
    If Keycode = LeftFlipperKey then
        Controller.Switch(84) = 0
   '     Exit Sub
    End If
    If Keycode = RightFlipperKey then
        Controller.Switch(90) = 0
        Controller.Switch(82) = 0
   '     Exit Sub
    End If
....
End Sub

 

I think I added that "Exit Sub" when testing the beta VPX. So I guess they can be removed without any problem.

 

And about the delay in the flippers: with F11 I see from 2.6 to 8 and rarely 13 to 16. With fastflips I see 1.6 to 1.8. But while playing I don't see any noticeable difference in flipper response time. I use mostly an old keyboard with USB, although sometimes I use a special keyboard/controller, that my friends in Argentina sent me (StrangeLeo72 and Playcade), called VirtualFlip, which Playcade built himself (as seen in his web page https://playcade.blogia.com). My motherboard is an Asus Sabertooth Z77.


Edited by jpsalas, 31 July 2018 - 08:09 AM.

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#24 jpsalas

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Posted 31 July 2018 - 08:17 AM

And by looking at the SAM.VBS I see that Controller.Switch(84) and Controller.Switch(82) are not needed anymore as they are defined in the sam.vbs, only the Controller.Switch(90) which is the extra right upper flipper switch need to be the key subs. As I said, that script is quite old :)


Edited by jpsalas, 31 July 2018 - 08:19 AM.

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#25 toxie

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Posted 31 July 2018 - 08:18 AM

Usually what one notices more consistency in hitting shots, as that 'randomness' in the response time ("2.6 to 8 and rarely 13 to 16") is highly reduced, thus it's actually getting more down to skill in playing as that random factor vanishes.


Edited by toxie, 31 July 2018 - 08:18 AM.


#26 jpsalas

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Posted 31 July 2018 - 10:21 AM

Usually what one notices more consistency in hitting shots, as that 'randomness' in the response time ("2.6 to 8 and rarely 13 to 16") is highly reduced, thus it's actually getting more down to skill in playing as that random factor vanishes.

 

Then I guess it is time to add fastflips to all my tables :) And maybe the surround option too, if I find out out why it sometimes give me an error and the table quits.


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#27 markrock76

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Posted 31 July 2018 - 12:42 PM

Thanks for the tables JP and welcome back from vacation.  Have you also considered adding flipper and ball shadows as an option in the script?  I find myself adding them to all tables now that don't have them as to me they add quite a bit more realism and depth to the table.  Sometimes when I add the ball shadow to your tables I get an error.  I comment out the line in the script where I get the error and all is good.  But sometimes the error is worse and I am not quite smart enough to fix it.  Thanks for considering. 



#28 jpsalas

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Posted 31 July 2018 - 01:25 PM

Thanks for the tables JP and welcome back from vacation.  Have you also considered adding flipper and ball shadows as an option in the script?  I find myself adding them to all tables now that don't have them as to me they add quite a bit more realism and depth to the table.  Sometimes when I add the ball shadow to your tables I get an error.  I comment out the line in the script where I get the error and all is good.  But sometimes the error is worse and I am not quite smart enough to fix it.  Thanks for considering. 

 

Well, I won't add those shadows, since they look too fake to me. I prefer to see the reflections of the ball and flippers on the playfield. Anyway, it isn't suppose that the tables are in the dark, so the lights and flashers are very bright? So, from were comes those shadows? :)


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Next table? A tribute table to Stern's Foo Fighters


#29 Rawnei

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Posted 31 July 2018 - 01:32 PM

 

Thanks for the tables JP and welcome back from vacation.  Have you also considered adding flipper and ball shadows as an option in the script?  I find myself adding them to all tables now that don't have them as to me they add quite a bit more realism and depth to the table.  Sometimes when I add the ball shadow to your tables I get an error.  I comment out the line in the script where I get the error and all is good.  But sometimes the error is worse and I am not quite smart enough to fix it.  Thanks for considering. 

