ok, would it be possible then to allow the table designer/author, or vpaint user to supply different res source images so all can be displayed natively for increased resolution? ie include an image at 1024x768, 1280x1024, 1980x1020 and have the program check which res to load?
Destruk, I believe its 1920x1080 (not 1980x1020).
Steve, sorry, I should have checked the res of your example file first, it works fine when I resize the image to your suggested res. However my personal opinion would be to use a higher res image and downscale it rather than upscaling (due to quality loss as you say).
Im not 100% sure if there is going to be some issues with positional errors after the flash scales the image, for instance 1280x1024 is not the same pixel ratio as 1600x1200. Perhaps it will work out correctly though as the table will be being scaled at the same ratio as the flash.
Ideally there should probably be another version for widescreen monitors used in landscape view to prevent too much sideways upscaling of the image. I guess most widescreens are now moving towards 16:9 rather than 16:10 so perhaps 1920x1080 would be the appropriate res to use for a widescreen version and 1600x1200 for 4:3 monitor.
Quite a number of 4:3 CRT monitors of 19 inches and over will do 1600x1200 however I believe its much rarer to find a 4:3 LCD that will do this resolution, most max out at 1280x1024 unless they are quite large (over 20 inches).
The reflection texture I just made for MM works quite nicely in practice, the effect is quite subtle as Ive made it very transparent but it is certainly noticable, particulary around the flipper area as the ball and flipper movement show the reflection as being above them rather than embedded in the table itself.
The backglass reflection file is at
http://www.pinballad...com/plastic.png if anyone would like to try it. Its designed for use with JPSalas' Medieval Madness
VP9 2.01
Edited by Gravy, 17 November 2009 - 10:15 PM.