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To compile VP10 adding options of Nudges to choose VP 9.93 or VP10


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#21 toxie

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Posted 03 May 2017 - 02:54 PM

But this is not how this thread started. Basically akiles wants to have the nudging from VP9.9.3 back, whereas you want the nudging from PM5 back, right?

So we would already have three variants.

 

As for the good-old-days-part: I was actually referring to the real old days, so around tech beta 6..  ;)



#22 Shockman

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Posted 03 May 2017 - 03:01 PM

He might be a cabinet user, I don't know. But VP9 was worthless for desktop nudging. It was interesting, and someone might desire it, but I am not talking about weird and fun, I am talking about realism.

 

And tb6 had recoil. No way to nudge a ball all the way to the top.

 

Yes. I would prefer PM5 physics. Of course.

 

If you want cabinet and desktop support then yes, two algorithms. If you want to include the weird and fun, then I guess it would take three. But I think you only need two. Just have an option to zero recoil and people can play the ball like a driving game instead of a pinball game, if that is important to you.


Edited by Shockman, 03 May 2017 - 03:10 PM.


#23 vogliadicane

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Posted 03 May 2017 - 09:51 PM

I agree with Steve, nudging in VPX is great and so realistic on a cab. I know some change for VPX is not a focus of this discussion, but anyways I wanted to say again: please don't change the nudging behaviour for VPX!

#24 Thalamus

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Posted 03 May 2017 - 10:28 PM

Yes, please change it - if you manage to make it better ;)

Thats why we have beta - isn't it ? If we didn't try to make things better ... we would still at the level of Future Pinball - god forbid !


Edited by Thalamus, 03 May 2017 - 10:29 PM.

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#25 Rajo Joey

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Posted 04 May 2017 - 03:02 AM

Yes, nudging with VPX is the only thing, I'm not happy with. So if it can be a little improve, it's fantastic.

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#26 vogliadicane

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Posted 04 May 2017 - 06:40 PM

Thalamus and Scotty:

Hmmm, maybe we are talking about different things here. Do you mean the DT play with keyboard inputs needs some rework?

Because I meant the analogue input by an accelerometer in a cab, which is IMHO great at the moment.

#27 gtxjoe

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Posted 04 May 2017 - 06:45 PM

Shockman will have to chime in here. He does not mention if his dis-satisfaction is with button nudge or accelerometer nudge or both

#28 Thalamus

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Posted 04 May 2017 - 07:38 PM

@vogliadicane: I'm not complaining on the nudge in VPX. I simply are saying it is good, but not perfect and if possible I would have liked some more options for it. But, I'm not a coder and I have no idea if my suggestion holds water. That is for the smart people - our devs, to decide ;)


Edited by Thalamus, 04 May 2017 - 07:44 PM.

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#29 roccodimarco

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Posted 11 May 2017 - 08:17 PM

I have a very basic table and I use buttons for my nudge.  I have a button on the left and right side below the flippers.  I hit them when I want to nudge the ball, and it works great in VP9, but in VPX, the whole screen shakes abruptly and its very disorienting, and the ball doesn't seem to move at all.  It's really like the buttons now are a shake the screen feature and make the game harder.  I know the solution is making a device or using a sidewinder controller for tilting, but this is really just a come home after work play a few games, or get drunk with my buddies and play hobby, not a full commitment project for me.  As of right now, I have a busted 37 vizo 720 tv laying on top of a cardboard cabinet I whipped together quick, that sits on my desk with buttons to play.  

 

I understand VP is for the very committed members, I'm just throwing my situation out there.  Is there a way to disable the whole screen from shaking at least?      



#30 gtxjoe

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Posted 11 May 2017 - 11:38 PM

Preferences->Video. Set Visual Nudge Strength = 0
To change button nudge strength, open the table script and look for this code in the Table_Keydown routine
If keycode = LeftTiltKey Then Nudge 90, 5
If keycode = RightTiltKey Then Nudge 270, 5
If keycode = CenterTiltKey Then Nudge 0, 5
Increase/decrease the last value, 5, in this example to get desired nudge behavior
Get drunk with buddies

#31 Shockman

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Posted 12 May 2017 - 12:37 AM

I suspected cab use is dialed in. I suspect as well that desktop use will never be again, or it would be at the very least working as well as physmod had given to us. The fact that I bitch about nudging for desktop would in no way means I am a desktop user. That is totally beside the point. I would call them idiots for destroying cab nudging to get DT nudging back at this point.

 

The bitch is two fold. We have been given perfect (for intents and purposes) DT nudging already and it was destroyed in the cab dialing in process. And the other would get me banned if expressed ;)

 

It's not recoil though anymore. It's simply movement. There is barely any movement and what there is is completely negligible unless the ball is already in contact with an element. A setting over 500 (5 was good in physmod) is like the 5 setting in physmod, as far as the realistic amount of movement those physics provided, but that is a few seconds too long of a time.

 

.



#32 smithy001

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Posted 12 May 2017 - 08:47 AM

Thanks Gtxjoe,

 

I will try to play around with these settings this week and will leave a reply on how they work on my cab.

About the getting druk part, that will work just fine, I'm sure about that. :dblthumb:


Edited by smithy001, 12 May 2017 - 11:20 PM.

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#33 smithy001

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Posted 13 May 2017 - 12:11 AM

Lowering the visual nudge strength improves the 'realistic' visual effect on my system and increasing nudge value still needs some fine-tuning for me, but both look very positive.

Thanks.

All the people playing my cab, me included, really got confused and distracted by the most standard visual nudge settings.

What would be a realistic value for the nudge value?

I'm now testing (among other '90s hits) MM by Ninuzzu and Tom Tower with the physics set from Wrd1972 for funhouse 1.3a and your nudge suggestions and it runs like crazy. In a good way .


Edited by smithy001, 13 May 2017 - 12:41 AM.

W10 64, 750W, MSI Z370, i5-8600K 6 x 4,0 GHz, 16GB DDR4 3300, MSI 1070Ti 8GB OC.
PF Samsung 37" HD 1920x1080. BG Acer 27" 1920x1200. Samsung SSD. WD HDD.
LED-Wiz, GP-Wiz 40, RGB Buttons. Trust 5.1 Sound, Logitech wireless keyboard.
VP9.21 + VPX 10.7.3. VPM3.2. DOF R2. Pinball X with +/- 300 tables.