 

Well, I won't add those shadows, since they look too fake to me. I prefer to see the reflections of the ball and flippers on the playfield. Anyway, it isn't suppose that the tables are in the dark, so the lights and flashers are very bright? So, from were comes those shadows? :)

 

 

Just like mark I also add ballshadows to all my tables, I think it looks more fake and noticeable without them. ;)



#30 markrock76

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Posted 31 July 2018 - 01:36 PM

I see the shadows all the time on youtube videos.  Some of the newer tables have the ballshadow looking much better than earlier tables that had it.  But please make the tables how you want to.  I only thought I would request thinking others may like the option as well.


Edited by markrock76, 31 July 2018 - 01:37 PM.


#31 jpsalas

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Posted 31 July 2018 - 01:57 PM

I forgot to say that I use the Ambient Occlusion in game, and that gives me shadows on all the objects including flippers and the ball. My computer is powerful enough and with vsync on I get a stable 144 fps, as my monitor is 144hz. That's why I never bothered with adding those shadows.


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#32 WWE

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Posted 31 July 2018 - 08:48 PM

I can not NEW Update Downloaden JP. Text File 


30041117ij.jpg


#33 jpsalas

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Posted 01 August 2018 - 03:09 AM

I can not NEW Update Downloaden JP. Text File 

 

I forgot to remove the ' in the filename. Now you'll be able to download it without Windows giving a crazy name to the zip file :)

 

At the same time I removed some old code from the flipper key subs.


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Next table? A tribute table to Stern's Foo Fighters


#34 Guga_nt

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Posted 01 August 2018 - 08:25 PM

Thanks for the update, JP. It improved what was already good.  :otvclap:



#35 fourbanks

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Posted 28 June 2020 - 06:08 PM

has anyone got a working ROM for this table as the one i have Spider-Man Vault Edition renamed to smanve_101.zip is coming up as not recognised and also renamed to smanve_101still not recognised

thanks  


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#36 batch

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Posted 28 June 2020 - 06:20 PM

Read Gonzalo's reply on page 2, perhaps it can help

 

https://www.vpforums...0#commentsStart


Edited by batch, 28 June 2020 - 06:21 PM.

signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#37 fourbanks

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Posted 28 June 2020 - 06:31 PM

Read Gonzalo's reply on page 2, perhaps it can help

 

https://www.vpforums...0#commentsStart

thanks that roms working.:) a bit odd the other one didn't ? 


Edited by fourbanks, 28 June 2020 - 06:31 PM.

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#38 jpsalas

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Posted 31 October 2020 - 06:58 AM

3.0 Updated 31.10.2020
Updated script, physics & graphics:
- added the arcade physics 3.0
- enhanced the images if they were not already 4k (or close enough :) ).
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and added more random on the hits sounds.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#39 pablo99

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Posted 18 November 2020 - 04:09 PM

The ball gets stuck at the bottom of either ramp. Nudging doesn't shake it loose.

Weirdly it works fine on my (low-end) laptop, but it gets stuck on my (mid-range) cabinet. They both have the same versions of VPX (10.6) and vPinMAME (3.3 beta). I guess it must be a difference in a setting somewhere.

    •  
  •  


#40 jpsalas

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Posted 18 November 2020 - 05:01 PM

 

The ball gets stuck at the bottom of either ramp. Nudging doesn't shake it loose.

Weirdly it works fine on my (low-end) laptop, but it gets stuck on my (mid-range) cabinet. They both have the same versions of VPX (10.6) and vPinMAME (3.3 beta). I guess it must be a difference in a setting somewhere.

    •  
  •  

 

 

I used to have two kickers there which use to send the ball down, but I removed them since their only purpose were to drop the ball and play the drop sound. I see I didn't removed the walls were those two kicker were before, but the walls are not collidable so they should not stop the ball from falling.

There is just enough scape for the ball to fall down from the ramp ends. So I don't know why it doesn't work on your setup, unless you have changed something in the table, like the Z scale, which use to have bad effects on some tables. 


Edited by jpsalas, 18 November 2020 - 05:02 PM.

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters






Also tagged with one or more of these keywords: Spider, Man, Spiderman, Stern, SAM