Ok... I list everything that we made:
1. In the previous table, the drain shot the ball like a catapult to the playfield. It was wrong. Fixed. Drain shot is correct now.
2. In the previous table, right hole shot the ball correctly to the playfield. Untouched.
3. In the previous table, left hole shot the ball erroneously right on the playfield. I couldn't figure out what value determines the kicker direction (I've been away for too long, I've forgotten a lot of things) but I managed to make it shoot the ball to the correct direction (although the ball gets collision from the wall nearing the hole when it gets kicked out). Left hole should shoot the ball exactly like the right hole (which has been correct all the time). Perhaps the author can correct this.
4. Right inner outlane trigger surface wasn't big enough and the ball didn't get impulse. Now the surface has been enlarged and the right inner outlane works correctly.
5. Flipper length increased by a few units and flippers moved a bit towards eachother. Drain space was way too big. Also flipper strength reduced, end angles changed (as per real table). I didn't make the drain hole quite as small as on the real thing (because the real physics are always harder) but now the yellow center target shot cause a draining occasionally (as it should).
Here you can see how small the drain is on the real thing and you can also see the low end angle of both flippers. These were both way off too.

6. Power of both slingshots reduced (if I remember correctly they are not really slingshots on the real machine, just elastic rubbers who get an impulse when hit.. or then the slingshot kickers work very seldomly and weakly). Again, check the video... they behave like rubbers strings, not like real slingshots.
7. FOV and backdrop changed for correct table dimensions and cabinet.
8. Left hole shot is now like it should be. I moved the post on the right of the hole just slightly on to the right.
9. Targets major issue all fixed by DM.
Watch the video I sent previously. I made the table play as close to the real thing as I could, based on my long history and knowledge about the real thing.
Video game version of Pac-Man is hardest ever made on Baby Pac-Man. To compensate that the pinball part is relatively easy on the real thing. I believe the difficulty level is "somewhat" correct now. It's hard to say because everyone has different skill level... for me it's ok now.
Other than moving the post just a little bit on the right (next to the left hole), the layout is completely untouched. Brilliant work there for sure. The table looks amazing now with more correct dimensions.
Edited by kristian, 30 December 2017 - 05:56 PM.