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Mario Kart Pinball Table

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#21 theGhost787

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Posted 29 November 2016 - 10:13 AM

I like the star with the lights around it. and the bullet. Very good so far.  :D  your doing good. Oh 1 thing. If  you darken your images, the lights on the pinball game pop out a lot more.  You dont want it too dark though.

 

Keep it up. 


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#22 lodger

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Posted 29 November 2016 - 02:36 PM

I think this is kind of subjective, but IMO its all about developing a workflow. The challenge with jumping into a really challenging table design right off the bat is not being accustomed to the work flow of the software.

IMO VP becomes much more intuitive over time/use and the 2 main benefits speak for themselves: wider audience and better physics. As a designer there is nothing worse then dumping a bunch of time into a game that ultimately other people don't play.


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#23 theGhost787

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Posted 30 November 2016 - 03:56 AM

yes lodger.  he will do fine. He will gain experience through trial and error.   He has fun ideas and looks like he designs well. If he needs help with scripts you can help him out a little. 


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#24 scottywic

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Posted 30 November 2016 - 07:56 PM

I'm doing my daily design time right now. I think i'll try for VP. And I will need help with models. Also I've been designing it with 2 layers light & dark w/ cutout lights like I had seen done on some other tables. I'll post more as I go.


question if i go with VP can i add in playfield video? or is that only future pinball?


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#25 scottywic

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Posted 01 December 2016 - 12:06 AM

This is obviously still ultra rough, but will give you an idea of the lighting effects i'm working towards and overall coloring.

 

Video of lower playfield w/ some of the lights drawn.

 

https://drive.google...k54aDYwcHM/view

 

Sounds is just coming through my microphone cause i just did a screen recording but you get the idea.

 

** Also I'm not committing to FP by any means, Mainly just working on my art and layout. I just dropped it in there to show the lighting.

 

QNlbXpu.jpg


Edited by scottywic, 01 December 2016 - 12:30 AM.

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#26 scottywic

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Posted 01 December 2016 - 01:13 AM

I guess when i say playfield videos I mean jpg image sequences. I'm trying to see if that's an option in vp10. Anyone know?


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#27 theGhost787

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Posted 01 December 2016 - 02:48 AM

I guess when i say playfield videos I mean jpg image sequences. I'm trying to see if that's an option in vp10. Anyone know?

 

That was a neat video. Scotty. Yes I have done DMD image sequences and Also have a way of doing Playfield sequences. I have the hard way of scripting by having a timer for each image still. Perhaps there is a more simple code.  My code looks like this.  The timers are set at 2000, 2500,3000.  every 500 miliseconds the timers pull up a different image on a Primitive wall object.  :mellow:  It might be more easy in Future Pinball because it has a built in system. Visual Pinball Does not have it built in. (yet)... use only image numbers and no letters in VPX as well. I had to learn that the hard way.

 

Sub Timer1_Timer
    scorereel1.image= "8"
End Sub
 
Sub Timer2_Timer
    scorereel1.image= "9"
End Sub
 
Sub Timer3_Timer
    scorereel1.image= "10"
End Sub

 

 

I use this Free Avi to JPG for stills. SlamTilt had a tutorial for it.

 

http://www.dvdvideos...G-Converter.htm

 

f8de422110.jpg


Edited by theGhost787, 01 December 2016 - 02:49 AM.

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#28 scottywic

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Posted 01 December 2016 - 03:38 PM

Ok I'm rethinking this and going to move away from the playfield video / jpg sequence.

Thanks Ghost


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#29 theGhost787

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Posted 02 December 2016 - 02:21 AM

Ok I'm rethinking this and going to move away from the playfield video / jpg sequence.

Thanks Ghost

Its ok. It sounds more complicated than it is. I didn't mean to discourage you from your ideas. Short clips work in VP. Longer animated clips are more easy in Future Pinball. This 4 minute tutorial was the one I watched when first doing animations. Its from SlamTilt

 

 


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#30 scottywic

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Posted 02 December 2016 - 03:54 AM

Awesome I was looking for those and didn't find them. Thanks!

