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White Water [Visual Pinball X]


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#21 flupper1

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Posted 11 April 2018 - 06:12 AM

Cant wait to try the table, but what should I set the FlasherTimerInterval to if running monitor at 120z or 144 Hz?
When I saw this option I went happy as this can explain why I have isses with some tables with a lot of flashers like AFM.


The flashers are tuned to be flashing at 60 fps. If you have flashertimerinterval at -1 for a monitor of 120hz, then the afterflash effect is rendered twice as fast as with 60 hz (too quick). So -1 at 60hz means 1000 ms / 60 fps = 17 ms. For synced flashers at 120 hz you can also use 17 ms. For 100 hz I suggest 20, because that is symced to 50hz. For 144 hz: 1000 ms / 144 = 7 ms, so to get near 17 ms and still be sort of frame synced you can either use 2x7=14 ms or 3x7=21 ms.

#22 flupper1

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Posted 11 April 2018 - 06:24 AM

I never did get the hang of the lighting settings. How would I make the playfield brighter globally? I have dozens of tables with Night/Day cycle override set much lower than yours and they are significantly brighter.


The day/night slider is a percentage of the environment emission scale value. So to change the overall brightness you can also change the value of the environment emission scale. Try changing it from 0,4 to 1,0.

Secondly, if you just want a brighter playfield image, you can change the playfield material called “playfield”, and make the base color of the material brighter, it is set at rgb 100,100,100.

Thirdly, all my lighting is tweaked to look good on my cab, which has a samsung full hd IPS tv at 40 inch, at maximum brightness in a dark room. For that situation day/night 2 from left looks best. My development monitor has a VA panel, which has better contrast and then the day/night slider could be even lower.

#23 nFozzy

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Posted 11 April 2018 - 06:45 AM

I had that timing issue with -1 interval timers, either Toxie or Fuzzel told me to just calculate frame time using the 'gametime' global variable to get fading working across all framerates. Like this kind of thing:
 

dim FrameTime, InitFrameTime
Sub GameTimer_Timer()
    FrameTime = gametime - InitFrameTime : InitFrameTime = gametime

End Sub



#24 BobAlbright

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Posted 11 April 2018 - 11:03 AM

Thank you...very nice,

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#25 CalleV

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Posted 11 April 2018 - 12:10 PM

Can you explain how I should implement and use this GameTimer_Timer code to calculate?

 

I guess if I get a correct FlashTimerInterval it can fix some performance issues as this timer is problaby set for 60Hz and I run 120Hz or 144Hz?

 

I have big issues with all AFM tabled and those include alot of flashers also some issues with No fear and it also have a lot of flashers.

 

So I am really interested in trying to fix this and append on other flashing tables if possible.



#26 nFozzy

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Posted 11 April 2018 - 01:42 PM

You can use -1 but the flashers will be faster than intended unless you're capped at 60fps. I doubt it'll impact performance much though.  It's really just a timing thing for the fading speeds.



#27 Fendrix

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Posted 11 April 2018 - 02:17 PM

Absolutely amazing table, eyecandy!

 

But PinballX crashes to desktop when exit table.

 

Thanx guys


<p><p>PF=43"16:9 - DMD=18.5"16:9 - BG=32"16:9

#28 wasbychance

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Posted 11 April 2018 - 05:18 PM

Thank you for all your efforts and sharing them with us.


Edited by wasbychance, 11 April 2018 - 05:19 PM.


#29 Schlabber34

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Posted 11 April 2018 - 05:44 PM

Looks jaw dropping! Plays great! Awesome release! Thanks!

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#30 sasa12345

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Posted 11 April 2018 - 09:21 PM

This is some magic!

Dinner 9,9

White Water 10 clean as the sun :otvclap:

#31 mattfl

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Posted 11 April 2018 - 09:48 PM

Having a weird issue. On the latest VP beta. I can play one ball just fine, soon as I loose that ball, table goes into find ball mode and never finds the ball. Even after exiting VPX and restarting it I get the Missing Pinball error on the DMD. Any ideas?



#32 RogerRoger

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Posted 11 April 2018 - 10:38 PM

Much thanks for the lighting advice. The table is of course brilliant and I can tell it's been given lots o' love. A reference point in the evolution of VP, no question.

 

I have a question about the gameplay actually: Don't know if it's specific to the chosen rom, but sometimes Man Overboard does not show a lit lane and I have to time out the mode. Am I just missing something obvious?



#33 flupper1

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Posted 13 April 2018 - 06:10 AM

Only thing I can think of that there is the lit lane on the right middle playfield, where the light is hidden behind the rocks. The ramp does glow orange when the light is lit.

#34 ronimhoff

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Posted 13 April 2018 - 02:09 PM

This game plays great, its like the physical machine !



#35 bjschneider93

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Posted 13 April 2018 - 07:25 PM

Most beautiful table yet, thank you



#36 Ben Logan

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Posted 13 April 2018 - 11:26 PM

This one absolutely delivers the goods, Flupper and friends. Thanks so much. Been playing nonstop since release. I love the way the lighting illuminates the ball. Really shows off the excellent color values on the table as a whole.

Dark’s models are out of this world!

#37 STAT

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Posted 17 April 2018 - 08:58 AM

Holy God, i did a quick Game in my new Gameroom ... what a Show is this Table :tup: ... it was nothing in my old Room.
Lights now on all (dark Cellar) Walls :)

Edited by STAT, 17 April 2018 - 08:59 AM.


#38 batch

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Posted 29 April 2018 - 08:01 AM

Thanks for DT users, the table is amazing and sidecab and siderails look really great ! :tup:


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#39 Thalamus

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Posted 29 April 2018 - 09:01 AM

I've been playing this game almost every day since release and I'm super impressed what you've made Flupper. I had some friends over and they all now understand why I spend so much time on this hobby. I have to travel quite far to find a decent maintained machine nowadays. This and a few other releases out there feels like the real deal to me. I can't thank you enough !!


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#40 jpsalas

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Posted 29 April 2018 - 10:48 AM

Very nice table! I see a lot of work and dedication in this table :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters