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High Speed (Williams 1986) [Visual Pinball X]

High Speed (Williams 1986) High Speed

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#21 Rajo Joey

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Posted 11 December 2016 - 03:46 PM

It seems, I find a little bug. I have hideout with one ball in the left kickout.  After the second ball was shoot in, both balls stuck.

Must close the table.

 

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#22 Mark70

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Posted 11 December 2016 - 05:38 PM

Great looking table! Thanks for sharing everyone involved.

 

Somehow vsync has an unusual influence to the flipper lag on this table for me. Someone else in the club?
 



#23 markrock76

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Posted 11 December 2016 - 07:18 PM

Great looking table! Thanks for sharing everyone involved.

 

Somehow vsync has an unusual influence to the flipper lag on this table for me. Someone else in the club?
 

I noticed this as well.  Changing Coil Ramp up to 0 for the flippers helps



#24 Nemo

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Posted 11 December 2016 - 08:41 PM

Another GREAT one ! Thanks all involved, much appreciated. Have played a real one not too long ago and this

version is playing as good as the original......yes it should be fast !  :D (and as an added bonus: this one doesn't gobble quarters)


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#25 rammo

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Posted 11 December 2016 - 09:57 PM

Great release.... as per my favorite in my profile (The Getaway:  High Speed 2) would love to see this be a baseline for that table to be re-done in VPX.



#26 Joppnl

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Posted 11 December 2016 - 10:10 PM

First a BIG word of Thanks for making this table.

 

Plaed it today and I noticed some things which I'm not sure it's my set-up or anything else but:

 

1) it is very hard to see  if a green/yellow/red target has been hit or not. If not the correspondig light should flash which it does but it's very hard to see the difference between a flashing and a steady lit light

 

2) shooting the left ramp with the right upper flipper is very hard on my setup. More luck than skill to get the ball on this ramp.

 

Nevertheless....fun to play (and I must admit....played HS2 a lot but never this one.... NICE!)



#27 Mark70

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Posted 11 December 2016 - 11:09 PM

 

Great looking table! Thanks for sharing everyone involved.

 

Somehow vsync has an unusual influence to the flipper lag on this table for me. Someone else in the club?
 

I noticed this as well.  Changing Coil Ramp up to 0 for the flippers helps

 

Thank you markrock76, good tip! I will change this.



#28 bolt

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Posted 11 December 2016 - 11:20 PM

Top table, makes a lot of fun, only the damned upper left ramp is horror.

I need more luck as practice to shoot up the ramp.


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#29 ScottyVH

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Posted 12 December 2016 - 04:05 AM

6 stars!

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#30 Ben Logan

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Posted 12 December 2016 - 04:18 AM

Agreed! It's off the charts.

#31 chokeee

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Posted 12 December 2016 - 09:23 AM

The Table looks and play great! Thank you for your time on this table.

 

1) it is very hard to see  if a green/yellow/red target has been hit or not. If not the correspondig light should flash which it does but it's very hard to see the difference between a flashing and a steady lit light

 

2) shooting the left ramp with the right upper flipper is very hard on my setup. More luck than skill to get the ball on this ramp.

 

I confirm the words of Joppnl. Sometimes there is wire ramp sound when the ball goes to freeway loop.

 

Thanks again!



#32 lodger

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Posted 12 December 2016 - 01:43 PM

Wow. I look forward to playing this one when I get home. Vivid memories of playing this one with my dad at a local restaurant when I was about 8. Thanks so much!


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#33 Rajo Joey

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Posted 12 December 2016 - 02:11 PM

Top table, makes a lot of fun, only the damned upper left ramp is horror.

I need more luck as practice to shoot up the ramp.

The upper left ramp is very hard to play. I can' t find the right moment to shoot. :bye2:

 

Hm, nobody has the bug with the left two balls kickout?


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#34 gtxjoe

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Posted 12 December 2016 - 06:20 PM

Great table!

I have not seen the 2 balls on the same ramp issue. It always alternates fine for me

I changed the upper flipper coil ramp from 3 to 0 but the ramp shot is still tough for me

I also got the wire ramp sound when looping the freeway

For the stop light inserts, I would increase the fade up / down rate so it is easier to see the insert blinking

#35 chokeee

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Posted 12 December 2016 - 07:08 PM

From time to time when the ball should go to the one of the wire ramps it goes down (like loop shot). For example I notice it when the second ball should go to the wire ramp and then I cant shoot 3rd ball because there is no 3rd ball (jackpot "situation" with two balls).

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Edited by chokeee, 12 December 2016 - 07:31 PM.


#36 Rajo Joey

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Posted 12 December 2016 - 07:13 PM

Great table!

I have not seen the 2 balls on the same ramp issue. It always alternates fine for me

I changed the upper flipper coil ramp from 3 to 0 but the ramp shot is still tough for me

I also got the wire ramp sound when looping the freeway

For the stop light inserts, I would increase the fade up / down rate so it is easier to see the insert blinking

You see this only when you have one ball in the left ramp and you shoot straight from the plunger to the left ramp again. After that no third ball is coming in the plunger.
If you otherwise shoot from the plunger to the right ramp, everything is OK.

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#37 Ben Logan

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Posted 12 December 2016 - 08:30 PM

Regarding difficult ramp shot from upper flipper: On my 60hz playfield TV monitor, leaving v-sync OFF helps flipper response to be snappy enough to time this difficult shot. If I enable v-sync, I get even smoother ball movement, but lag makes these kinds of shots really tough to time. 

 

So, if you're having trouble with that shot, try turning v-sync off. Another thing you can try is reducing table slope to 5.7 or so. That's what I did. Still plays plenty fast

 

:D 



#38 lodger

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Posted 12 December 2016 - 08:56 PM

if you reduce the slant another 0.7, you get the special "abide by the laws of the road" edition. These days, a feature like that would only be added into the limited editions :D


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#39 chokeee

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Posted 12 December 2016 - 08:57 PM

I think that the problem is not lag etc. but too small ramp entrance.

#40 robertms

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Posted 13 December 2016 - 03:02 AM

The upper left ramp is very hard to play. I can' t find the right moment to shoot. :bye2:

 

It's a tough shot on a real table too, but makes it that much more rewarding when you make it. Took me several games to time it just right but now I can nail it pretty consistently.

 

32, I love the way this table looks and plays, hands down your best work to date! Brilliant move letting Flupper mess with the wire ramps and shadows, you guys managed to achieve very organic feeling of depth. Everything just pops off this table, the new environment map is pretty remarkable too, may have to borrow it permanently.. Awesome work guys, thank you so much for consistently elevating your game to new heights!


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