one thing you should also know is that in the early versions of VPX,
collidable primitives caused erratic ball behavior
this is why you need to add a hidden collidable wall, Like your wire/plastic primitive ramps are set to toys and a hidden ramp is added.
the latest versions of VPX now has a physics settings for materials, you could try using material with adjusted physics for a diverter instead of adding the hidden wall
Dozers code can be simplified to
Sub Supercharger(enabled)
If enabled Then
Diverter_Prim.objrotz = 0 < PRIMITIVE
else
Diverter_Prim.objrotz = -30 < PRIMITIVE
End If
End Sub
with you rotating the primitive on the X, Y, or Z axis depending on how your primitive is built.
Prim.objrotz
Prim.objrotx
Prim.objroty
Edited by 32assassin, 01 September 2017 - 04:27 AM.



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