Still putting in good work on this table. I'm actually thinking the videos wouldn't have been the best decision anyways. But I'll keep these in mind. Thanks ghost


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#31 scottywic

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Posted 02 December 2016 - 06:08 AM

so i found this as an obj - http://www.turbosqui...rio-kart/852303

 

When i get it though and try to import it as a primitive it says it's not ready, also the oby didn't have a texture png, sooo I'm not sure what I can do with it. It looks amazing though.

 

Thoughts?

 

4Xno6vo.jpg


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#32 theGhost787

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Posted 02 December 2016 - 08:37 AM

yeah. a lot of models don't have texture wraps. Many models will give you a .mat file. its a material file.  My Mario kart model is a little different, but it does come with the texture wrap.

 

Vpx Toys 1.0                http://www.pinballni...do=file&id=5146

 

the texture wrap is usually an image file like. jpg, bmp, png. Sometimes you can import the .mat file. But usually it does not work. Also. SOme 3d models are broken up in pieces. So each piece has its own texture wrap. Like each tire would have its own wrap. Those models are difficult to work with. You want low poly models. below 1 mb.  below is what a texture wrap usually looks like. It will also come with a UVMAP. you don't need the uv map. Just the texture wrap. You can delete the UVmap. hope this helps.

 

13183734e3.jpg


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#33 scottywic

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Posted 02 December 2016 - 05:55 PM

Hmm yeah I knew the smaller the better, I am just hoping to be a bit less reliant on having to ask everyone for models as I know it's a pain. I have a few that i've constructed w/ a single png texture but it's something I'll need to learn more about as I have a whole list of models I plan on using.

 

On a side note I think I'm back in on the playfield videos as they are uber easy to make in FP. Check this new ultra quick comp with my intro screen playing.

 

https://drive.google...UJjdnBxVUU/view


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#34 theGhost787

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Posted 03 December 2016 - 03:24 AM

wow. very good. Im not good at models either. Most of them I find online and fix up, There are some UV mapping programs but i don't have the time to learn another program. The VPX models can be exported if you click Export Mesh, and the .obj can be made into MS3d milkshape 3d then used in future pinball as well. If  you post a list of models i can keep my eye out for them. But I think I found all the mario models that were out there.


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#35 scottywic

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Posted 06 December 2016 - 07:50 PM

Been making a bunch more progress on this, though it's a mountain of a task. Here's my first take for the backglass.

 

Video and Race Scoreboard Will be on it as shown but in DMD Panels

 

2hyusjq.jpg


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#36 skmastaz

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Posted 06 December 2016 - 11:43 PM

This is really awesome and I've been having good time watching your progress! Keep up the good work!



#37 gtxjoe

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Posted 07 December 2016 - 12:37 AM

If you want to do a movie with images like image1, image2, image3, etc, you can use a timer like so

 

 

sub movie_timer()
  ImgNumber = ImgNumber+1
  ramp.image = "image"&ImgNumber
end sub


#38 allknowing2012

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Posted 07 December 2016 - 01:53 AM

There is nothing in VP that would allow you to make this sort of dmd within the backglass :-(

 

Been making a bunch more progress on this, though it's a mountain of a task. Here's my first take for the backglass.

 

Video and Race Scoreboard Will be on it as shown but in DMD Panels

 

2hyusjq.jpg


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testimageNL

 

 

 

#39 scottywic

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Posted 07 December 2016 - 04:45 AM

yeah I'm still not really one way or another on FP or VP. I like VP more but I'm just trying to create things now then figure out the scripting later.


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#40 theGhost787

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Posted 07 December 2016 - 07:40 AM

nice backglass scottywic. i like how the o in Mario is a pinball:D  nice goin' man.


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