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JP's Transformers (Stern 2011) [Visual Pinball X]

Transformers Stern SAM

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#21 STAT

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Posted 15 July 2018 - 02:02 PM

I made a new Backglass File, on \/PU

Attached File  Transformers.png   463.17KB   20 downloads

#22 hauntfreaks

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Posted 15 July 2018 - 05:54 PM

backdrop I used for DT testing

 

 

 

Attached File  backdrop2.jpg   93.09KB   8 downloads


Edited by hauntfreaks, 16 July 2018 - 07:34 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#23 Johngreve

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Posted 15 July 2018 - 06:57 PM

Thanks JP....
What a beauty....how you pack all of this gorgeous detail and action into a 11meg file is a real mystery as well as a work of art.You sir are a real master.
I’ll have to admit, I’m a bit old for the Transformer Universe and I know little to nothing about it but this table is really drawing me in. So bright and colorful and I’ll have to say the light show going on when the ball is in the pops is just gorgeous .I could watch that all day! Plays like a dream too. I really like the wide open layout of the lower half of the table. Really creates the illusion of a much larger table.
Thanks so much for sharing!

#24 Johngreve

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Posted 15 July 2018 - 07:13 PM

I made a new Backglass File, on \/PU attachicon.gifTransformers.png


Love your backglass for this table STAT.....really enjoy the synchronized light show with the table lighting. Looks great!
Thanks for sharing!

#25 Guga_nt

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Posted 15 July 2018 - 10:59 PM

Great visual and great gameplay. You're always surprising.  :otvclap:  :otvclap:
Thank you very much and have a nice holiday!  :winetoast:


#26 TNT2

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Posted 16 July 2018 - 01:14 AM

Thanks JP!



#27 jesperpark

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Posted 16 July 2018 - 03:58 AM

Thanks for releasing this JP.  I owned on of these pins about 2 years ago.  I think the wire ramps improve the look of game greatly.  It plays very close to original, if anything I would say the Megatron shooter needs to eject the balls even faster.  But that's all I have that seemed different

 

Great job!!!



#28 Thalamus

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Posted 16 July 2018 - 07:03 AM

I've had a lot of fun with this table JP and I expect it to become even more fun now that Rob has put in "fast flip rom hack" support for this table. Should be available on the next Carny build.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#29 Schlabber34

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Posted 16 July 2018 - 08:38 PM

Again speechless (all three releases)! Thanks JP and enjoy your holliday!

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#30 bolt

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Posted 16 July 2018 - 08:50 PM

Happy holidays JP.


Posted Image

#31 STAT

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Posted 17 July 2018 - 08:08 AM

Had a Ball Stuck once: hit TF Target (or O. Prime) and Ball "jumped" to the marked Area, but yes nudging helped.

Attached File  TF_E1.jpg   134.18KB   10 downloads

Edited by STAT, 17 July 2018 - 09:03 AM.


#32 STAT

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Posted 17 July 2018 - 08:59 AM

Also here, i think a small invisible Wall will do the Job here ( for the above one, i think no ),
and you can't nudge out the Ball here.

Btw. JP, great Recreation, had and have a lot of Fun with this, thank YOU :)

Attached File  TF_E2.PNG   318.08KB   10 downloads


Edited by STAT, 17 July 2018 - 09:08 AM.


#33 jpsalas

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Posted 17 July 2018 - 10:50 AM

Good with those reports, Stat. I'll fix those small problems when I come back from holidays ( 2 hours more and we'll take the airplane to Rome :) and then to the cruise and there we'll do nothing for 2 weeks :) )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#34 STAT

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Posted 17 July 2018 - 07:59 PM

Thanks i.a. … Rome, nice, enjoy it, Maybe you meet some Guys from MBPC or find some Pinball Machines ;)


Edited by STAT, 17 July 2018 - 08:03 PM.


#35 bolt

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Posted 20 July 2018 - 10:03 AM

Hi JP, I think you disabled the tilt function. Please take a look after your vacation.


Posted Image

#36 DuMichAuch

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Posted 22 July 2018 - 10:26 AM

I noticed, that the hands free Skillshot for me only works once per Game. Is this correct?

 

EDIT: For "Decepticons" it seemed to work, but sometimes for "Autobots" it's not working


Edited by DuMichAuch, 22 July 2018 - 11:43 AM.


#37 Andypc

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Posted 24 July 2018 - 11:17 PM

Thanks JP. Another awesome table. Is the force on the pop bumpers to high as they seem over the top?



#38 gtxjoe

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Posted 25 July 2018 - 12:49 AM

Thanks JP. Another awesome table. Is the force on the pop bumpers to high as they seem over the top?

 

You can easily adjust this setting yourself.  Open table, and in the editor, right click on top bumper and select Bumper1.  In the Option on the right, change Physics Force.  It is set to 10 so reduce to whatever you like.  Repeat for Bumper 2 and 3



#39 hauntfreaks

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Posted 26 July 2018 - 06:29 PM

yeah I have bumpers set to

1 = 6

2 = 5

3 = 5

 

and wall RubberBand5 = elasticity .6

 

now that area feel more like the other stern tables with similar setups


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#40 markrock76

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Posted 26 July 2018 - 07:55 PM

haunt,

what's up with the transformers image I keep seeing you post with the different ramps.  Am I missing something?







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