Jump to content



Photo
- - - - -

Problems with PACLED64 and DOFLinx - do not work


  • Please log in to reply
24 replies to this topic

#21 thiago capalbo

thiago capalbo

    Hobbyist

  • Members
  • PipPip
  • 29 posts

  • Flag: Brazil

  • Favorite Pinball: rolling stones

Posted 20 June 2018 - 07:39 PM

What I find strange is that I can not get any sign of these toys during the game even if I play for a long time on them.
 
How are you using it in your configuration?
 
What commands do you think would be interesting and would be fun to get these toys during the game?

If you can do this for me I thank you immensely!
 
Cheers! :db:

 

Other than the test routines, the only other way is to trigger the toy during the game.

 

If its working via the test routine then I can only assume you have not hit the event in the game.  I could give you commands to add the toy triggering to something basic like a slingshot or flipper if you really want to see it run.



#22 DDH69

DDH69

    Pinball Wizard

  • Platinum Supporter
  • 3,570 posts
  • Location:DOFLinx HQ, Adelaide

  • Flag: Australia

  • Favorite Pinball: Monster Bash

Posted 20 June 2018 - 10:35 PM

For some testing add this to the bottom of ALL.FX3

 

ballout|ON|FF_DEV DV_KN,-1

 

Do not be concerned that ALL.FX3 is encrypted, a test line at the end will still work.  The link will fire your knocker (DV_KN) each time you drain a ball.  If you wanted the knocker and beacon for 2 seconds make it

 

ballout|ON|FF_DEV DV_KN,-1|FF_DEV DV_BK,2000

 

This will let you test your devices during game play.  Of course the port tester with DEBUG=1 will still allow you to test the hardware itself, that is, are you turning on the correct port, etc.


DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#23 thiago capalbo

thiago capalbo

    Hobbyist

  • Members
  • PipPip
  • 29 posts

  • Flag: Brazil

  • Favorite Pinball: rolling stones

Posted 23 June 2018 - 02:14 AM

For some testing add this to the bottom of ALL.FX3

 

ballout|ON|FF_DEV DV_KN,-1

 

Do not be concerned that ALL.FX3 is encrypted, a test line at the end will still work.  The link will fire your knocker (DV_KN) each time you drain a ball.  If you wanted the knocker and beacon for 2 seconds make it

 

ballout|ON|FF_DEV DV_KN,-1|FF_DEV DV_BK,2000

 

This will let you test your devices during game play.  Of course the port tester with DEBUG=1 will still allow you to test the hardware itself, that is, are you turning on the correct port, etc.

 

 
I added your second command line that you passed me and the Knocker and the beacons are working every time the ball comes out of the playfield.
 
This seems perfect to me! I really enjoyed seeing them working, because actually in my ini file it seems to me that they were not working. I added the same ports that were in my ini file in your command line and worked perfectly!
 
This is wonderful!
 
I do not even know how to thank you! I am very happy about it.
 
But it seems to me that there are only 2 toys left to run.
 
The strobe I still do not see working! And yesterday I added a fan and it also did not work.
 
Now only the strobe and fan are left to work so everything works with doflinx!
 
What do you think could be done for these two to work?
 
If I do not ask too much, would you have a command line that you think would be appropriate to see them work too?
 
I believe that the fan is not triggered in all the tables, and when triggered it works with less frequency and intensity than the strobe during the game. But I think the strobe should appear more often. And I have not seen any of them work yet.
 

 

Many thanks DDH69, if it were not for you I would not have seen DOFLinx working on my pin cab.
 
Cheers!


#24 DDH69

DDH69

    Pinball Wizard

  • Platinum Supporter
  • 3,570 posts
  • Location:DOFLinx HQ, Adelaide

  • Flag: Australia

  • Favorite Pinball: Monster Bash

Posted 23 June 2018 - 04:29 AM

All of the device names are in the guide.  Just add

 

|FF_DEV DV_SR,2000| FF_DEV DV_FN,1000

 

To the end of the line you have already used.


DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#25 thiago capalbo

thiago capalbo

    Hobbyist

  • Members
  • PipPip
  • 29 posts

  • Flag: Brazil

  • Favorite Pinball: rolling stones

Posted 25 June 2018 - 01:36 AM

Okay DDH69, Perfect!
 
Many thanks for your patience and for all the guidance and help!
 
I just have to thank you!
 
Cheers! :tup:
 

All of the device names are in the guide.  Just add

 

|FF_DEV DV_SR,2000| FF_DEV DV_FN,1000

 

To the end of the line you have already used.